mirror of
https://github.com/exogen/t2-mapper.git
synced 2026-01-19 20:25:01 +00:00
151 lines
3.9 KiB
TypeScript
151 lines
3.9 KiB
TypeScript
import { useQuery } from "@tanstack/react-query";
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import picomatch from "picomatch";
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import { loadMission } from "../loaders";
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import { type ParsedMission } from "../mission";
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import { createScriptLoader } from "../torqueScript/scriptLoader.browser";
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import { renderObject } from "./renderObject";
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import { memo, useEffect, useState } from "react";
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import { RuntimeProvider } from "./RuntimeProvider";
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import {
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createProgressTracker,
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createScriptCache,
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FileSystemHandler,
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runServer,
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TorqueObject,
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TorqueRuntime,
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} from "../torqueScript";
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import {
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getResourceKey,
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getResourceList,
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getResourceMap,
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getSourceAndPath,
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} from "../manifest";
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const loadScript = createScriptLoader();
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// Shared cache for parsed scripts - survives runtime restarts
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const scriptCache = createScriptCache();
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const fileSystem: FileSystemHandler = {
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findFiles: (pattern) => {
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const isMatch = picomatch(pattern, { nocase: true });
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return getResourceList()
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.filter((path) => isMatch(path))
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.map((resourceKey) => {
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const [sourcePath, actualPath] = getSourceAndPath(resourceKey);
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return actualPath;
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});
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},
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isFile: (resourcePath) => {
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const resourceKeys = getResourceMap();
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const resourceKey = getResourceKey(resourcePath);
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return resourceKeys[resourceKey] != null;
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},
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};
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function useParsedMission(name: string) {
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return useQuery({
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queryKey: ["parsedMission", name],
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queryFn: () => loadMission(name),
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});
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}
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interface ExecutedMissionState {
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missionGroup: TorqueObject | undefined;
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runtime: TorqueRuntime | undefined;
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progress: number;
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}
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function useExecutedMission(
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missionName: string,
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parsedMission: ParsedMission | undefined,
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): ExecutedMissionState {
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const [state, setState] = useState<ExecutedMissionState>({
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missionGroup: undefined,
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runtime: undefined,
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progress: 0,
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});
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useEffect(() => {
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if (!parsedMission) {
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return;
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}
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const controller = new AbortController();
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// FIXME: Always just runs as the first game type for now...
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const missionType = parsedMission.missionTypes[0];
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// Create progress tracker and update state on changes
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const progressTracker = createProgressTracker();
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const handleProgress = () => {
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setState((prev) => ({ ...prev, progress: progressTracker.progress }));
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};
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progressTracker.on("update", handleProgress);
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const { runtime } = runServer({
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missionName,
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missionType,
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runtimeOptions: {
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loadScript,
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fileSystem,
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cache: scriptCache,
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signal: controller.signal,
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progress: progressTracker,
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ignoreScripts: [
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"scripts/admin.cs",
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"scripts/ai.cs",
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"scripts/aiCTF.cs",
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"scripts/aiTDM.cs",
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"scripts/aiHunters.cs",
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"scripts/deathMessages.cs",
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"scripts/graphBuild.cs",
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"scripts/navGraph.cs",
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"scripts/serverTasks.cs",
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"scripts/spdialog.cs",
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],
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},
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onMissionLoadDone: () => {
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const missionGroup = runtime.getObjectByName("MissionGroup");
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setState({ missionGroup, runtime, progress: 1 });
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},
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});
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return () => {
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progressTracker.off("update", handleProgress);
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controller.abort();
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runtime.destroy();
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};
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}, [missionName, parsedMission]);
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return state;
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}
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interface MissionProps {
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name: string;
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onLoadingChange?: (isLoading: boolean, progress?: number) => void;
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}
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export const Mission = memo(function Mission({
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name,
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onLoadingChange,
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}: MissionProps) {
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const { data: parsedMission } = useParsedMission(name);
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const { missionGroup, runtime, progress } = useExecutedMission(
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name,
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parsedMission,
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);
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const isLoading = !missionGroup || !runtime;
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useEffect(() => {
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onLoadingChange?.(isLoading, progress);
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}, [isLoading, progress, onLoadingChange]);
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if (isLoading) {
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return null;
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}
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return (
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<RuntimeProvider runtime={runtime}>
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{renderObject(missionGroup)}
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</RuntimeProvider>
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);
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});
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