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Revert Concs
Normal fuse Normal chance
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d95993eeb3
commit
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@ -292,11 +292,11 @@ function VehicleData::createPositionMarker(%data, %obj)
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}
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}
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//Conc Throw (Almost Normal Grenades) 1500 Normal
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//Conc Throw (Almost Normal Grenades) 1500 Normal
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function ConcussionGrenadeThrown::onThrow(%this, %gren)
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// function ConcussionGrenadeThrown::onThrow(%this, %gren)
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{
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// {
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AIGrenadeThrown(%gren);
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// AIGrenadeThrown(%gren);
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%gren.detThread = schedule(1800, %gren, "detonateGrenade", %gren); // Was 2000
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// %gren.detThread = schedule(1800, %gren, "detonateGrenade", %gren); // Was 2000
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}
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// }
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//Attack LOS Sky Fix
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//Attack LOS Sky Fix
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function serverCmdSendTaskToClient(%client, %targetClient, %fromCmdMap)
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function serverCmdSendTaskToClient(%client, %targetClient, %fromCmdMap)
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@ -379,7 +379,7 @@ function VehicleData::damageObject(%data, %targetObject, %sourceObject, %positio
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%targetObject.lastDamagedBy = %sourceObject;
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%targetObject.lastDamagedBy = %sourceObject;
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%targetObject.lastDamageType = %damageType;
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%targetObject.lastDamageType = %damageType;
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}
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}
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else
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else
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%targetObject.lastDamagedBy = 0;
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%targetObject.lastDamagedBy = 0;
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// ----------------------------------------------------------------------------------
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// ----------------------------------------------------------------------------------
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@ -407,10 +407,10 @@ function VehicleData::damageObject(%data, %targetObject, %sourceObject, %positio
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%damageScale = %data.damageScale[%damageType];
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%damageScale = %data.damageScale[%damageType];
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if(%damageScale !$= "")
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if(%damageScale !$= "")
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%amount *= %damageScale;
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%amount *= %damageScale;
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if(%amount != 0)
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if(%amount != 0)
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%targetObject.applyDamage(%amount);
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%targetObject.applyDamage(%amount);
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if(%targetObject.getDamageState() $= "Destroyed" )
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if(%targetObject.getDamageState() $= "Destroyed" )
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{
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{
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if( %momVec !$= "")
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if( %momVec !$= "")
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@ -2891,8 +2891,8 @@ function Armor::applyConcussion( %this, %dist, %radius, %sourceObject, %targetOb
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}
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}
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else
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else
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{
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{
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%flagChance = 0.75;
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%flagChance = 0.70;
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%itemChance = 0.75;
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%itemChance = 0.70;
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}
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}
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%probabilityFlag = %flagChance * %percentage;
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%probabilityFlag = %flagChance * %percentage;
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