t2-mapper/docs
Brian Beck 3ba1ce9afd extensive work on lighting, shadows, and fog
- use MeshLambertMaterial for interiors, terrain, and shapes
- use smooth vertex normal blending to avoid facted-looking contrasty lighting
  between adjacent surfaces
- update io_dif Blender addon to extract lightmaps
- re-export .dif files to glTF with lightmaps and without LOD
- enable sun, ensure correct direction
- adjust fog (more work to do)
- cleanup and optimization
2025-12-07 14:01:26 -08:00
..
404 extensive work on lighting, shadows, and fog 2025-12-07 14:01:26 -08:00
_next/static extensive work on lighting, shadows, and fog 2025-12-07 14:01:26 -08:00
base extensive work on lighting, shadows, and fog 2025-12-07 14:01:26 -08:00
.nojekyll Initial commit 2025-09-11 16:56:30 -07:00
404.html extensive work on lighting, shadows, and fog 2025-12-07 14:01:26 -08:00
black.png build 2025-12-01 00:18:18 -08:00
icon.png cleanup, add README 2025-11-12 20:00:14 -08:00
index.html extensive work on lighting, shadows, and fog 2025-12-07 14:01:26 -08:00
index.txt extensive work on lighting, shadows, and fog 2025-12-07 14:01:26 -08:00
magenta.png build 2025-12-01 00:18:18 -08:00
manifest.json pause clouds when animation is disabled 2025-12-03 21:25:28 -08:00