Update player.cs

- Third person Camera in just a tad.
- String to Armor blocks that messes up autopoint waypoints and forces them to LOS (Line of Sight)
This commit is contained in:
ChocoTaco 2019-04-07 16:10:23 -04:00
parent db53a56e50
commit 6354c6f6ee

View file

@ -1198,11 +1198,13 @@ datablock DebrisData( PlayerDebris )
// z0dd - ZOD, 4/21/02. Altered most of these properties
datablock PlayerData(LightMaleHumanArmor) : LightPlayerDamageProfile
{
detectsUsingLOS = true; //Kills autopoints
emap = true;
className = Armor;
shapeFile = "light_male.dts";
cameraMaxDist = 3;
cameraMaxDist = 2.5; //Was 3
computeCRC = true;
canObserve = true;
@ -1450,11 +1452,13 @@ datablock DecalData(MediumMaleFootprint)
// z0dd - ZOD, 4/21/02. Altered most of these properties
datablock PlayerData(MediumMaleHumanArmor) : MediumPlayerDamageProfile
{
detectsUsingLOS = true; //Kills autopoints
emap = true;
className = Armor;
shapeFile = "medium_male.dts";
cameraMaxDist = 3;
cameraMaxDist = 2.5; //Was 3
computeCRC = true;
canObserve = true;
@ -1703,11 +1707,13 @@ datablock DecalData(HeavyMaleFootprint)
// z0dd - ZOD, 4/21/02. Altered most of these properties
datablock PlayerData(HeavyMaleHumanArmor) : HeavyPlayerDamageProfile
{
detectsUsingLOS = true; //Kills autopoints
emap = true;
className = Armor;
shapeFile = "heavy_male.dts";
cameraMaxDist = 3;
cameraMaxDist = 2.5; //Was 3
computeCRC = true;
canObserve = true;
@ -2968,6 +2974,7 @@ function Armor::applyConcussion( %this, %dist, %radius, %sourceObject, %targetOb
%targetObject.throwWeapon();
}
}
}
//----------------------------------------------------------------------------