diff --git a/Classic/scripts/autoexec/TacoOverrides.cs b/Classic/scripts/autoexec/TacoOverrides.cs index 733b871..0558596 100755 --- a/Classic/scripts/autoexec/TacoOverrides.cs +++ b/Classic/scripts/autoexec/TacoOverrides.cs @@ -292,11 +292,11 @@ function VehicleData::createPositionMarker(%data, %obj) } //Conc Throw (Almost Normal Grenades) 1500 Normal -function ConcussionGrenadeThrown::onThrow(%this, %gren) -{ - AIGrenadeThrown(%gren); - %gren.detThread = schedule(1800, %gren, "detonateGrenade", %gren); // Was 2000 -} +// function ConcussionGrenadeThrown::onThrow(%this, %gren) +// { +// AIGrenadeThrown(%gren); +// %gren.detThread = schedule(1800, %gren, "detonateGrenade", %gren); // Was 2000 +// } //Attack LOS Sky Fix function serverCmdSendTaskToClient(%client, %targetClient, %fromCmdMap) @@ -379,7 +379,7 @@ function VehicleData::damageObject(%data, %targetObject, %sourceObject, %positio %targetObject.lastDamagedBy = %sourceObject; %targetObject.lastDamageType = %damageType; } - else + else %targetObject.lastDamagedBy = 0; // ---------------------------------------------------------------------------------- @@ -407,10 +407,10 @@ function VehicleData::damageObject(%data, %targetObject, %sourceObject, %positio %damageScale = %data.damageScale[%damageType]; if(%damageScale !$= "") %amount *= %damageScale; - + if(%amount != 0) %targetObject.applyDamage(%amount); - + if(%targetObject.getDamageState() $= "Destroyed" ) { if( %momVec !$= "") diff --git a/Classic/scripts/player.cs b/Classic/scripts/player.cs index 26dae01..5139f30 100755 --- a/Classic/scripts/player.cs +++ b/Classic/scripts/player.cs @@ -2891,8 +2891,8 @@ function Armor::applyConcussion( %this, %dist, %radius, %sourceObject, %targetOb } else { - %flagChance = 0.75; - %itemChance = 0.75; + %flagChance = 0.70; + %itemChance = 0.70; } %probabilityFlag = %flagChance * %percentage;