From aef85feb0d5de2d9581ed4942666461bfdee6f42 Mon Sep 17 00:00:00 2001 From: ChocoTaco Date: Sun, 7 Apr 2019 16:13:18 -0400 Subject: [PATCH] OG Blaster - Small Blaster Buff. - Still have to work for it tho. --- Classic/scripts/autoexec/TacoOverrides.cs | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) diff --git a/Classic/scripts/autoexec/TacoOverrides.cs b/Classic/scripts/autoexec/TacoOverrides.cs index 0c050fe..11c941d 100644 --- a/Classic/scripts/autoexec/TacoOverrides.cs +++ b/Classic/scripts/autoexec/TacoOverrides.cs @@ -68,7 +68,7 @@ function VehicleData::onDestroyed(%data, %obj, %prevState) if(%data.getName() $="AssaultVehicle") { // %obj.setFrozenState(true); - %obj.schedule(1, "delete"); //was 2000 + %obj.schedule(500, "delete"); //was 2000 //%data.schedule(500, 'onAvoidCollisions', %obj); //Transfer the vehicle far away @@ -91,6 +91,16 @@ function VehicleData::onDestroyed(%data, %obj, %prevState) // ----------------------------------------------------------------------------------------- } +//OG Blaster Buff +function Armor::damageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType, %momVec, %mineSC) +{ + //Takes 10 blaster shots to kill a heavy, 13 normal. + if(%targetObject.client.armor $= "Heavy" && %damageType $= $DamageType::Blaster) + %amount *= 1.3; + + Parent::damageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType, %momVec, %mineSC); +} + }; // Prevent package from being activated if it is already