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Update player.cs
- Third person Camera in just a tad. - String to Armor blocks that messes up autopoint waypoints and forces them to LOS (Line of Sight)
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1 changed files with 10 additions and 3 deletions
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@ -1198,11 +1198,13 @@ datablock DebrisData( PlayerDebris )
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// z0dd - ZOD, 4/21/02. Altered most of these properties
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datablock PlayerData(LightMaleHumanArmor) : LightPlayerDamageProfile
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{
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detectsUsingLOS = true; //Kills autopoints
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emap = true;
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className = Armor;
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shapeFile = "light_male.dts";
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cameraMaxDist = 3;
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cameraMaxDist = 2.5; //Was 3
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computeCRC = true;
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canObserve = true;
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@ -1450,11 +1452,13 @@ datablock DecalData(MediumMaleFootprint)
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// z0dd - ZOD, 4/21/02. Altered most of these properties
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datablock PlayerData(MediumMaleHumanArmor) : MediumPlayerDamageProfile
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{
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detectsUsingLOS = true; //Kills autopoints
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emap = true;
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className = Armor;
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shapeFile = "medium_male.dts";
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cameraMaxDist = 3;
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cameraMaxDist = 2.5; //Was 3
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computeCRC = true;
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canObserve = true;
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@ -1703,11 +1707,13 @@ datablock DecalData(HeavyMaleFootprint)
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// z0dd - ZOD, 4/21/02. Altered most of these properties
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datablock PlayerData(HeavyMaleHumanArmor) : HeavyPlayerDamageProfile
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{
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detectsUsingLOS = true; //Kills autopoints
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emap = true;
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className = Armor;
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shapeFile = "heavy_male.dts";
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cameraMaxDist = 3;
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cameraMaxDist = 2.5; //Was 3
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computeCRC = true;
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canObserve = true;
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@ -2968,6 +2974,7 @@ function Armor::applyConcussion( %this, %dist, %radius, %sourceObject, %targetOb
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%targetObject.throwWeapon();
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}
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}
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}
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//----------------------------------------------------------------------------
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