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https://github.com/2revoemag/PSF-BotServer.git
synced 2026-01-19 18:14:44 +00:00
streamlining parts of packet; separating Extra2 logic into two functions
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151e2d0ad8
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@ -60,18 +60,16 @@ import scala.collection.mutable
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* @param pos the position of the avatar in the world environment (in three coordinates)
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* @param vel an optional velocity
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* @param facingYaw the angle with respect to the horizon towards which the avatar is looking;
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* the model's whole body is facing this direction;
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* measurements are counter-clockwise from East
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* @param facingPitch the angle with respect to the sky and the ground towards which the avatar is looking
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* @param facingYawUpper the angle of the avatar's upper body with respect to its forward-facing direction
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* @param unk1 na
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* @param isCrouching avatar is crouching;
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* must remain flagged to maintain crouch
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* @param isJumping avatar is jumping;
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* must remain flagged for jump to maintain animation;
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* turn off to land(?)
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* @param is_crouching avatar is crouching
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* @param is_jumping avatar is jumping;
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* must remain flagged for jump to maintain animation
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* @param unk2 na
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* @param isCloaked avatar is cloaked by virtue of an Infiltration Suit;
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* must remain flagged to stay cloaked
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* @param is_cloaked avatar is cloaked by virtue of an Infiltration Suit
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*/
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final case class PlayerStateMessage(guid : PlanetSideGUID,
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pos : Vector3,
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@ -80,10 +78,10 @@ final case class PlayerStateMessage(guid : PlanetSideGUID,
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facingPitch : Int,
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facingYawUpper : Int,
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unk1 : Int,
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isCrouching : Boolean = false,
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isJumping : Boolean = false,
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is_crouching : Boolean = false,
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is_jumping : Boolean = false,
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unk2 : Boolean = false,
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isCloaked : Boolean = false)
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is_cloaked : Boolean = false)
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extends PlanetSideGamePacket {
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type Packet = PlayerStateMessage
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def opcode = GamePacketOpcode.PlayerStateMessage
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@ -97,49 +95,46 @@ object PlayerStateMessage extends Marshallable[PlayerStateMessage] {
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* A `Codec` for reading out the four `Boolean` values near the end of the formal packet.
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*/
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val booleanCodec : Codec[fourBoolPattern] = (
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("isCrouching" | bool) ::
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("isJumping" | bool) ::
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("is_crouching" | bool) ::
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("is_jumping" | bool) ::
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("unk2" | bool) ::
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("isCloaked" | bool)
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("is_cloaked" | bool)
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).as[fourBoolPattern]
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/**
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* A `Codec` for ignoring the four values at the end of the formal packet (all set to `false`).
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*/
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val defaultCodec : Codec[fourBoolPattern] = ignore(0).xmap[fourBoolPattern] (
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val defaultCodec : Codec[fourBoolPattern] = ignore(0).hlist.xmap[fourBoolPattern] (
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{
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case _ =>
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case _ :: HNil =>
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false :: false :: false :: false :: HNil
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},
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{
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case _ =>
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()
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case _ :: _ :: _ :: _ :: HNil =>
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() :: HNil
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}
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).as[fourBoolPattern]
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implicit val codec : Codec[PlayerStateMessage] = (
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("guid" | PlanetSideGUID.codec) ::
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("pos" | Vector3.codec_pos) ::
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(bool >>:~ { b1 =>
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conditional(b1, "unk1" | Vector3.codec_vel) ::
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("facingYaw" | uint8L) ::
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("facingPitch" | uint8L) ::
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("facingYawUpper" | uint8L) ::
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("unk1" | uintL(10)) ::
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("fourBools" | bool >>:~ { b2 =>
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ignore(0) ::
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newcodecs.binary_choice(!b2, booleanCodec, defaultCodec)
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})
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optional(bool, "unk1" | Vector3.codec_vel) ::
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("facingYaw" | uint8L) ::
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("facingPitch" | uint8L) ::
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("facingYawUpper" | uint8L) ::
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("unk1" | uintL(10)) ::
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(bool >>:~ { fourBools =>
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newcodecs.binary_choice(!fourBools, booleanCodec, defaultCodec)
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})
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).xmap[PlayerStateMessage] (
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{
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case uid :: pos :: _ :: vel :: f1 :: f2 :: f3 :: u :: _ :: _ :: b1 :: b2 :: b3 :: b4 :: HNil =>
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case uid :: pos :: vel :: f1 :: f2 :: f3 :: u :: _ :: b1 :: b2 :: b3 :: b4 :: HNil =>
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PlayerStateMessage(uid, pos, vel, f1, f2, f3, u, b1, b2, b3, b4)
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},
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{
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case PlayerStateMessage(uid, pos, vel, f1, f2, f3, u, b1, b2, b3, b4) =>
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val b : Boolean = !(b1 || b2 || b3 || b4)
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uid :: pos :: vel.isDefined :: vel :: f1 :: f2 :: f3 :: u :: b :: () :: b1 :: b2 :: b3 :: b4 :: HNil
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uid :: pos :: vel :: f1 :: f2 :: f3 :: u :: b :: b1 :: b2 :: b3 :: b4 :: HNil
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}
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)
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}
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@ -150,13 +145,14 @@ There is a boolean that is currently unhandled(?) that determines if the packet
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If it passes, the first 8-bit value is the number of times the data will be iterated over.
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On each pass, a 4-bit value is extracted from the packet and compared against 15.
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When 15 is read, an 8-bit value is read on that same turn.
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On each subsequent turn, 8-bit values will be read until the number of iterations or there is an exception.
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On each subsequent turn, 8-bit values will be read until the number of iterations or until there is an exception.
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Until I find a packet that responds somehow, I have no clue what any of this is supposed to do.
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*/
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/**
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* na
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* @param size a length to be applied to the next list, but not necessarily the length of that list
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* @param data a list of data that comes in either a single 8-bit value, or a 4-bit value and, maybe, an 8-bit value
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* (if I could prove that size == list.size always then I could eliminate superfluous logic from `Extra1`)
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* @param data a list of data that comes as either an 8-bit value, or as a 4-bit value and, maybe, an 8-bit value
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*/
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final case class Extra1(size : Int,
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data : List[Extra2])
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@ -204,25 +200,23 @@ object Extra1 {
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implicit val codec : Codec[Extra1] = (
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("size" | uint8L) >>:~ { sz =>
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ignore(0) ::
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//external logic: the client checks sz < dword_D33D38 before decoding beyond this point
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conditional(sz != 0, "data" | Extra2.processData(sz))
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conditional(sz != 0, "data" | Extra2.processData(sz)).hlist
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}
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).xmap[Extra1] (
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{
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case a :: _ :: None :: HNil =>
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case a :: None :: HNil =>
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Extra1(a, List.empty) //it's okay if a != 0
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case a :: _ :: b :: HNil =>
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case a :: b :: HNil =>
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val list = mutable.ListBuffer[Extra2]()
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packExtraList(list, b)
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Extra1(a, list.toList)
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},
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{
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case Extra1(a, Nil) =>
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a :: None :: HNil
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case Extra1(a, b) =>
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if(b.isEmpty)
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a :: () :: None :: HNil
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else
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a :: () :: unpackExtraList(b.iterator) :: HNil
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a :: unpackExtraList(b.iterator) :: HNil
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}
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)
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}
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@ -250,17 +244,14 @@ object Extra2 {
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/**
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* A `Codec` for reading a single value.
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*/
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private val oneValueCodec : Codec[Extra2] = (
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ignore(0) ::
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("unk2" | uint8L)
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).xmap[Extra2] (
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private val oneValueCodec : Codec[Extra2] = ("unk2" | uint8L).hlist.xmap[Extra2] (
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{
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case _ :: a :: HNil =>
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case a :: HNil =>
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Extra2(a, None, None)
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},
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{
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case Extra2(a, None, _) =>
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() :: a :: HNil
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a :: HNil
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}
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)
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@ -269,47 +260,70 @@ object Extra2 {
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*/
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private val twoValueCodec : Codec[Extra2] = (
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("unk1" | uint4L) >>:~ { unk =>
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ignore(0) ::
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conditional(unk == 15, "unk2" | uint8L)
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conditional(unk == 15, "unk2" | uint8L).hlist
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}
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).xmap[Extra2] (
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{
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case a :: _ :: b :: HNil =>
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case a :: b :: HNil =>
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Extra2(a, b, None)
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},
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{
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case Extra2(a, b, _) =>
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a :: () :: b :: HNil
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a :: b :: HNil
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}
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)
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/**
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* A recursive `Codec` that allows for swapping between different `Codec`s to account for two ways to parse the next element.
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* Half of a recursive `Codec` that allows for swapping between different `Codec`s in between `List` elements.<br>
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* <br>
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* The function calls itself to process each element in the sequence of data in the same manner until complete.
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* The `Extra2` object that is recovered from the first choice of `Codec`s is merely an intermediary object.
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* Due to immutability, the initial object is repackaged to append the chain of `Extra2` in an `Extra2` object.
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* Eventually, `processData` will parse a 4-bit value of 15 and will pass control over to `processDataSingle`.
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* @param size the number of iterations of the looping process left to perform, including this one
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* @param form determine whether we use `oneValueCodec` or `twoValueCodec`;
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* should be set to `false` at first and set to `true` when two values are read in one pass;
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* it will stay as `false` until set to `true`, whereupon it will always be `true`
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* @return a `Codec` the translates a chain of `Extra2` data
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* @return a `Codec` translating a chain of `Extra2` data
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* @see Extra2.processDataSingle
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*/
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def processData(size : Int, form : Boolean = false) : Codec[Extra2] = (
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newcodecs.binary_choice(form, Extra2.oneValueCodec, Extra2.twoValueCodec) >>:~ { elem =>
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ignore(0) ::
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conditional(size > 0, newcodecs.binary_choice(form || elem.unk2.isDefined,
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Extra2.processData(size - 1, true),
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Extra2.processData(size - 1))
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)
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def processData(size : Int) : Codec[Extra2] = (
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//TODO: without tail recursion, this might cause a stack overflow
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twoValueCodec >>:~ { elem =>
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conditional(size > 0, newcodecs.binary_choice(elem.unk2.isDefined,
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processDataSingle(size - 1),
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processData(size - 1))
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).hlist
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}
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).xmap[Extra2] (
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{
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case a :: _ :: b :: HNil =>
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case a :: b :: HNil =>
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Extra2(a.unk1, a.unk2, b)
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},
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{
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case Extra2(a, b, c) =>
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Extra2(a, b) :: () :: c :: HNil
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Extra2(a, b) :: c :: HNil
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}
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)
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/**
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* Latter half of a recursive `Codec` that allows for swapping between different `Codec`s in between `List` elements.
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* This `Codec` no longer performs swapping and merely runs out the data.<br>
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* <br>
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* @param size the number of iterations of the looping process left to perform, including this one
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* @return a `Codec` translating a chain of `Extra2` data
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* @see Extra2.processData
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*/
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private def processDataSingle(size : Int) : Codec[Extra2] = (
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//TODO: without tail recursion, this might cause a stack overflow
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oneValueCodec >>:~ { elem =>
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conditional(size > 0, processDataSingle(size - 1)).hlist
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}
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).xmap[Extra2] (
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{
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case a :: b :: HNil =>
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Extra2(a.unk1, a.unk2, b)
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},
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{
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case Extra2(a, b, c) =>
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Extra2(a, b) :: c :: HNil
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}
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)
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}
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