Commit graph

80 commits

Author SHA1 Message Date
Brian Beck
3ad5da1684 make env map work on water surface 2025-12-05 15:58:05 -08:00
Brian Beck
996c289032 add water shader and deformation, update force field shader 2025-12-05 15:44:35 -08:00
Brian Beck
9121d0a81b fix skybox mirroring, tested with DMP2-Anabatic 2025-12-04 22:35:14 -08:00
Brian Beck
8b86c2f05d use actual registered datablocks, remove hardcoded mappings 2025-12-04 22:17:33 -08:00
Brian Beck
d320fbd694 add terrain tiling, tweak fog 2025-12-04 21:25:38 -08:00
Brian Beck
2a730b8a44 add loading progress support and new indicator 2025-12-04 14:24:51 -08:00
Brian Beck
8e6ae456f0 fix Parent:: namespace lookups and meshes with NoMaterial flag 2025-12-04 14:17:04 -08:00
Brian Beck
f7a2245c3d pause clouds when animation is disabled 2025-12-03 21:25:28 -08:00
Brian Beck
2245af0f21 fix sky rotating when fog is enabled/disabled 2025-12-03 15:53:11 -08:00
Brian Beck
cb31559bd6 add <Suspense> around every scene object 2025-12-03 15:04:31 -08:00
Brian Beck
06256b9396 lazy load lesser used scene objects 2025-12-03 14:55:39 -08:00
Brian Beck
fda9f6a3d3
add ForceFieldBare and a useDatablock hook (#14) 2025-12-03 14:35:06 -08:00
Brian Beck
10984c3c0f
add cloud layers (#13) 2025-12-03 14:33:16 -08:00
Brian Beck
0839c99a9f
add ignoreScripts option to createRuntime (#12) 2025-12-03 14:32:02 -08:00
Brian Beck
5f48c1c2d2 fix texture lookup - try .jpg and .bmp too 2025-12-03 05:57:16 -08:00
Brian Beck
5d0a8a3fab move LoadingSpinner 2025-12-02 22:16:40 -08:00
Brian Beck
2f23934de0 parallelize script loads 2025-12-02 22:06:20 -08:00
Brian Beck
62f3487189
use server.cs CreateServer() as the entry point for mission loading (#11)
* use server.cs CreateServer() as the entry point for mission loading

* explain why onMissionLoadDone is necessary
2025-12-02 19:14:07 -08:00
Brian Beck
10b4a65a87 improve mission selector 2025-12-02 16:58:35 -08:00
Brian Beck
af17b43584 add IFL texture animation 2025-12-01 22:33:12 -08:00
Brian Beck
1182726bb4 Fix resource lookup; re-export .dts and .dif with custom properties 2025-12-01 00:17:27 -08:00
Brian Beck
8147a1c418 add better error debug labels, rebuild 2025-11-30 17:42:59 -08:00
Brian Beck
84ea543135 fix TorqueObject property type parsing 2025-11-30 17:19:50 -08:00
bmathews
de2007f2f7 Fix audio label location 2025-11-30 16:51:18 -08:00
bmathews
ebd8f8039d 2-sided organic material 2025-11-30 16:41:41 -08:00
Brian Beck
7d10fb7dee add TorqueScript transpiler and runtime 2025-11-30 11:51:27 -08:00
Brian Beck
c8391a1056 format with Prettier 2025-11-29 09:08:20 -08:00
Brian Beck
115da4498b skip reference types in Turret for now, handle variable references in the future 2025-11-26 17:39:18 -08:00
Brian Beck
3bb3f7afbd press 1-9 to select cameras, only show error placeholders in debug mode 2025-11-26 17:19:17 -08:00
Brian Beck
825b21acfd cleanup 2025-11-26 14:43:40 -08:00
Brian Beck
42f4f9ae9d left click when locked to cycle camera 2025-11-26 14:37:49 -08:00
Brian Beck
106d684d64 build 2025-11-26 13:01:42 -08:00
Brian Beck
6257ef57b6 rotate sky, organize missions into groups 2025-11-26 12:58:31 -08:00
Brian Beck
1b3ff5ff00 improve mission select ordering 2025-11-26 06:04:45 -08:00
Brian Beck
1ef4231c11 fix missing WayPoint name 2025-11-26 00:13:04 -08:00
Brian Beck
91111f8986 split up context, rebuild 2025-11-25 23:44:37 -08:00
Brian Beck
608b538366 add flag and waypoint markers 2025-11-25 23:15:00 -08:00
Brian Beck
b50ce94636 memoize more components in the scene graph 2025-11-25 17:36:41 -08:00
Brian Beck
60a46e708b remove as many transforms as possible, render Z-up axes 2025-11-25 16:56:54 -08:00
Brian Beck
878c798bcd add debug labels and some missing shapes 2025-11-23 21:47:49 -08:00
Brian Beck
9e021c0061 add debug mode 2025-11-19 02:21:55 -05:00
Brian Beck
7d78be42af use correct squareSize in TerrainBlock, account for missing coordinates 2025-11-19 01:50:30 -05:00
Brian Beck
70c2a08eec add satchel model 2025-11-19 01:49:42 -05:00
Brian Beck
660addc5da use consistent React import style 2025-11-19 01:49:26 -05:00
Brian Beck
e9ccf22f54 add ifl helpers 2025-11-16 16:00:14 -08:00
Brian Beck
a05153303e add script to inspect properties, add turret barrels 2025-11-16 16:00:14 -08:00
bmathews
1e7329b799 Optimize audio 2025-11-16 10:35:32 -08:00
Brian Beck
4fa4932dff
Merge pull request #6 from exogen/bmathews/audio
Add audio
2025-11-15 16:52:39 -08:00
bmathews
dd305f591d Lower volume of non spatialized sfx 2025-11-15 16:34:34 -08:00
bmathews
7a4792e4e8 Add audio 2025-11-15 16:33:18 -08:00