FateJH
f8836f1cc4
no_projectile for Tools that have no projectile; condensing cases in WSA
2019-11-15 16:21:35 -05:00
FateJH
ed7406f25f
last minute minor corrections
2019-11-14 13:51:08 -05:00
FateJH
693a3a5d78
proper remote projectile handling; allowances for the Decimator alt-fire mode; initial DamageMessage packet and tests; initial DamageFeedbackMessage packet and tests
2019-11-14 13:06:58 -05:00
FateJH
043512d6a3
proper PSM encoding/decoding; normal and alternate projectile flight handling; auto lock field on projectiles, to indicate whether that projectile should produce a warning message on the target's side when weapon is pointed at the target; business logic in WSA
2019-11-04 09:21:36 -05:00
FateJH
d1ba353cad
'don't knock it if it works' controlled projectiles
2019-11-01 11:11:47 -04:00
FateJH
8952ab86f6
events for future expansion; added custom projectile remote client data for OCM packet creation; initial projectile velocity calculation; (too many) details when it comes to Enumerations for projectiles; hooked up theoretical projectile creatiuon, management, and deletion
2019-10-30 22:54:45 -04:00
FateJH
f1c73688f7
removed fire mode override for the Phoenix; added events for loading and manipulation of remote projectiles to AvatarService; ProjectileStateMessage handles projectile data in a simple way; remote projectiles can now be registered and unregistered
2019-10-30 22:53:16 -04:00
FateJH
fa7365e8af
modified TrackedProjectileData codec and tests; changed Projectile into a game object; added comments and entries missing from the basic ObjectClass lists; projectile packet converter added but untested
2019-10-30 22:51:26 -04:00
FateJH
56c7c4544e
added flags to indicate the projectile must be handled using the server as an intermediary; eliminated obsolete enumeration data; added analysis for the oicw_little_buddy
2019-10-30 22:51:26 -04:00
Mazo
aec9c15bdd
Advanced medical + other bits ( #287 )
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* Allow medical applicator to revive players
* Allow dead players to be repaired
* Refactoring medapp + bank usage
* Make bank + medapp use charges from magazine
* Don't try to heal/repair other players with MaxHealth/MaxArmor <= 0
* Ignore tool use on SpawnTube objects (for example; don't deconstruct from using a medical applicator on a spawn tube)
2019-10-30 22:43:40 -04:00
Fate-JH
ad29bfe16a
Select Changes from My Original Securities Branch ( #286 )
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* select changes from my original securities branch
* nanoTime -> currentTimeMillis
2019-10-23 17:21:16 -04:00
Mazo
3e40a2f319
Initial merge of some PTS v3 changes ( #281 )
2019-10-22 12:15:46 -04:00
Chord
02ab92e537
Fix SquadDetailDefinitionUpdateMessageTest
2019-10-21 23:29:57 -04:00
pschord
ce99ea6ffc
Merge pull request #276 from Fate-JH/squad-work
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Teamwork
2019-10-21 21:58:20 -04:00
FateJH
5916fa68be
SquadAction and SquadResponse were worked into SquadServiceMessage and SquadServiceResponse, respectively, so that traits could be sealed; the continuous join request prompt has been exorcised from squad operations; switching to auto-approve for squads will now resolve all pending join requests; enumerated shared cases in SDAM
2019-10-21 19:41:29 -04:00
pschord
c3d19b5377
Create PSForever config framework ( #283 )
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We can now parse arbitrary INI configuration entries. This will allow
server customization and testing without recompiling the server.
2019-10-21 14:12:26 -04:00
FateJH
93f2264f61
added enumeration for squad waypoints and changed field datatypes where appriopriate; added assertions to squad detail packet; removed old logic from squad request and squad response enumerations; WSA lfs -> lfsm
2019-10-20 15:34:01 -04:00
FateJH
aa2e0089a4
stop player from inviting himself to own squad; periodic squad updates; fixed squad listing hangup; fixed damage calculation tests
2019-10-19 17:24:12 -04:00
FateJH
0c105f3826
repaired some broken tests; LoadoutManager respects length; squad ids attempt to reset only when no players are logged in
2019-10-17 16:27:19 -04:00
FateJH
35a8d87941
/kick support; fixing a bug with the supplemental squad id
2019-10-16 15:26:55 -04:00
FateJH
16afb63b34
removed redundant subscription; made sure to publish waypoint events properly
2019-10-14 16:20:51 -04:00
FateJH
7d9d5105f6
was going to try blocking characters who have been refused from squad from getting squad updates but forgot it wouldn't be safe to do this here
2019-10-08 20:01:52 -04:00
FateJH
5a1527ae10
small touch-up
2019-10-08 18:47:03 -04:00
FateJH
f7098618d7
Members and Squads now deal with their own inherent availabilities; code to transfer knowledge of character squad association by color; old code
2019-10-08 09:12:22 -04:00
FateJH
2a93e6a8be
too much to itemize; still getting squads working, more or less
2019-10-08 09:11:44 -04:00
FateJH
3e631657b8
significant refactoring in SquadService operations; properly force the player to leave any participating squad when WSA stops
2019-10-08 09:10:56 -04:00
FateJH
ad4b259014
Looking For Squad player operations and interaction with squad services; evene more conditions to resolve joining/forming a squad
2019-10-08 09:10:56 -04:00
FateJH
60d65e22d3
added a refactored squad joining entrypoint; initial work and test on SquadWaypointEvent packet; initial work on SquadWaypointRequest packet; squad waypoints up to #5 (squad experience) should be working
2019-10-08 09:10:56 -04:00
FateJH
56d8748e99
modified squad user initialization messages to better focus on specific steps of the process; dealt with different methods of communicating squad information to users, though not yet ready to implement the switchboard protocol
2019-10-08 09:10:56 -04:00
FateJH
e5b2efd381
better support for the various ways to join a squad, and the various ways to leave a squad; squad-based messages; jury-rigged 'player wants to join' operations
2019-10-08 09:10:56 -04:00
FateJH
24691ec239
initial work on SquadInvitationRequestMessage packet, originally by aphedox; initial work on packet and tests for CharacterKnowledgeMessage; re-organization of SquadService workflow; prototyping for SquadSwitchboard
2019-10-08 09:10:56 -04:00
FateJH
f81c87ce22
split original aphedox SquadRequestType's into two different enumerations, one for Request and the other for Response; added functionality for more squad interactions; squad favorites, excepting the ability to actually load them onto one's client; extensive comments about SquadResponseMessage events
2019-10-08 09:10:56 -04:00
FateJH
640a96ae9c
wrote comments for SquadState, SquadMembershipRequest, and SquadMembershipResponse; messaging for players joining and leaving squads in WSA and SquadService; char_id is now a required field for Avatars
2019-10-08 09:10:06 -04:00
FateJH
60a11b8c52
sufficient functionality that allows the UI for squads to display properly on squad joining and on squad leaving; clarification for SquadMemberEvent fields; QoL support functionality intergrated into SDDUM streams
2019-10-08 09:10:06 -04:00
FateJH
2a1b051710
completed form of SquadDetailDefinitionUpdate
2019-10-08 09:09:33 -04:00
FateJH
d9619e4185
conversion of variable field SquadDetailDefinitionUpdateMessage mostly complete, handling more than 99% of cases in our captures; modifications to existing test-important SSDUM packet in WSA
2019-10-08 09:09:33 -04:00
FateJH
fd9a3a0216
commit before changes, and to switch gears momentarily; making charId somewhat native to Avatar and its converter, though not yet essential; protype for squad definition loadouts, even though no example of functionality exists; a lot of unimplemented work in preparation to convert SquadDetailDefinitionUpdateMessage from a static format to a variable-field format
2019-10-08 09:09:33 -04:00
FateJH
14bdcb7a7e
a lot of squad-relatd setup for little payoff; initial packet and test for SquadMemberEvent, originally by Aphedox; initial packet and tests for SquadState; new SquadDefinitionAction actions; a common initial SquadDetailDefinitionUpdate form
2019-10-08 09:09:33 -04:00
FateJH
9cf1cd92cc
communication of the details information for a squad and refactored messaging back to WSA; removed an unused description field from the squad and added two fields that were actually represented
2019-10-08 09:09:33 -04:00
FateJH
5c433204cf
initial work and dummy tests for SquadDetailDefinitionUpdateMessage packet; 46-bit certification encoding; indicating four previously unhandled SquadAction types; the squad leader is allowed to move around his squad
2019-10-08 09:09:33 -04:00
FateJH
ceb145d94f
introduced service-level squad management operations, specifically to read SquadDefinitionAction packets from WorldSessionActor and send ReplicationStreamMessage packets back to relevant WSA when necessary
2019-10-08 09:09:33 -04:00
FateJH
afb10f57c3
restored SquadDefinitionActionMessage to the past upgrade form that was lost; preliminary objects for squad infromation and squad member position information
2019-10-08 09:07:52 -04:00
FateJH
6fdc617a87
overhaul of ReplicationStreamMessage to make the object form of the packet less of a hassle to compose; updated tests for RSM
2019-10-08 09:07:52 -04:00
FateJH
e44d21520a
initial SquadMembershipResponse packet and tests; re-naming some SquadRequestType values
2019-10-08 09:06:57 -04:00
FateJH
f45420b511
; moved from brnach squad-req, due to branch incompatibilities
2019-10-08 09:06:57 -04:00
Mazo
9ea78e2801
Rudimentary SOI & Pain field functionality ( #274 )
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* Rudimentary SOI & Pain field functionality
* Tweaks to painbox positioning and size
2019-10-06 14:09:25 -04:00
Fate-JH
242cc4f7c2
Turret Fix ( #267 )
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* created a transitional period within facility turret upgrades structured around a completion boolean; the turret upgrader responds properly to this boolean and also possesses a new task flow for GUID registration; facility turrets now have variable weapon rendering, a custom mounting function, and a back door in case they get stuck upgrading
* moving the code to reset the turret upgrade process from the case for RequestDestory to ChatMsg, alongside the vehicle terminal reset
2019-10-06 14:05:17 -04:00
Fate-JH
4c77c2788b
Cloak Fix ( #269 )
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* player maintains cloaked state during continent transfers; cloak state is properly communicated to any vehicle the player spawns that can cloak
* cloaking/mounting excpetion for the Wraith
2019-10-06 14:03:31 -04:00
Fate-JH
612bceb440
re-initialized vehicle utility actors properly depending in regards to what zone the vehicle belongs; this affects pretty much every utility (initially observed in AMS terminals specifically); touch-up on pickup and drop item ops ( #271 )
2019-10-06 14:02:44 -04:00
Fate-JH
4fe871455d
issue where MAXes that have traversed a warp gate can not fire their arm weapon; in theory, should also have affected a few more instances ( #270 )
2019-10-06 14:02:11 -04:00