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https://github.com/2revoemag/PSF-BotServer.git
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initial work on PlayerStateShiftMessage packet and working tests
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@ -543,7 +543,7 @@ object GamePacketOpcode extends Enumeration {
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case 0xbb => noDecoder(MapObjectStateBlockMessage)
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case 0xbc => noDecoder(SnoopMsg)
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case 0xbd => game.PlayerStateMessageUpstream.decode
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case 0xbe => noDecoder(PlayerStateShiftMessage)
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case 0xbe => game.PlayerStateShiftMessage.decode
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case 0xbf => noDecoder(ZipLineMessage)
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// OPCODES 0xc0-cf
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@ -0,0 +1,119 @@
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// Copyright (c) 2016 PSForever.net to present
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package net.psforever.packet.game
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import net.psforever.packet.{GamePacketOpcode, Marshallable, PlanetSideGamePacket}
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import net.psforever.types.Vector3
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import scodec.Codec
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import scodec.codecs._
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import shapeless.{::, HNil}
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/**
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* na
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* @param pos the position to move the character to in the world environment (in three coordinates)
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* @param viewYawLim an angle with respect to the horizon towards which the avatar is looking (to some respect)
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* @param vel the velocity to apply to to the character at the given position (in three coordinates)
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*/
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final case class PlayerState(pos : Vector3,
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viewYawLim : Int,
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vel : Option[Vector3])
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/**
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* Force the client's character to adhere to the influence of specific external stimulus.
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* @param unk1 na
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* @param state the state to influence the character with respect to his environment in the current zone
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*/
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final case class PlayerStateShiftMessage(unk1 : Int,
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state : Option[PlayerState],
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unk2 : Boolean)
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extends PlanetSideGamePacket {
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type Packet = TimeOfDayMessage
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def opcode = GamePacketOpcode.PlayerStateShiftMessage
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def encode = PlayerStateShiftMessage.encode(this)
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}
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object PlayerState extends Marshallable[PlayerState] {
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/**
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* An abbreviated constructor for creating `PlayerState`, assuming velocity is not applied.
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* @param pos the position of the character in the world environment (in three coordinates)
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* @param viewYawLim an angle with respect to the horizon towards which the avatar is looking (to some respect)
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* @param vel the velocity to apply to to the character at the given position (in three coordinates)
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* @return a `PlayerState` object
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*/
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def apply(pos : Vector3, viewYawLim : Int, vel : Vector3) : PlayerState =
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PlayerState(pos, viewYawLim, Some(vel))
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/**
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* An abbreviated constructor for creating `PlayerState`, removing the optional condition of all parameters.
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* @param pos the position of the character in the world environment (in three coordinates)
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* @param viewYawLim an angle with respect to the horizon towards which the avatar is looking (to some respect)
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* @return a `PlayerState` object
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*/
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def apply(pos : Vector3, viewYawLim : Int) : PlayerState =
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PlayerState(pos, viewYawLim, None)
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implicit val codec : Codec[PlayerState] = (
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("pos" | Vector3.codec_pos) ::
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("unk2" | uint8L) ::
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(bool >>:~ { test =>
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ignore(0) ::
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conditional(test, "pos" | Vector3.codec_vel)
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})
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).xmap[PlayerState] (
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{
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case a :: b :: false :: _ :: None :: HNil =>
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PlayerState(a, b, None)
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case a :: b :: true :: _ :: Some(vel) :: HNil =>
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PlayerState(a, b, Some(vel))
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},
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{
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case PlayerState(a, b, None) =>
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a :: b :: false :: () :: None :: HNil
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case PlayerState(a, b, Some(vel)) =>
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a :: b :: true :: () :: Some(vel) :: HNil
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}
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).as[PlayerState]
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}
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object PlayerStateShiftMessage extends Marshallable[PlayerStateShiftMessage] {
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private type pattern = Int :: Option[PlayerState] :: Boolean :: HNil
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/**
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* An abbreviated constructor for creating `PlayerStateShiftMessage`, removing the optional condition of `state`.
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* @param unk1 na
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* @param state the state to which to influence the character with respect to his environment in the current zone
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* @param unk2 na
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* @return a `PlayerStateShiftMessage` packet
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*/
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def apply(unk1 : Int, state : PlayerState, unk2 : Boolean) : PlayerStateShiftMessage =
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PlayerStateShiftMessage(unk1, Some(state), unk2)
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/**
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* An abbreviated constructor for creating `PlayerStateShiftMessage`, assuming the parameter `state` is not defined.
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* @param unk1 na
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* @param unk2 na
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* @return a `PlayerStateShiftMessage` packet
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*/
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def apply(unk1 : Int, unk2 : Boolean) : PlayerStateShiftMessage =
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PlayerStateShiftMessage(unk1, None, unk2)
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implicit val codec : Codec[PlayerStateShiftMessage] = (
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bool >>:~ { test1 =>
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("unk1" | uintL(3)) ::
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conditional(test1, "pos" | PlayerState.codec) ::
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("unk2" | bool)
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}).xmap[PlayerStateShiftMessage] (
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{
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case false :: a :: None :: b :: HNil =>
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PlayerStateShiftMessage(a, None, b)
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case true :: a :: Some(pos) :: b :: HNil =>
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PlayerStateShiftMessage(a, Some(pos), b)
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},
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{
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case PlayerStateShiftMessage(a, None, b) =>
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false :: a :: None :: b :: HNil
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case PlayerStateShiftMessage(a, Some(pos), b) =>
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true :: a :: Some(pos) :: b :: HNil
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}
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).as[PlayerStateShiftMessage]
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}
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@ -527,6 +527,83 @@ class GamePacketTest extends Specification {
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}
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}
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"PlayerStateShiftMessage" should {
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val string_short = hex"BE 68"
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val string_pos = hex"BE 95 A0 89 13 91 B8 B0 BF F0"
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val string_posAndVel = hex"BE AE 01 29 CD 59 B9 40 C0 EA D4 00 0F 86 40"
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"decode (short)" in {
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PacketCoding.DecodePacket(string_short).require match {
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case PlayerStateShiftMessage(unk1, state, unk2) =>
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unk1 mustEqual 6
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state.isDefined mustEqual false
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unk2 mustEqual true
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case _ =>
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ko
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}
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}
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"decode (pos)" in {
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PacketCoding.DecodePacket(string_pos).require match {
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case PlayerStateShiftMessage(unk1, state, unk2) =>
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unk1 mustEqual 1
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state.isDefined mustEqual true
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state.get.pos.x mustEqual 4624.703f
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state.get.pos.y mustEqual 5922.1484f
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state.get.pos.z mustEqual 46.171875f
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state.get.viewYawLim mustEqual 255
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state.get.vel.isDefined mustEqual false
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unk2 mustEqual false
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case _ =>
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ko
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}
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}
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"decode (pos and vel)" in {
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PacketCoding.DecodePacket(string_posAndVel).require match {
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case PlayerStateShiftMessage(unk1, state, unk2) =>
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unk1 mustEqual 2
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state.isDefined mustEqual true
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state.get.pos.x mustEqual 4645.75f
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state.get.pos.y mustEqual 5811.6016f
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state.get.pos.z mustEqual 50.3125f
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state.get.viewYawLim mustEqual 14
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state.get.vel.isDefined mustEqual true
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state.get.vel.get.x mustEqual 2.8125f
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state.get.vel.get.y mustEqual -8.0f
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state.get.vel.get.z mustEqual 0.375f
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unk2 mustEqual false
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case _ =>
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ko
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}
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}
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"encode (short)" in {
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val msg = PlayerStateShiftMessage(6, true)
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val pkt = PacketCoding.EncodePacket(msg).require.toByteVector
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pkt mustEqual string_short
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}
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"encode (pos)" in {
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val msg = PlayerStateShiftMessage(1,
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PlayerState(Vector3(4624.703f, 5922.1484f, 46.171875f), 255),
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false)
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val pkt = PacketCoding.EncodePacket(msg).require.toByteVector
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pkt mustEqual string_pos
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}
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"encode (pos and vel)" in {
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val msg = PlayerStateShiftMessage(2,
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PlayerState(Vector3(4645.75f, 5811.6016f, 50.3125f), 14, Vector3(2.8125f, -8.0f, 0.375f)),
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false)
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val pkt = PacketCoding.EncodePacket(msg).require.toByteVector
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pkt mustEqual string_posAndVel
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}
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}
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"UseItemMessage" should {
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val string = hex"10 4B00 0000 7401 FFFFFFFF 4001000000000000000000000000058C803600800000"
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