Commit graph

13 commits

Author SHA1 Message Date
Brian Beck 049566cdbb allow selecting different game types 2025-12-14 11:06:57 -08:00
Brian Beck 8b86c2f05d use actual registered datablocks, remove hardcoded mappings 2025-12-04 22:17:33 -08:00
Brian Beck 2a730b8a44 add loading progress support and new indicator 2025-12-04 14:24:51 -08:00
Brian Beck fda9f6a3d3
add ForceFieldBare and a useDatablock hook (#14) 2025-12-03 14:35:06 -08:00
Brian Beck 0839c99a9f
add ignoreScripts option to createRuntime (#12) 2025-12-03 14:32:02 -08:00
Brian Beck 5d0a8a3fab move LoadingSpinner 2025-12-02 22:16:40 -08:00
Brian Beck 2f23934de0 parallelize script loads 2025-12-02 22:06:20 -08:00
Brian Beck 62f3487189
use server.cs CreateServer() as the entry point for mission loading (#11)
* use server.cs CreateServer() as the entry point for mission loading

* explain why onMissionLoadDone is necessary
2025-12-02 19:14:07 -08:00
Brian Beck af17b43584 add IFL texture animation 2025-12-01 22:33:12 -08:00
Brian Beck 7d10fb7dee add TorqueScript transpiler and runtime 2025-11-30 11:51:27 -08:00
Brian Beck b50ce94636 memoize more components in the scene graph 2025-11-25 17:36:41 -08:00
Brian Beck 60a46e708b remove as many transforms as possible, render Z-up axes 2025-11-25 16:56:54 -08:00
Brian Beck beade00727 move non-Next components out of app folder 2025-11-14 17:23:23 -08:00
Renamed from app/Mission.tsx (Browse further)