Commit graph

  • 0c6aa3b4dd enable React Compiler, add linter main Brian Beck 2025-12-29 20:02:54 -0800
  • f0e34caa25 tweak config comments Brian Beck 2025-12-22 06:19:56 -0800
  • 9c7f5f4cb5 add new Blender addon options to dif2gltf Brian Beck 2025-12-21 12:07:23 -0800
  • 6b23aefab6 fix last outstanding .dif conversion Brian Beck 2025-12-16 23:42:45 -0800
  • 8d015402bd idk why React would schedule a rerender there if value is the same Brian Beck 2025-12-16 18:10:31 -0800
  • 0fba24e161 fix camera reset Brian Beck 2025-12-16 18:04:46 -0800
  • 55c1067682 improve query param handling, add support for linking too coords Brian Beck 2025-12-16 17:31:13 -0800
  • 2a36c18f92 fix default map/type Brian Beck 2025-12-14 14:31:53 -0800
  • 049566cdbb allow selecting different game types Brian Beck 2025-12-14 11:06:57 -0800
  • 7f75ed84da fix terrain positioning, layer blending, lighting when sun points up, add xPack2 Brian Beck 2025-12-12 14:16:21 -0800
  • aeda3ca8d5 WaterBlock tiling to match T2/Torque, improve CLAUDE.md Brian Beck 2025-12-11 22:07:29 -0800
  • bcf4f4a1a5 improve lighting, shadows, fix terrain triangle geometry Brian Beck 2025-12-10 14:14:51 -0800
  • 4e5a0327a0 use SkySolidColor is useSkyTextures is false Brian Beck 2025-12-09 21:41:53 -0800
  • e37ece581b more accurate InteriorInstance lightmap values Brian Beck 2025-12-09 17:31:37 -0800
  • a4b7021acc improve lighting, fog, clouds, force fields Brian Beck 2025-12-09 14:59:47 -0800
  • 3ba1ce9afd extensive work on lighting, shadows, and fog Brian Beck 2025-12-07 14:01:26 -0800
  • 035812724d terrain support for detailTexture Brian Beck 2025-12-06 12:17:24 -0800
  • 0bcb2ff9f4 build Brian Beck 2025-12-05 15:58:28 -0800
  • 3ad5da1684 make env map work on water surface Brian Beck 2025-12-05 15:58:05 -0800
  • 996c289032 add water shader and deformation, update force field shader Brian Beck 2025-12-05 15:44:35 -0800
  • 4fc405ac4b build Brian Beck 2025-12-04 22:35:41 -0800
  • 9121d0a81b fix skybox mirroring, tested with DMP2-Anabatic Brian Beck 2025-12-04 22:35:14 -0800
  • 8b86c2f05d use actual registered datablocks, remove hardcoded mappings Brian Beck 2025-12-04 22:17:33 -0800
  • d320fbd694 add terrain tiling, tweak fog Brian Beck 2025-12-04 21:25:38 -0800
  • 2a730b8a44 add loading progress support and new indicator Brian Beck 2025-12-04 14:24:51 -0800
  • 8e6ae456f0 fix Parent:: namespace lookups and meshes with NoMaterial flag Brian Beck 2025-12-04 14:16:52 -0800
  • f7a2245c3d pause clouds when animation is disabled Brian Beck 2025-12-03 21:25:28 -0800
  • 2245af0f21 fix sky rotating when fog is enabled/disabled Brian Beck 2025-12-03 15:53:11 -0800
  • cb31559bd6 add <Suspense> around every scene object Brian Beck 2025-12-03 15:04:31 -0800
  • 06256b9396 lazy load lesser used scene objects Brian Beck 2025-12-03 14:55:39 -0800
  • c810f0ef88 build Brian Beck 2025-12-03 14:37:48 -0800
  • fda9f6a3d3
    add ForceFieldBare and a useDatablock hook (#14) Brian Beck 2025-12-03 14:35:06 -0800
  • 10984c3c0f
    add cloud layers (#13) Brian Beck 2025-12-03 14:33:16 -0800
  • 0839c99a9f
    add ignoreScripts option to createRuntime (#12) Brian Beck 2025-12-03 14:32:02 -0800
  • b7649cfff2 add ForceFieldBare and a useDatablock hook Brian Beck 2025-12-03 14:29:10 -0800
  • 4828938937 add cloud layers Brian Beck 2025-12-03 14:28:54 -0800
  • 2103614f0f add ignoreScripts option to createRuntime Brian Beck 2025-12-03 14:28:40 -0800
  • 5f48c1c2d2 fix texture lookup - try .jpg and .bmp too Brian Beck 2025-12-03 05:57:16 -0800
  • 5d0a8a3fab move LoadingSpinner Brian Beck 2025-12-02 22:16:40 -0800
  • 2f23934de0 parallelize script loads Brian Beck 2025-12-02 22:06:20 -0800
  • 9d3554de02 build Brian Beck 2025-12-02 19:29:25 -0800
  • 62f3487189
    use server.cs CreateServer() as the entry point for mission loading (#11) Brian Beck 2025-12-02 19:14:07 -0800
  • dca39adcac explain why onMissionLoadDone is necessary Brian Beck 2025-12-02 19:00:58 -0800
  • d0ab58c5ab use server.cs CreateServer() as the entry point for mission loading Brian Beck 2025-12-02 18:50:06 -0800
  • 10b4a65a87 improve mission selector Brian Beck 2025-12-02 16:58:35 -0800
  • af17b43584 add IFL texture animation Brian Beck 2025-12-01 22:33:12 -0800
  • 25449af198 build Brian Beck 2025-12-01 00:18:18 -0800
  • 1182726bb4 Fix resource lookup; re-export .dts and .dif with custom properties Brian Beck 2025-12-01 00:17:27 -0800
  • 8147a1c418 add better error debug labels, rebuild Brian Beck 2025-11-30 17:42:59 -0800
  • e600bc3418 build Brian Beck 2025-11-30 17:23:07 -0800
  • a91e1e75f6
    Merge pull request #10 from exogen/chore/updated-GameData-asset-export Brian Beck 2025-11-30 17:21:37 -0800
  • 84ea543135 fix TorqueObject property type parsing Brian Beck 2025-11-30 17:19:50 -0800
  • de2007f2f7 Fix audio label location bmathews 2025-11-30 16:51:18 -0800
  • 69aa6158f6
    Merge pull request #9 from exogen/chore/updated-GameData-asset-export Brian Beck 2025-11-30 16:47:13 -0800
  • ebd8f8039d 2-sided organic material bmathews 2025-11-30 16:41:41 -0800
  • 7bc9fb1165
    Merge pull request #8 from exogen/feat/TorqueScript Brian Beck 2025-11-30 16:38:27 -0800
  • 27663875ea re-export new GameData folder from fresh QoL install, updated DynamixThreeSpaceBlenderAddon Brian Beck 2025-11-30 16:28:02 -0800
  • 7d10fb7dee add TorqueScript transpiler and runtime Brian Beck 2025-11-30 11:44:47 -0800
  • c8391a1056 format with Prettier Brian Beck 2025-11-29 09:08:20 -0800
  • c5c43d92d9 build Brian Beck 2025-11-26 17:40:12 -0800
  • 115da4498b skip reference types in Turret for now, handle variable references in the future Brian Beck 2025-11-26 17:39:18 -0800
  • 3bb3f7afbd press 1-9 to select cameras, only show error placeholders in debug mode Brian Beck 2025-11-26 17:19:17 -0800
  • 825b21acfd cleanup Brian Beck 2025-11-26 14:43:40 -0800
  • aeea7432c9 build Brian Beck 2025-11-26 14:38:42 -0800
  • 42f4f9ae9d left click when locked to cycle camera Brian Beck 2025-11-26 14:37:49 -0800
  • 106d684d64 build Brian Beck 2025-11-26 13:01:42 -0800
  • 6257ef57b6 rotate sky, organize missions into groups Brian Beck 2025-11-26 12:58:31 -0800
  • 1b3ff5ff00 improve mission select ordering Brian Beck 2025-11-26 06:04:45 -0800
  • 1ef4231c11 fix missing WayPoint name Brian Beck 2025-11-26 00:13:04 -0800
  • c5b0a5d282 convert DMP2 .dif files Brian Beck 2025-11-26 00:05:47 -0800
  • f8958bdb1d add DMP2 map pack Brian Beck 2025-11-26 00:00:11 -0800
  • 91111f8986 split up context, rebuild Brian Beck 2025-11-25 23:44:37 -0800
  • 1db338f855 build Brian Beck 2025-11-25 23:15:51 -0800
  • 608b538366 add flag and waypoint markers Brian Beck 2025-11-25 23:15:00 -0800
  • b50ce94636 memoize more components in the scene graph Brian Beck 2025-11-25 17:36:41 -0800
  • 52d0a68d9d remove unnecessary .bin and .gltf files after converting to .glb Brian Beck 2025-11-25 17:03:16 -0800
  • 7a27f4ddb9 rebuild Brian Beck 2025-11-25 16:57:39 -0800
  • 60a46e708b remove as many transforms as possible, render Z-up axes Brian Beck 2025-11-25 16:56:54 -0800
  • b2404a90af build Brian Beck 2025-11-23 21:53:28 -0800
  • 878c798bcd add debug labels and some missing shapes Brian Beck 2025-11-23 21:47:49 -0800
  • 7557d2c48e deploy Brian Beck 2025-11-19 02:26:18 -0500
  • 9e021c0061 add debug mode Brian Beck 2025-11-19 02:21:55 -0500
  • 7d78be42af use correct squareSize in TerrainBlock, account for missing coordinates Brian Beck 2025-11-19 01:50:30 -0500
  • 70c2a08eec add satchel model Brian Beck 2025-11-19 01:49:42 -0500
  • 660addc5da use consistent React import style Brian Beck 2025-11-19 01:49:26 -0500
  • 8cb98a5b46 deploy Brian Beck 2025-11-16 21:36:26 -0500
  • e9ccf22f54 add ifl helpers Brian Beck 2025-11-16 15:59:30 -0800
  • a05153303e add script to inspect properties, add turret barrels Brian Beck 2025-11-16 11:36:10 -0800
  • 1e7329b799 Optimize audio bmathews 2025-11-16 10:35:32 -0800
  • 4825b930c8 deploy Brian Beck 2025-11-15 16:59:33 -0800
  • 4fa4932dff
    Merge pull request #6 from exogen/bmathews/audio Brian Beck 2025-11-15 16:52:39 -0800
  • dd305f591d Lower volume of non spatialized sfx bmathews/audio bmathews 2025-11-15 16:34:34 -0800
  • 7a4792e4e8 Add audio bmathews 2025-11-15 16:33:18 -0800
  • d0742ae480 fix scale of Item and TSStatic Brian Beck 2025-11-15 16:22:29 -0800
  • 29fb356d9f fix StaticShape scale Brian Beck 2025-11-15 16:00:25 -0800
  • 077207ca27 Fix rotation bmathews 2025-11-15 14:57:14 -0800
  • 44883be6c6 Fix terrain position bmathews 2025-11-15 14:41:42 -0800
  • b71677798d deploy Brian Beck 2025-11-15 13:10:51 -0800
  • b3eed9b162 slow down speed and multiplier ramp Brian Beck 2025-11-15 13:10:19 -0800
  • 9e2724799c deploy Brian Beck 2025-11-15 12:55:08 -0800