t2-mapper/docs/base/@vl2/z_mappacks
Brian Beck 3ba1ce9afd extensive work on lighting, shadows, and fog
- use MeshLambertMaterial for interiors, terrain, and shapes
- use smooth vertex normal blending to avoid facted-looking contrasty lighting
  between adjacent surfaces
- update io_dif Blender addon to extract lightmaps
- re-export .dif files to glTF with lightmaps and without LOD
- enable sun, ensure correct direction
- adjust fog (more work to do)
- cleanup and optimization
2025-12-07 14:01:26 -08:00
..
CTF extensive work on lighting, shadows, and fog 2025-12-07 14:01:26 -08:00
DM add IFL texture animation 2025-12-01 22:33:12 -08:00
Lak add IFL texture animation 2025-12-01 22:33:12 -08:00
LCTF/zLCTFmaps.vl2 add IFL texture animation 2025-12-01 22:33:12 -08:00
TWL_T2arenaOfficialMaps.vl2 extensive work on lighting, shadows, and fog 2025-12-07 14:01:26 -08:00
z_DMP2-V0.6.vl2 extensive work on lighting, shadows, and fog 2025-12-07 14:01:26 -08:00
zDMP-4.7.3DX.vl2 extensive work on lighting, shadows, and fog 2025-12-07 14:01:26 -08:00