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🔥 remove useless assignation in static method
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@ -33,6 +33,5 @@ func _ready() -> void:
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static func new_explosion(spawn_position : Vector3, _shooter : MatchParticipantComponent, scene : PackedScene) -> SpaceGunProjectileExplosion:
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var explosion : SpaceGunProjectileExplosion = scene.instantiate()
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explosion.shooter = _shooter
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explosion.explosive_damage.damage_dealer = _shooter
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explosion.position = spawn_position
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return explosion
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