Tank Shield Nerf

Shield damage 135 >> 142
Uses Tank debris instead of MPB
This commit is contained in:
ChocoTaco 2023-01-14 16:12:39 -05:00
parent dbf940ed78
commit d95993eeb3

View file

@ -205,11 +205,11 @@ datablock HoverVehicleData(AssaultVehicle) : TankDamageProfile
multipassenger = true;
computeCRC = true;
renderWhenDestroyed = false;
weaponNode = 1;
// z0dd - ZOD, 5/07/04. Attempt at squashing the UE bug
//debrisShapeName = "vehicle_land_assault_debris.dts";
debrisShapeName = "vehicle_land_mpbase_debris.dts";
debrisShapeName = "vehicle_land_assault_debris.dts";
//debrisShapeName = "vehicle_land_mpbase_debris.dts";
debris = ShapeDebris;
drag = 0.0;
@ -235,7 +235,7 @@ datablock HoverVehicleData(AssaultVehicle) : TankDamageProfile
isShielded = true;
rechargeRate = 1.0;
energyPerDamagePoint = 135;
energyPerDamagePoint = 142; //was 135
maxEnergy = 400;
minJetEnergy = 15;
jetEnergyDrain = 2.0;
@ -300,18 +300,18 @@ datablock HoverVehicleData(AssaultVehicle) : TankDamageProfile
wheelImpactSound = WheelImpactSound;
forwardJetEmitter = TankJetEmitter;
//
softSplashSoundVelocity = 5.0;
mediumSplashSoundVelocity = 10.0;
hardSplashSoundVelocity = 15.0;
softSplashSoundVelocity = 5.0;
mediumSplashSoundVelocity = 10.0;
hardSplashSoundVelocity = 15.0;
exitSplashSoundVelocity = 10.0;
exitingWater = VehicleExitWaterMediumSound;
impactWaterEasy = VehicleImpactWaterSoftSound;
impactWaterMedium = VehicleImpactWaterMediumSound;
impactWaterHard = VehicleImpactWaterMediumSound;
waterWakeSound = VehicleWakeMediumSplashSound;
waterWakeSound = VehicleWakeMediumSplashSound;
minMountDist = 4;
@ -334,8 +334,8 @@ datablock HoverVehicleData(AssaultVehicle) : TankDamageProfile
targetNameTag = 'Beowulf';
targetTypeTag = 'Assault Tank';
sensorData = VehiclePulseSensor;
sensorRadius = VehiclePulseSensor.detectRadius; // z0dd - ZOD, 3/30/02. Allows sensor to be shown on CC
sensorRadius = VehiclePulseSensor.detectRadius; // z0dd - ZOD, 3/30/02. Allows sensor to be shown on CC
checkRadius = 5.5535;
observeParameters = "1 10 10";
runningLight[0] = TankLight1;
@ -418,7 +418,7 @@ datablock TurretData(AssaultPlasmaTurret) : TurretDamageProfile
maxDamage = AssaultVehicle.maxDamage;
destroyedLevel = AssaultVehicle.destroyedLevel;
repairRate = 0;
// capacitor
maxCapacitorEnergy = 250;
capacitorRechargeRate = 1.0;
@ -675,6 +675,6 @@ datablock TurretImageData(AssaultTurretParam)
thinkTimeMS = 200;
degPerSecTheta = 500;
degPerSecPhi = 500;
attackRadius = 1000;
};
};