Commit graph

180 commits

Author SHA1 Message Date
Fate-JH 928e7fdf9e
Driverless Vehicles (#814)
* zone load accommodation for vehicles without 'drivers' expressed in the OCM packet

* assurance
2021-05-10 23:48:50 -04:00
Fate-JH 010b1c5845
Better Respawn (#810)
* biolab spawn benefit should now be active; spawn point integrity at point of player avatar creation, or else try again

* streamlined the process of determining whether a facility possesses individual benefits; warp gates do not have benefits

* fix for mounted turret persistance
2021-05-09 07:17:49 -04:00
Fate-JH 262b7d2ec6
Forget How to Wear Clothes (#806)
* in forgetting an exo-suit certification, one must not be wearing that type of exo-suit afterwards

* making the conditional more straightforward

* fixed issue with purchase times; can now share max purchase cooldowns
2021-05-06 07:31:40 -04:00
Fate-JH cbb48d1442
Repair Value Arpeggio (#807)
* repair capability is now reflected based on progression in the engineering certification tree; uses correct values and modifiers

* 12 works better than 12.5

* fixed tests
2021-05-06 07:31:05 -04:00
Fate-JH 7fca0a5582
Vehicle Spawn Pad QoL (#802)
* preparation for redefining the checks involved in spawning a vehicle from a spawn pad

* pass the terminal from which a vehicle order was issued to be used in validation tests; implemented validation tests to ensure delayed orders remain valid until being executed; various messages about orders that have failed validation, as well as order changes and queue changes

* local zoning field on player for use in statusing and message composition

* expiration of a vehicle order for a given reason; linking of messages for expiration of vehicle order queue; death on an active vehicle pad (during rail operation)

* players that die to spawning vehicles can blame that vehicle's future driver; the calculations for server-side damage are heavily modified

* definitions for vehicle spawn pad kill box, used during vehicle generation to eliminate targets on the spawn pad, per kind of vehicle spawn pad

* reusing common order validation test for some stages of the vehicle order fulfillment process

* adjusts when the vehicle thinks it is mounted to the spawn pad; vehicle wreckage should be cleaned up quicker

* cancelling the active order
2021-05-05 10:13:57 -04:00
Fate-JH 9c0a3754d4
Load Vehicle (#797)
* vehicle will not try to introduce itself to zone if already in zone; vehicle spawn pad construction uses generic messages rather than class-specific ones

* better seat locking while server controlled

* copious amounts of ant deployment check-ery
2021-04-29 09:38:51 -04:00
Jason_DiDonato@yahoo.com 6e2a4ac97d spawn tubes are now susceptible to damage attempted upon their spawn tube doors 2021-04-27 18:08:28 -04:00
Fate-JH 4d19ddc24a
Inside the Generator Room #2 (#798)
* custom function to calculate explosion-susceptibility due to being in the generator room at the wrong time; updated the log message for laze pointer

* ensuring that all targets are within the damage radius

* due to floating point error, checking the dot product instead of equivalence of the vector projection
2021-04-26 20:31:22 -04:00
NickPSF b4cfeb3322
Update GlobalDefinitions.scala 2021-04-25 18:57:04 -05:00
NickPSF d1e9361687
Corrected/Removed some temporary values 2021-04-25 16:02:47 -05:00
Fate-JH 7222a37e50
Merge pull request #786 from Fate-JH/missing-ammo
Missing Ammunition Types
2021-04-24 00:53:31 -04:00
Jason_DiDonato@yahoo.com f0726f88d1 firebird_missile ammo 2021-04-21 20:58:32 -04:00
NickPSF 5361005a08
Merge pull request #785 from NickPSF/Nick-Changes/Overrides
Nick Changes/Overrides
2021-04-21 18:33:58 -05:00
NickPSF 5d84c85687
Update Avatar.scala 2021-04-21 18:07:19 -05:00
NickPSF 1f711feda4
Update GlobalDefinitions.scala 2021-04-21 17:30:34 -05:00
Fate-JH c515c727ff
Merge pull request #782 from Fate-JH/locker-swap
Right Click Locker Swap
2021-04-21 17:32:13 -04:00
Fate-JH 00c8b92b44
Fixes From 20210421 Logs (#784)
* test before casting to int; unsupported equipment in loadouts

* replacing null with Default.Actor

* in/out times but no actor

* empty password; squad ui elements out of order
2021-04-21 17:31:02 -04:00
NickPSF 499bd0392d
Update GlobalDefinitions.scala 2021-04-21 15:22:59 -05:00
NickPSF c27cace813
Update GlobalDefinitions.scala 2021-04-21 15:21:44 -05:00
NickPSF 0a3cf2c6d7
Update GlobalDefinitions.scala 2021-04-21 15:08:31 -05:00
Jason_DiDonato@yahoo.com b78e068c88 changing agile -> infiltration 2021-04-20 20:41:49 -04:00
Jason_DiDonato@yahoo.com 571562b929 right-click swap should work when the locker interface is open 2021-04-20 20:38:15 -04:00
Fate-JH e94744a0be
Merge pull request #771 from Fate-JH/cooldown-reset
Vehicle Cooldown
2021-04-19 07:39:14 -04:00
Jason_DiDonato@yahoo.com 69b8237d42 location of resolution is different 2021-04-18 23:06:29 -04:00
Jason_DiDonato@yahoo.com e41c76ebbc avatar = ... 2021-04-18 23:04:09 -04:00
Jason_DiDonato@yahoo.com 7e2d7a2089 even more concise 2021-04-18 10:17:08 -04:00
Fate-JH f11bf70af7
Merge branch 'master' into cooldown-reset 2021-04-18 09:14:58 -04:00
Jason_DiDonato@yahoo.com 0b7930eeff more concise management of purchase timers 2021-04-18 09:07:03 -04:00
Jakob Gillich 2dc1b5736a Fix implant auto activation not always working 2021-04-18 08:29:56 +02:00
Jakob Gillich 490e6244e7 Correctly set active=false when deinitializing implants
Plus a minor logging improvement in MA
2021-04-18 08:29:56 +02:00
Jakob Gillich ce32a1a1ff Fix terminal hack clearing
Fixes #759
2021-04-18 02:12:27 +02:00
Jakob Gillich 765262f51a Send tactical squad chat only to squad members 2021-04-18 01:38:32 +02:00
Jakob Gillich 22de086bb8 Middleware: Add MTU rather than setting length to max
Don't want overflow errors here since the next iteration will still
add their packet length.
2021-04-17 22:47:01 +02:00
Jakob Gillich 9d3e468693 Fix CharacterInfoMessage being bundled with OCDMs 2021-04-17 22:42:14 +02:00
Mazo 6fbe35b15f
Merge pull request #770 from jgillich/unknown30
add Unknown30 decoder, allow non-advanced packets
2021-04-17 19:50:47 +01:00
Mazo e42a95a675
Merge pull request #768 from Fate-JH/leave-squad-by-id
Leave Squad Service by Character Id
2021-04-17 19:48:21 +01:00
Jason_DiDonato@yahoo.com a2bd6999ab moved the point where the cooldown timer for the vehicle order would apply to the avatar to later, when the player is first seated, rather than earlier, when then order is first returned 2021-04-17 08:35:13 -04:00
Jakob Gillich 406d55bae7
add Unknown30 decoder, allow non-advanced packets 2021-04-17 10:08:16 +02:00
Jason_DiDonato@yahoo.com 39915598a4 log ensures knowledge of what the player is dismounting (and from where, when necessary) 2021-04-16 23:27:11 -04:00
Jason_DiDonato@yahoo.com 18c7a92bd9 logs ensure knowledge of what the player is mounting (and where, when necessary) 2021-04-16 23:22:00 -04:00
Jason_DiDonato@yahoo.com 4dafc3f380 attempt to alleviate issues with leaving squad service coverage when using character id's 2021-04-16 22:20:29 -04:00
Jakob Gillich f2953890be Log packet contents when no decoder is found 2021-04-17 02:33:14 +02:00
Jakob Gillich 92a0b1dfaa Implant initialization fixes 2021-04-17 01:38:36 +02:00
Jason_DiDonato@yahoo.com cfeff70c6b adjusting deadState thus that the player is not set to 'Alive' during avatar create prior to avatar setup 2021-04-16 21:57:34 +02:00
Fate-JH f5ef0a9674
A Bad Filter (#763)
* comment out most of apply-cooldown-to... filter to find out which part of it causes issues with the PR

* fixed resource silo tests

* everything but starting the scheduled task

* shutdown now

* cleaning schedule managed by simple time check
2021-04-15 08:38:31 -04:00
Fate-JH 8c34a55530
Miscellaneous Fixes (#760)
* suicide can pull outdated damage entry when no other option is available; occupied seats need to be collected

* kicking one player does not kick all players anymore

* augmenting persistence when using KAM packets to include avatar release condition as well as initial login
2021-04-14 21:15:12 -04:00
Fate-JH 51d46d86d3
Squad Chat Disabled (#761)
* spin up a test server where the chat channel for squads never gets interested with

* where art thou, oh, squad leader?

* leave only one channel, not be left with only one channel

* once again, filtering is wrong

* squad list reloads after zoning; squad size is checked against squad capacity before handling standard invitations
2021-04-14 21:06:01 -04:00
Mazo 0143f3b072 Fix duplicate stacked IFF locks breaking dropship center CC doors 2021-04-13 00:14:44 +02:00
Mazo ba490051cd Fix potential exception in CaptureFlagConverter 2021-04-13 00:14:44 +02:00
Fate-JH b548260257
encode and decode of only known packet of the ResetSequence type (#752) 2021-04-07 14:20:51 -04:00