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Tank Shield Nerf
Shield damage 135 >> 142 Uses Tank debris instead of MPB
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@ -205,11 +205,11 @@ datablock HoverVehicleData(AssaultVehicle) : TankDamageProfile
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multipassenger = true;
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computeCRC = true;
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renderWhenDestroyed = false;
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weaponNode = 1;
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// z0dd - ZOD, 5/07/04. Attempt at squashing the UE bug
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//debrisShapeName = "vehicle_land_assault_debris.dts";
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debrisShapeName = "vehicle_land_mpbase_debris.dts";
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debrisShapeName = "vehicle_land_assault_debris.dts";
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//debrisShapeName = "vehicle_land_mpbase_debris.dts";
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debris = ShapeDebris;
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drag = 0.0;
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@ -235,7 +235,7 @@ datablock HoverVehicleData(AssaultVehicle) : TankDamageProfile
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isShielded = true;
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rechargeRate = 1.0;
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energyPerDamagePoint = 135;
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energyPerDamagePoint = 142; //was 135
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maxEnergy = 400;
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minJetEnergy = 15;
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jetEnergyDrain = 2.0;
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@ -300,18 +300,18 @@ datablock HoverVehicleData(AssaultVehicle) : TankDamageProfile
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wheelImpactSound = WheelImpactSound;
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forwardJetEmitter = TankJetEmitter;
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//
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softSplashSoundVelocity = 5.0;
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mediumSplashSoundVelocity = 10.0;
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hardSplashSoundVelocity = 15.0;
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softSplashSoundVelocity = 5.0;
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mediumSplashSoundVelocity = 10.0;
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hardSplashSoundVelocity = 15.0;
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exitSplashSoundVelocity = 10.0;
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exitingWater = VehicleExitWaterMediumSound;
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impactWaterEasy = VehicleImpactWaterSoftSound;
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impactWaterMedium = VehicleImpactWaterMediumSound;
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impactWaterHard = VehicleImpactWaterMediumSound;
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waterWakeSound = VehicleWakeMediumSplashSound;
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waterWakeSound = VehicleWakeMediumSplashSound;
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minMountDist = 4;
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@ -334,8 +334,8 @@ datablock HoverVehicleData(AssaultVehicle) : TankDamageProfile
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targetNameTag = 'Beowulf';
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targetTypeTag = 'Assault Tank';
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sensorData = VehiclePulseSensor;
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sensorRadius = VehiclePulseSensor.detectRadius; // z0dd - ZOD, 3/30/02. Allows sensor to be shown on CC
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sensorRadius = VehiclePulseSensor.detectRadius; // z0dd - ZOD, 3/30/02. Allows sensor to be shown on CC
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checkRadius = 5.5535;
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observeParameters = "1 10 10";
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runningLight[0] = TankLight1;
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@ -418,7 +418,7 @@ datablock TurretData(AssaultPlasmaTurret) : TurretDamageProfile
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maxDamage = AssaultVehicle.maxDamage;
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destroyedLevel = AssaultVehicle.destroyedLevel;
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repairRate = 0;
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// capacitor
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maxCapacitorEnergy = 250;
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capacitorRechargeRate = 1.0;
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@ -675,6 +675,6 @@ datablock TurretImageData(AssaultTurretParam)
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thinkTimeMS = 200;
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degPerSecTheta = 500;
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degPerSecPhi = 500;
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attackRadius = 1000;
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};
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};
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