Commit graph

  • d31f3506a8 update relay URL main Brian Beck 2026-03-12 18:08:03 -07:00
  • 9e7604d0e4 switch from ogg -> m4a for Mobile Safari Brian Beck 2026-03-12 17:57:22 -07:00
  • 6acccfa2a8 tweak new UI Brian Beck 2026-03-12 17:31:10 -07:00
  • fecf646d90 rebuild Brian Beck 2026-03-12 16:34:43 -07:00
  • 4741f59582 new UI, unify map/demo/live architecture more, cleanup Brian Beck 2026-03-12 16:25:04 -07:00
  • d9b5e30831 bug fixes, add player name support Brian Beck 2026-03-09 23:19:14 -07:00
  • e4ae265184 begin live server support Brian Beck 2026-03-09 12:38:40 -07:00
  • 0c9ddb476a various fixes and performance improvements Brian Beck 2026-03-05 15:00:05 -08:00
  • cb28b66dad improve audio support Brian Beck 2026-03-04 12:15:24 -08:00
  • d1acb6a5ce add shapes test page, particle effects Brian Beck 2026-03-02 22:57:58 -08:00
  • d9be5c1eba migrate to CSS Modules Brian Beck 2026-03-01 09:40:17 -08:00
  • c5b43f2e55 split up demo modules, improve death support Brian Beck 2026-03-01 08:33:38 -08:00
  • 359a036558 initial demo support Brian Beck 2026-02-28 17:58:09 -08:00
  • 0f2e103294 v2 Brian Beck 2026-02-20 15:48:15 -08:00
  • 3c8cce685d improve Torque GUI markup parsing Brian Beck 2026-02-19 19:39:01 -08:00
  • b833c34110 improve map info handling Brian Beck 2026-02-19 07:07:13 -08:00
  • 94bca6f35c improve GUI markup support Brian Beck 2026-02-19 06:45:15 -08:00
  • 5694f07e1f fix map preview image layout Brian Beck 2026-02-19 06:28:13 -08:00
  • 1121012d91 guard pointer lock APIs for Mobile Safari Brian Beck 2026-02-19 06:10:38 -08:00
  • c44df43a91 add map info dialog Brian Beck 2026-02-19 05:51:55 -08:00
  • 0b345facea add support for arrow keys controlling camera direction Brian Beck 2026-02-15 08:16:48 -08:00
  • da4cc5f451 fix useTouchDevice Brian Beck 2026-02-13 21:25:46 -08:00
  • c380893040 add fog URL param Brian Beck 2026-02-13 21:12:12 -08:00
  • d7ef09c576 add keyboard overlay for non-touch devices Brian Beck 2026-02-12 17:54:51 -08:00
  • 0aadb3d6e7 fix joystick/canvas/debug layering (z-index/order) Brian Beck 2026-02-12 12:45:11 -08:00
  • ebdfae9ca2 tweak deadzones Brian Beck 2026-02-12 12:35:43 -08:00
  • d9a23cade3 add deadzones to dual sticks Brian Beck 2026-02-12 12:29:45 -08:00
  • 2d3cfccf9b fix toggle button behavior, tweak joystick Brian Beck 2026-02-12 12:21:19 -08:00
  • d9293b1a0b improve toolbar on mobile, add joystick modes Brian Beck 2026-02-12 12:04:26 -08:00
  • 68c7b303aa fix useTouchDevice query Brian Beck 2026-02-12 09:17:44 -08:00
  • 40724a49e6 make joystick use camera pitch Brian Beck 2026-02-11 23:52:10 -08:00
  • f814d71c53 fix vertical scrollbar on mobile Brian Beck 2026-02-11 21:45:41 -08:00
  • 5214a8556b Improve controls, add mobile joystick control Brian Beck 2026-02-11 22:29:09 -08:00
  • 0c6aa3b4dd enable React Compiler, add linter Brian Beck 2025-12-29 20:02:54 -08:00
  • f0e34caa25 tweak config comments Brian Beck 2025-12-22 06:19:56 -08:00
  • 9c7f5f4cb5 add new Blender addon options to dif2gltf Brian Beck 2025-12-21 12:07:23 -08:00
  • 6b23aefab6 fix last outstanding .dif conversion Brian Beck 2025-12-16 23:42:45 -08:00
  • 8d015402bd idk why React would schedule a rerender there if value is the same Brian Beck 2025-12-16 18:10:31 -08:00
  • 0fba24e161 fix camera reset Brian Beck 2025-12-16 18:04:46 -08:00
  • 55c1067682 improve query param handling, add support for linking too coords Brian Beck 2025-12-16 17:31:13 -08:00
  • 2a36c18f92 fix default map/type Brian Beck 2025-12-14 14:31:53 -08:00
  • 049566cdbb allow selecting different game types Brian Beck 2025-12-14 11:06:57 -08:00
  • 7f75ed84da fix terrain positioning, layer blending, lighting when sun points up, add xPack2 Brian Beck 2025-12-12 14:16:21 -08:00
  • aeda3ca8d5 WaterBlock tiling to match T2/Torque, improve CLAUDE.md Brian Beck 2025-12-11 22:07:29 -08:00
  • bcf4f4a1a5 improve lighting, shadows, fix terrain triangle geometry Brian Beck 2025-12-10 14:14:51 -08:00
  • 4e5a0327a0 use SkySolidColor is useSkyTextures is false Brian Beck 2025-12-09 21:41:53 -08:00
  • e37ece581b more accurate InteriorInstance lightmap values Brian Beck 2025-12-09 17:31:37 -08:00
  • a4b7021acc improve lighting, fog, clouds, force fields Brian Beck 2025-12-09 14:59:47 -08:00
  • 3ba1ce9afd extensive work on lighting, shadows, and fog Brian Beck 2025-12-07 14:01:26 -08:00
  • 035812724d terrain support for detailTexture Brian Beck 2025-12-06 12:17:24 -08:00
  • 0bcb2ff9f4 build Brian Beck 2025-12-05 15:58:28 -08:00
  • 3ad5da1684 make env map work on water surface Brian Beck 2025-12-05 15:58:05 -08:00
  • 996c289032 add water shader and deformation, update force field shader Brian Beck 2025-12-05 15:44:35 -08:00
  • 4fc405ac4b build Brian Beck 2025-12-04 22:35:41 -08:00
  • 9121d0a81b fix skybox mirroring, tested with DMP2-Anabatic Brian Beck 2025-12-04 22:35:14 -08:00
  • 8b86c2f05d use actual registered datablocks, remove hardcoded mappings Brian Beck 2025-12-04 22:17:33 -08:00
  • d320fbd694 add terrain tiling, tweak fog Brian Beck 2025-12-04 21:25:38 -08:00
  • 2a730b8a44 add loading progress support and new indicator Brian Beck 2025-12-04 14:24:51 -08:00
  • 8e6ae456f0 fix Parent:: namespace lookups and meshes with NoMaterial flag Brian Beck 2025-12-04 14:16:52 -08:00
  • f7a2245c3d pause clouds when animation is disabled Brian Beck 2025-12-03 21:25:28 -08:00
  • 2245af0f21 fix sky rotating when fog is enabled/disabled Brian Beck 2025-12-03 15:53:11 -08:00
  • cb31559bd6 add <Suspense> around every scene object Brian Beck 2025-12-03 15:04:31 -08:00
  • 06256b9396 lazy load lesser used scene objects Brian Beck 2025-12-03 14:55:39 -08:00
  • c810f0ef88 build Brian Beck 2025-12-03 14:37:48 -08:00
  • fda9f6a3d3
    add ForceFieldBare and a useDatablock hook (#14) Brian Beck 2025-12-03 14:35:06 -08:00
  • 10984c3c0f
    add cloud layers (#13) Brian Beck 2025-12-03 14:33:16 -08:00
  • 0839c99a9f
    add ignoreScripts option to createRuntime (#12) Brian Beck 2025-12-03 14:32:02 -08:00
  • b7649cfff2 add ForceFieldBare and a useDatablock hook Brian Beck 2025-12-03 14:29:10 -08:00
  • 4828938937 add cloud layers Brian Beck 2025-12-03 14:28:54 -08:00
  • 2103614f0f add ignoreScripts option to createRuntime Brian Beck 2025-12-03 14:28:40 -08:00
  • 5f48c1c2d2 fix texture lookup - try .jpg and .bmp too Brian Beck 2025-12-03 05:57:16 -08:00
  • 5d0a8a3fab move LoadingSpinner Brian Beck 2025-12-02 22:16:40 -08:00
  • 2f23934de0 parallelize script loads Brian Beck 2025-12-02 22:06:20 -08:00
  • 9d3554de02 build Brian Beck 2025-12-02 19:29:25 -08:00
  • 62f3487189
    use server.cs CreateServer() as the entry point for mission loading (#11) Brian Beck 2025-12-02 19:14:07 -08:00
  • dca39adcac explain why onMissionLoadDone is necessary Brian Beck 2025-12-02 19:00:58 -08:00
  • d0ab58c5ab use server.cs CreateServer() as the entry point for mission loading Brian Beck 2025-12-02 18:50:06 -08:00
  • 10b4a65a87 improve mission selector Brian Beck 2025-12-02 16:58:35 -08:00
  • af17b43584 add IFL texture animation Brian Beck 2025-12-01 22:33:12 -08:00
  • 25449af198 build Brian Beck 2025-12-01 00:18:18 -08:00
  • 1182726bb4 Fix resource lookup; re-export .dts and .dif with custom properties Brian Beck 2025-12-01 00:17:27 -08:00
  • 8147a1c418 add better error debug labels, rebuild Brian Beck 2025-11-30 17:42:59 -08:00
  • e600bc3418 build Brian Beck 2025-11-30 17:23:07 -08:00
  • a91e1e75f6
    Merge pull request #10 from exogen/chore/updated-GameData-asset-export Brian Beck 2025-11-30 17:21:37 -08:00
  • 84ea543135 fix TorqueObject property type parsing Brian Beck 2025-11-30 17:19:50 -08:00
  • de2007f2f7 Fix audio label location bmathews 2025-11-30 16:51:18 -08:00
  • 69aa6158f6
    Merge pull request #9 from exogen/chore/updated-GameData-asset-export Brian Beck 2025-11-30 16:47:13 -08:00
  • ebd8f8039d 2-sided organic material bmathews 2025-11-30 16:41:41 -08:00
  • 7bc9fb1165
    Merge pull request #8 from exogen/feat/TorqueScript Brian Beck 2025-11-30 16:38:27 -08:00
  • 27663875ea re-export new GameData folder from fresh QoL install, updated DynamixThreeSpaceBlenderAddon Brian Beck 2025-11-30 16:28:02 -08:00
  • 7d10fb7dee add TorqueScript transpiler and runtime Brian Beck 2025-11-30 11:44:47 -08:00
  • c8391a1056 format with Prettier Brian Beck 2025-11-29 09:08:20 -08:00
  • c5c43d92d9 build Brian Beck 2025-11-26 17:40:12 -08:00
  • 115da4498b skip reference types in Turret for now, handle variable references in the future Brian Beck 2025-11-26 17:39:18 -08:00
  • 3bb3f7afbd press 1-9 to select cameras, only show error placeholders in debug mode Brian Beck 2025-11-26 17:19:17 -08:00
  • 825b21acfd cleanup Brian Beck 2025-11-26 14:43:40 -08:00
  • aeea7432c9 build Brian Beck 2025-11-26 14:38:42 -08:00
  • 42f4f9ae9d left click when locked to cycle camera Brian Beck 2025-11-26 14:37:49 -08:00
  • 106d684d64 build Brian Beck 2025-11-26 13:01:42 -08:00
  • 6257ef57b6 rotate sky, organize missions into groups Brian Beck 2025-11-26 12:58:31 -08:00