OG Blaster

- Small Blaster Buff.
- Still have to work for it tho.
This commit is contained in:
ChocoTaco 2019-04-07 16:13:18 -04:00
parent 6354c6f6ee
commit aef85feb0d

View file

@ -68,7 +68,7 @@ function VehicleData::onDestroyed(%data, %obj, %prevState)
if(%data.getName() $="AssaultVehicle")
{
// %obj.setFrozenState(true);
%obj.schedule(1, "delete"); //was 2000
%obj.schedule(500, "delete"); //was 2000
//%data.schedule(500, 'onAvoidCollisions', %obj);
//Transfer the vehicle far away
@ -91,6 +91,16 @@ function VehicleData::onDestroyed(%data, %obj, %prevState)
// -----------------------------------------------------------------------------------------
}
//OG Blaster Buff
function Armor::damageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType, %momVec, %mineSC)
{
//Takes 10 blaster shots to kill a heavy, 13 normal.
if(%targetObject.client.armor $= "Heavy" && %damageType $= $DamageType::Blaster)
%amount *= 1.3;
Parent::damageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType, %momVec, %mineSC);
}
};
// Prevent package from being activated if it is already