FateJH
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1bf189b34f
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work on BugReportMessage packet and tests
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2017-01-21 18:05:58 -05:00 |
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FateJH
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91a429506f
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initial PlayerStasisMessage packet work
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2017-01-20 23:53:56 -05:00 |
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FateJH
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491e263f71
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new comments
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2017-01-19 22:36:24 -05:00 |
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FateJH
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aee720ae84
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modifying packet for previously unhandled fields (all)
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2017-01-19 13:39:54 -05:00 |
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FateJH
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c392b1c500
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modifying packet to account for previously unhandled fields (2 of 3 groups)
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2017-01-19 08:50:18 -05:00 |
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FateJH
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e06fb91b1f
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Merge branch 'mount-vehicle'
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2017-01-18 22:23:35 -05:00 |
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FateJH
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3805133c7c
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updating comments
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2017-01-18 22:20:03 -05:00 |
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FateJH
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8b28eda470
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Merge branch 'object-create'
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2017-01-15 00:25:01 -05:00 |
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FateJH
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509ab8ec57
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working encoding and decoding of some objects for ObjectCreateMessage; check tests and WSActor
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2017-01-15 00:09:24 -05:00 |
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FateJH
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5001556dfe
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Merge branch 'player-state'
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2017-01-12 08:06:20 -05:00 |
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FateJH
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e10b52c004
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streamlining parts of packet; separating Extra2 logic into two functions
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2017-01-12 08:05:43 -05:00 |
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FateJH
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84265d8d45
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Merge branch 'player-shift'
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2017-01-11 23:57:21 -05:00 |
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FateJH
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4143732977
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changing the conditions for the original first int value, and the conditions for the last int value; rewrote tests
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2017-01-11 23:56:38 -05:00 |
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FateJH
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0e784d217f
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Merge branch 'training-zone'
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2017-01-11 22:36:03 -05:00 |
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FateJH
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13e0f55f39
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adding a field to TrainingZone for divided byte-length
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2017-01-11 22:27:08 -05:00 |
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FateJH
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dc008c3e4b
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Merge branch 'packet-updates'
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2017-01-11 15:21:59 -05:00 |
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FateJH
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3a798264b2
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changes to BuildingInfo, TimeOfDay, ZonePopulationUpdate, PlayerStateUpstream, and AvatarJump; TimeOfDay still makes no sense
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2017-01-11 15:19:19 -05:00 |
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FateJH
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5552a22d26
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Merge branch 'battle-experience'
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2017-01-10 23:39:35 -05:00 |
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FateJH
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318771ec82
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clarifying parameter (partially)
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2017-01-10 23:36:57 -05:00 |
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FateJH
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af0e896c1f
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merge with object-attach
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2017-01-10 17:18:12 -05:00 |
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FateJH
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763e82fd35
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commentary adjustments
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2017-01-10 17:10:35 -05:00 |
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FateJH
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ba5583e583
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Merge branch 'favorites'
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2017-01-10 14:52:03 -05:00 |
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FateJH
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cfdabdaa3d
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changes to packet prior to merge with master
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2017-01-10 14:51:39 -05:00 |
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FateJH
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23d4b3f93c
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merge with ChangeShortcutBankMessage
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2017-01-10 08:13:33 -05:00 |
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FateJH
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f081e40f70
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modifications to packet before merging
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2017-01-10 07:54:49 -05:00 |
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FateJH
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e78afe0d0d
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Merge branch 'create-shortcut'
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2017-01-10 07:46:43 -05:00 |
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FateJH
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b30a30b957
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minor adjustments to shortcut packet before merge
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2017-01-10 07:46:09 -05:00 |
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FateJH
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3284e1d391
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merge of master and friends-request
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2017-01-09 23:48:59 -05:00 |
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FateJH
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b8f40bd016
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Merge branch 'friends-response'
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2017-01-09 23:40:05 -05:00 |
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FateJH
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8cb5165c8b
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combined initial friend and formal list of friends into one list
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2017-01-09 23:39:16 -05:00 |
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FateJH
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54de292506
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Merge branch 'hotspots'
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2017-01-09 21:06:21 -05:00 |
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FateJH
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a3ef754da3
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changing coordinate and scaling systems for spots and fixing tests
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2017-01-09 21:05:31 -05:00 |
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FateJH
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63f19a2abc
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fix?
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2017-01-09 16:19:42 -05:00 |
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FateJH
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9a79a9bbf3
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barebones implementation of the three VoiceHost packets; server returns VoiceHostKill on encounter
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2017-01-09 16:14:23 -05:00 |
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FateJH
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b01401dd6d
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barebones implementation of the three VoiceHost packets, for completion
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2017-01-09 07:49:40 -05:00 |
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FateJH
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151e2d0ad8
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working tests for packet
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2017-01-07 23:53:33 -05:00 |
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FateJH
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4862b1b544
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imported PlayerStateMessage packet from volatile branch
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2017-01-07 20:39:32 -05:00 |
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FateJH
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c873d4240e
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packet type is now correct
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2016-12-28 00:01:48 -05:00 |
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FateJH
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6af7b79c55
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re-importing modified PlayerStateMessage packet from volatile branch
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2016-12-24 00:57:21 -05:00 |
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FateJH
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66a0ebe24b
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added proper comments; changed name of case class
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2016-12-18 18:51:56 -05:00 |
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FateJH
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bf05592c91
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initial work on PlayerStateShiftMessage packet and working tests
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2016-12-18 02:47:03 -05:00 |
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FateJH
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98c924a40a
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initial packet work
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2016-12-10 21:33:39 -05:00 |
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FateJH
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3b9f3a6f33
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exorcised bit from InventoryItem class, allowing insight on proper length of other CharacterData classes
created a trait to express the ability to calculate the bit length of an instance of a class
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2016-12-09 23:52:55 -05:00 |
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FateJH
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f98a648db1
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removed Option from InternalSlot
refactored a chunk of CharacterData as an example
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2016-12-07 22:32:13 -05:00 |
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FateJH
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9adb077d8c
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combining hamfisted approach and hlist approach to better manage failure cases
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2016-12-06 13:26:28 -05:00 |
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FateJH
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d66489a572
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replaced hamfisted greedy Mold functionality with seamless codec functionality, though that did require a significant re-write, and I might have re-introduced slow compilation; inventory hobbled intentionally
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2016-12-05 23:30:52 -05:00 |
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FateJH
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b6eed0dbbc
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split all the classes formerly in ObjectCreateMessage into separate files and placed them into their own package; this restored compiled time down to normal duration from ~20 min (seriously); test failing for known reason
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2016-12-03 20:55:19 -05:00 |
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FateJH
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7cd9b8f5f1
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ignoring the inventory, character stream decoding is functional
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2016-12-02 18:44:40 -05:00 |
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FateJH
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b0b5a7005b
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in the middle of character decode test implementation
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2016-12-02 15:16:56 -05:00 |
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FateJH
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ee87e1c6ec
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variable field at head of weapon data accounted for; encoding and decoding of weapon data should work now
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2016-11-30 08:38:20 -05:00 |
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