Commit graph

24 commits

Author SHA1 Message Date
FateJH
37af460a89 fireball burn effect should always be 1 as long as it does damage, despite radial degrade 2020-08-26 22:42:07 -04:00
FateJH
285d5c94ae dragon fireball burn damage modification 2020-08-26 19:10:43 -04:00
FateJH
89a7f180dd merge rebase hell 2020-08-26 14:40:16 -04:00
FateJH
bb3c0f5d91 test repairs 2020-08-26 11:59:37 -04:00
FateJH
e27e827552 merge rebase; accommodation for suppressing aura where no aura should be displayed; new radial degrade calculations 2020-08-26 11:59:37 -04:00
FateJH
f627571f0e eliminated multiple timers for a single aura effect; added comments; added tests; fixed tests 2020-08-26 11:48:42 -04:00
FateJH
fc89355acf moved aggravation damage into damage implementations of turrets and vehicles, rather than directly into ther immediate control agencies; revamp projectile quality modifiers; comet now does initial damage and one less tick of aggravation; the implementation progression of damageable entities is different now 2020-08-26 11:48:41 -04:00
FateJH
89d7aea633 separated aggravation behavior and uara management behavior; moved files into packages and deleted old files 2020-08-26 11:45:07 -04:00
FateJH
a79fc6bd2f working comet calculations 2020-08-26 11:45:05 -04:00
FateJH
80c1a34fb0 woring Starfire damage calculations; projectiles have open-ended quality modifier 2020-08-26 11:45:05 -04:00
FateJH
66eb3b5b95 work on starfire damage profile; moved aura behavior into own folder and creates an aura container object; extended aura behavior to vehicles; applied target-control to aggravation effect 2020-08-26 11:45:03 -04:00
FateJH
97e64d5edc timing and damage tuning around: standard, reinforced, max; plasma grenades, dragon 2020-08-26 11:45:02 -04:00
FateJH
d149e07e89 grenade projectile flag on projectile definition; better timing control on aura behavior and integration with player control 2020-08-26 11:45:00 -04:00
FateJH
2054586a0d merge rebase resolutions 2020-08-26 11:44:59 -04:00
FateJH
811c7b09b5 wrote aggravated damage properties into the definitions of projectiles that convey them; basic workflow for aggravation from projectile damage is in place, but not tested 2020-08-26 11:44:58 -04:00
FateJH
e5d0690c42 introduction of aggravated damage properties and modification of damage pathways such that 'aggravated' is treated as a unique damage type 2020-08-26 11:44:57 -04:00
Jakob Gillich
cf9e4ea194 Fix MAX subtype numbers 2020-08-26 06:19:00 +02:00
Jakob Gillich
51d71ed732 Weapon-based MAX cooldowns 2020-08-26 06:19:00 +02:00
Jakob Gillich
8ea2ffad0f Fix loadouts not being deleted 2020-08-26 06:19:00 +02:00
Jakob Gillich
cc38ee3f3f Bug fixes
* /certadd retains zero-cost certs
* Fix squad chat
* Fix tells showing wrong name
* Add workaround for premature resecure messages
2020-08-26 06:19:00 +02:00
Jakob Gillich
eeae2073ac Fix deployables not working when cert is attained after login 2020-08-26 06:19:00 +02:00
Jakob Gillich
0fdd3a0133 Add unprivileged-gm-commands config option
Also replaced !kick with /worldkick (CMT_KICK)
2020-08-26 06:19:00 +02:00
Jakob Gillich
0429003863 Auto publish docs 2020-08-26 06:19:00 +02:00
Jakob Gillich
f4fd78fc5d Restructure repository
* Move /common/src to /src
* Move services to net.psforever package
* Move /pslogin to /server
2020-08-26 06:19:00 +02:00