Commit graph

133 commits

Author SHA1 Message Date
Brian Beck a4b7021acc improve lighting, fog, clouds, force fields 2025-12-09 14:59:47 -08:00
Brian Beck 3ba1ce9afd extensive work on lighting, shadows, and fog
- use MeshLambertMaterial for interiors, terrain, and shapes
- use smooth vertex normal blending to avoid facted-looking contrasty lighting
  between adjacent surfaces
- update io_dif Blender addon to extract lightmaps
- re-export .dif files to glTF with lightmaps and without LOD
- enable sun, ensure correct direction
- adjust fog (more work to do)
- cleanup and optimization
2025-12-07 14:01:26 -08:00
Brian Beck 035812724d terrain support for detailTexture 2025-12-06 12:17:24 -08:00
Brian Beck 0bcb2ff9f4 build 2025-12-05 15:58:28 -08:00
Brian Beck 3ad5da1684 make env map work on water surface 2025-12-05 15:58:05 -08:00
Brian Beck 996c289032 add water shader and deformation, update force field shader 2025-12-05 15:44:35 -08:00
Brian Beck 4fc405ac4b build 2025-12-04 22:35:41 -08:00
Brian Beck 9121d0a81b fix skybox mirroring, tested with DMP2-Anabatic 2025-12-04 22:35:14 -08:00
Brian Beck 8b86c2f05d use actual registered datablocks, remove hardcoded mappings 2025-12-04 22:17:33 -08:00
Brian Beck d320fbd694 add terrain tiling, tweak fog 2025-12-04 21:25:38 -08:00
Brian Beck 2a730b8a44 add loading progress support and new indicator 2025-12-04 14:24:51 -08:00
Brian Beck 8e6ae456f0 fix Parent:: namespace lookups and meshes with NoMaterial flag 2025-12-04 14:17:04 -08:00
Brian Beck f7a2245c3d pause clouds when animation is disabled 2025-12-03 21:25:28 -08:00
Brian Beck 2245af0f21 fix sky rotating when fog is enabled/disabled 2025-12-03 15:53:11 -08:00
Brian Beck cb31559bd6 add <Suspense> around every scene object 2025-12-03 15:04:31 -08:00
Brian Beck 06256b9396 lazy load lesser used scene objects 2025-12-03 14:55:39 -08:00
Brian Beck c810f0ef88 build 2025-12-03 14:37:48 -08:00
Brian Beck fda9f6a3d3
add ForceFieldBare and a useDatablock hook (#14) 2025-12-03 14:35:06 -08:00
Brian Beck 10984c3c0f
add cloud layers (#13) 2025-12-03 14:33:16 -08:00
Brian Beck 0839c99a9f
add ignoreScripts option to createRuntime (#12) 2025-12-03 14:32:02 -08:00
Brian Beck 5f48c1c2d2 fix texture lookup - try .jpg and .bmp too 2025-12-03 05:57:16 -08:00
Brian Beck 5d0a8a3fab move LoadingSpinner 2025-12-02 22:16:40 -08:00
Brian Beck 2f23934de0 parallelize script loads 2025-12-02 22:06:20 -08:00
Brian Beck 9d3554de02 build 2025-12-02 19:29:25 -08:00
Brian Beck 62f3487189
use server.cs CreateServer() as the entry point for mission loading (#11)
* use server.cs CreateServer() as the entry point for mission loading

* explain why onMissionLoadDone is necessary
2025-12-02 19:14:07 -08:00
Brian Beck 10b4a65a87 improve mission selector 2025-12-02 16:58:35 -08:00
Brian Beck af17b43584 add IFL texture animation 2025-12-01 22:33:12 -08:00
Brian Beck 25449af198 build 2025-12-01 00:18:18 -08:00
Brian Beck 1182726bb4 Fix resource lookup; re-export .dts and .dif with custom properties 2025-12-01 00:17:27 -08:00
Brian Beck 8147a1c418 add better error debug labels, rebuild 2025-11-30 17:42:59 -08:00
Brian Beck e600bc3418 build 2025-11-30 17:23:07 -08:00
Brian Beck a91e1e75f6
Merge pull request #10 from exogen/chore/updated-GameData-asset-export
Fix TorqueObject property type parsing
2025-11-30 17:21:37 -08:00
Brian Beck 84ea543135 fix TorqueObject property type parsing 2025-11-30 17:19:50 -08:00
bmathews de2007f2f7 Fix audio label location 2025-11-30 16:51:18 -08:00
Brian Beck 69aa6158f6
Merge pull request #9 from exogen/chore/updated-GameData-asset-export
re-export new GameData folder from fresh QoL install, updated DynamixThreeSpaceBlenderAddon
2025-11-30 16:47:13 -08:00
bmathews ebd8f8039d 2-sided organic material 2025-11-30 16:41:41 -08:00
Brian Beck 7bc9fb1165
Merge pull request #8 from exogen/feat/TorqueScript
add TorqueScript transpiler and runtime
2025-11-30 16:38:27 -08:00
Brian Beck 27663875ea re-export new GameData folder from fresh QoL install, updated DynamixThreeSpaceBlenderAddon 2025-11-30 16:33:24 -08:00
Brian Beck 7d10fb7dee add TorqueScript transpiler and runtime 2025-11-30 11:51:27 -08:00
Brian Beck c8391a1056 format with Prettier 2025-11-29 09:08:20 -08:00
Brian Beck c5c43d92d9 build 2025-11-26 17:40:12 -08:00
Brian Beck 115da4498b skip reference types in Turret for now, handle variable references in the future 2025-11-26 17:39:18 -08:00
Brian Beck 3bb3f7afbd press 1-9 to select cameras, only show error placeholders in debug mode 2025-11-26 17:19:17 -08:00
Brian Beck 825b21acfd cleanup 2025-11-26 14:43:40 -08:00
Brian Beck aeea7432c9 build 2025-11-26 14:38:42 -08:00
Brian Beck 42f4f9ae9d left click when locked to cycle camera 2025-11-26 14:37:49 -08:00
Brian Beck 106d684d64 build 2025-11-26 13:01:42 -08:00
Brian Beck 6257ef57b6 rotate sky, organize missions into groups 2025-11-26 12:58:31 -08:00
Brian Beck 1b3ff5ff00 improve mission select ordering 2025-11-26 06:04:45 -08:00
Brian Beck 1ef4231c11 fix missing WayPoint name 2025-11-26 00:13:04 -08:00