t2-mapper/docs/base/@vl2/z_mappacks/CTF/S8maps.vl2/interiors
Brian Beck 3ba1ce9afd extensive work on lighting, shadows, and fog
- use MeshLambertMaterial for interiors, terrain, and shapes
- use smooth vertex normal blending to avoid facted-looking contrasty lighting
  between adjacent surfaces
- update io_dif Blender addon to extract lightmaps
- re-export .dif files to glTF with lightmaps and without LOD
- enable sun, ensure correct direction
- adjust fog (more work to do)
- cleanup and optimization
2025-12-07 14:01:26 -08:00
..
anthem_cardiacbase.dif add IFL texture animation 2025-12-01 22:33:12 -08:00
anthem_cardiacbase.glb extensive work on lighting, shadows, and fog 2025-12-07 14:01:26 -08:00
anthem_cardiacbridge.dif add IFL texture animation 2025-12-01 22:33:12 -08:00
anthem_cardiacbridge.glb extensive work on lighting, shadows, and fog 2025-12-07 14:01:26 -08:00
anthem_cardiacstand.dif add IFL texture animation 2025-12-01 22:33:12 -08:00
anthem_cardiacstand.glb extensive work on lighting, shadows, and fog 2025-12-07 14:01:26 -08:00
anthem_cardiactower.dif add IFL texture animation 2025-12-01 22:33:12 -08:00
anthem_cardiactower.glb extensive work on lighting, shadows, and fog 2025-12-07 14:01:26 -08:00
anthem_cardiacturret.dif add IFL texture animation 2025-12-01 22:33:12 -08:00
anthem_cardiacturret.glb extensive work on lighting, shadows, and fog 2025-12-07 14:01:26 -08:00
flingrock01.dif add IFL texture animation 2025-12-01 22:33:12 -08:00
flingrock01.glb extensive work on lighting, shadows, and fog 2025-12-07 14:01:26 -08:00
flingrockvent01.dif add IFL texture animation 2025-12-01 22:33:12 -08:00
flingrockvent01.glb extensive work on lighting, shadows, and fog 2025-12-07 14:01:26 -08:00
flingsilo03.dif add IFL texture animation 2025-12-01 22:33:12 -08:00
flingsilo03.glb extensive work on lighting, shadows, and fog 2025-12-07 14:01:26 -08:00
flingsilo03b.dif add IFL texture animation 2025-12-01 22:33:12 -08:00
flingsilo03b.glb extensive work on lighting, shadows, and fog 2025-12-07 14:01:26 -08:00
flingstand02.dif add IFL texture animation 2025-12-01 22:33:12 -08:00
flingstand02.glb extensive work on lighting, shadows, and fog 2025-12-07 14:01:26 -08:00
flingtanktrap01.dif add IFL texture animation 2025-12-01 22:33:12 -08:00
flingtanktrap01.glb extensive work on lighting, shadows, and fog 2025-12-07 14:01:26 -08:00
flingvpad01.dif add IFL texture animation 2025-12-01 22:33:12 -08:00
flingvpad01.glb extensive work on lighting, shadows, and fog 2025-12-07 14:01:26 -08:00
flingvpad01b.dif add IFL texture animation 2025-12-01 22:33:12 -08:00
flingvpad01b.glb extensive work on lighting, shadows, and fog 2025-12-07 14:01:26 -08:00
rst_dogma_base.dif add IFL texture animation 2025-12-01 22:33:12 -08:00
rst_dogma_base.glb extensive work on lighting, shadows, and fog 2025-12-07 14:01:26 -08:00
rst_dogma_bridge.dif add IFL texture animation 2025-12-01 22:33:12 -08:00
rst_dogma_bridge.glb extensive work on lighting, shadows, and fog 2025-12-07 14:01:26 -08:00
rst_dogma_bridge2.dif add IFL texture animation 2025-12-01 22:33:12 -08:00
rst_dogma_bridge2.glb extensive work on lighting, shadows, and fog 2025-12-07 14:01:26 -08:00
rst_spir_base3.dif add IFL texture animation 2025-12-01 22:33:12 -08:00
rst_spir_base3.glb extensive work on lighting, shadows, and fog 2025-12-07 14:01:26 -08:00
rst_spir_pillar.dif add IFL texture animation 2025-12-01 22:33:12 -08:00
rst_spir_pillar.glb extensive work on lighting, shadows, and fog 2025-12-07 14:01:26 -08:00