2018-11-04 21:59:10 +00:00
$ Host : : useCustomSkins = 0 ;
$ Host : : teamSkin [ 0 ] = "blank" ;
$ Host : : teamSkin [ 1 ] = "base" ;
$ Host : : teamSkin [ 2 ] = "baseb" ;
$ Host : : teamSkin [ 3 ] = "swolf" ;
$ Host : : teamSkin [ 4 ] = "dsword" ;
$ Host : : teamSkin [ 5 ] = "beagle" ;
$ Host : : teamSkin [ 6 ] = "cotp" ;
$ Host : : teamName [ 0 ] = "Unassigned" ;
$ Host : : teamName [ 1 ] = "Storm" ;
$ Host : : teamName [ 2 ] = "Inferno" ;
$ Host : : teamName [ 3 ] = "Starwolf" ;
$ Host : : teamName [ 4 ] = "Diamond Sword" ;
$ Host : : teamName [ 5 ] = "Blood Eagle" ;
$ Host : : teamName [ 6 ] = "Phoenix" ;
$ Host : : holoName [ 0 ] = "" ;
$ Host : : holoName [ 1 ] = "Storm" ;
$ Host : : holoName [ 2 ] = "Inferno" ;
$ Host : : holoName [ 3 ] = "Starwolf" ;
$ Host : : holoName [ 4 ] = "DSword" ;
$ Host : : holoName [ 5 ] = "BloodEagle" ;
$ Host : : holoName [ 6 ] = "Harbinger" ;
// -----------------------------------------
// z0dd - ZOD, 9/29/02. Removed T2 demo code
$ Host : : GameName = "Tribes 2 Classic Server" ;
$ Host : : Info = "This is a Tribes 2 Classic Server." ;
$ Host : : Map = "Katabatic" ;
$ Host : : MaxPlayers = 64 ;
// -----------------------------------------
// ------------------------------------------------
// z0dd - ZOD, 7/12/02. New admin feature variables
$ Host : : AdminPassword = "changethis" ;
$ Host : : ClassicSuperAdminPassword = "changeme" ;
$ Host : : ClassicAutoRestartServer = 0 ; // Automatically restart server, enable/disable
$ Host : : ClassicRestartTime = 12 ; // Time in hours to send quit to server
$ Host : : ClassicEchoChat = 0 ; // Print global chat to server console
$ Host : : ClassicTelnet = 0 ; // Enable/disable Telnet access to server
$ Host : : ClassicTelnetPort = 666 ; // Telnet port, must be open on host
$ Host : : ClassicTelnetPassword = "FullAccessPassword" ; // Full access telnet password, can send commands to server
$ Host : : ClassicTelnetListenPass = "ListenOnyPassword" ; // Read only telnet password, cannot send commands to server
$ Host : : ClassicLogEchoEnabled = 0 ; // Print special messages to server console
$ Host : : ClassicRandomMissions = 0 ; // Randomly load missions of the same type
$ Host : : ClassicMaxTelepads = 3 ; // How many special practice CTF pads each player gets
$ Host : : ClassicRandomizeTeams = 0 ; // Random team selection for players
$ Host : : ClassicFairTeams = 0 ; // Dissallow players from making teams uneven
$ Host : : ClassicAutoPWEnabled = 0 ; // Automatic join password setting of server after $Host::ClassicAutoPWPlayerCount is reached
$ Host : : ClassicAutoPWPassword = "changeit" ; // $Host::Password changed to this if $Host::ClassicAutoPWEnabled is enabled
$ Host : : ClassicAutoPWPlayerCount = 30 ; // When server reaches this number of players, and $Host::ClassicAutoPWEnabled is enabled, join password set to $Host::ClassicAutoPWPassword
$ Host : : ClassicPacketRateToClient = 24 ; // Packets per second sent to clients. Settings: modem 12, Cable 24, T1 32.
$ Host : : ClassicPacketSize = 400 ; // Size of packets sent to clients. Settings: modem 200, Cable 400, T1 450.
$ Host : : ClassicUseHighPerformanceCounter = 1 ; // Setting to 0 will fix stuttering problem on dual processor servers.
$ Host : : ClassicLoadTR2Gametype = 0 ; // Option to not load Tr2 gametype
$ Host : : ClassicConnectLog = 1 ; // Logs all connections to prefs/*Connect.log
$ Host : : ClassicAntiTurtleTime = 6 ; // How many minutes after a stalemate in CTF are the flags returned
$ Host : : ClassicLimitArmors = 0 ; // Restrict armor types like turrets, larger team dictates amount avail
$ Host : : ClassicBadWordFilter = 0 ; // Replace potty mouths words with random garbage
$ Host : : ClassicTkLimit = 0 ; // When set to 5 or more and no admin is on server, a vote is started to kick the tker
$ Host : : ClassicAllowConsoleAccess = 0 ; // Allows super admins to use the servers console via Admin hud.
$ Host : : ClassicNoNullVoiceSpam = 0 ; // Allow or disallow NULL voice usage. 1 enabled NULL voice to be used.
$ Host : : ClassicBalancedBots = 0 ; // For every client join a bot is disconnected
$ Host : : ClassicCanKickBots = 0 ; // Allow/disallow vote kicking of bots
$ Host : : ClassicCycleMisTypes = 0 ; // Cycle to the next mission type every mission load
$ Host : : ClassicRandomMisTypes = 0 ; // Cycle to a random mission type every mission load
$ Host : : ClassicAdminLogPath = "prefs" ; // Path to save Admin log files
$ Host : : ClassicConnLogPath = "prefs" ; // Path to save Connection log files
$ Host : : ClassicLoadPlasmaTurretChanges = 0 ; // Plasma turret does less damage and projectile si slower.
$ Host : : ClassicLoadHavocChanges = 0 ; // Havoc gets a built in sensor jammer with 20 meter radius.
$ Host : : ClassicLoadSniperChanges = 0 ; // Sniper Rifle uses ammo with 12 shots and energy.
$ Host : : ClassicLoadMissileChanges = 0 ; // Handheld missile launcher will not lock onto players and can no-lock fire.
$ Host : : ClassicLoadMortarChanges = 0 ; // Handheld mortar range limited to 450 meters.
$ Host : : ClassicLoadBlasterChanges = 0 ; // Blaster shoots 6 projectiles ala shotgun.
$ Host : : ClassicLoadPlayerChanges = 0 ; // Load up new gameplay changes allowing players to be shot while in vehicles.
$ Host : : ClassicLoadMineChanges = 0 ; // Enable/Disable mine disc.
$ Host : : ClassicLoadVRamChanges = 0 ; // Vehicles take damage when ramming players.
// ------------------------------------------------
$ Host : : AdminList = "" ; // all players that will be automatically an admin upon joining server
$ Host : : SuperAdminList = "" ; // all players that will be automatically a super admin upon joining server
$ Host : : BindAddress = "" ; // set to an ip address if the server wants to specify which NIC/IP to use
$ Host : : Port = 28000 ;
$ Host : : Password = "" ;
$ Host : : PureServer = 1 ;
$ Host : : Dedicated = 0 ;
$ Host : : MissionType = "CTF" ;
$ Host : : TimeLimit = 30 ;
$ Host : : BotCount = 2 ;
$ Host : : BotsEnabled = 0 ;
$ Host : : MinBotDifficulty = 0.5 ;
$ Host : : MaxBotDifficulty = 0.75 ;
$ Host : : NoSmurfs = 0 ;
$ Host : : VoteTime = 30 ; // amount of time before votes are calculated
$ Host : : VotePassPercent = 60 ; // percent needed to pass a vote
$ Host : : KickBanTime = 300 ; // specified in seconds
$ Host : : BanTime = 1800 ; // specified in seconds
$ Host : : PlayerRespawnTimeout = 60 ; // time before a dead player is forced into observer mode
$ Host : : warmupTime = 20 ;
$ Host : : TournamentMode = 0 ;
$ Host : : allowAdminPlayerVotes = 1 ;
$ Host : : FloodProtectionEnabled = 1 ;
$ Host : : MaxMessageLen = 120 ;
$ Host : : VoteSpread = 20 ;
$ Host : : TeamDamageOn = 0 ;
$ Host : : Siege : : Halftime = 20000 ;
$ Host : : CRCTextures = 0 ;
// 0: .v12 (1.2 kbits/sec), 1: .v24 (2.4 kbits/sec), 2: .v29 (2.9kbits/sec)
// 3: GSM (6.6 kbits/sec)
$ Audio : : maxEncodingLevel = 3 ;
$ Audio : : maxVoiceChannels = 2 ;
$ Host : : MapPlayerLimits [ "Abominable" , "CnH" ] = "-1 -1" ;
$ Host : : MapPlayerLimits [ "AgentsOfFortune" , "TeamHunters" ] = "-1 32" ;
$ Host : : MapPlayerLimits [ "Alcatraz" , "Siege" ] = "-1 48" ;
$ Host : : MapPlayerLimits [ "Archipelago" , "CTF" ] = "16 -1" ;
$ Host : : MapPlayerLimits [ "AshesToAshes" , "CnH" ] = "16 -1" ;
$ Host : : MapPlayerLimits [ "BeggarsRun" , "CTF" ] = "-1 32" ;
$ Host : : MapPlayerLimits [ "Caldera" , "Siege" ] = "-1 48" ;
$ Host : : MapPlayerLimits [ "CasernCavite" , "Hunters" ] = "-1 32" ;
$ Host : : MapPlayerLimits [ "CasernCavite" , "DM" ] = "-1 32" ;
$ Host : : MapPlayerLimits [ "CasernCavite" , "Bounty" ] = "-1 32" ;
$ Host : : MapPlayerLimits [ "Damnation" , "CTF" ] = "-1 32" ;
$ Host : : MapPlayerLimits [ "DeathBirdsFly" , "CTF" ] = "8 -1" ;
$ Host : : MapPlayerLimits [ "Desiccator" , "CTF" ] = "-1 -1" ;
$ Host : : MapPlayerLimits [ "DustToDust" , "CTF" ] = "-1 32" ;
$ Host : : MapPlayerLimits [ "DustToDust" , "Hunters" ] = "-1 32" ;
$ Host : : MapPlayerLimits [ "DustToDust" , "TeamHunters" ] = "-1 32" ;
$ Host : : MapPlayerLimits [ "Equinox" , "CnH" ] = "-1 -1" ;
$ Host : : MapPlayerLimits [ "Equinox" , "DM" ] = "-1 32" ;
$ Host : : MapPlayerLimits [ "Escalade" , "Hunters" ] = "8 -1" ;
$ Host : : MapPlayerLimits [ "Escalade" , "TeamHunters" ] = "8 -1" ;
$ Host : : MapPlayerLimits [ "Escalade" , "DM" ] = "16 -1" ;
$ Host : : MapPlayerLimits [ "Escalade" , "Bounty" ] = "16 32" ;
$ Host : : MapPlayerLimits [ "Escalade" , "Rabbit" ] = "16 -1" ;
$ Host : : MapPlayerLimits [ "Firestorm" , "CTF" ] = "-1 24" ;
$ Host : : MapPlayerLimits [ "Firestorm" , "CnH" ] = "-1 24" ;
$ Host : : MapPlayerLimits [ "Flashpoint" , "CnH" ] = "-1 -1" ;
$ Host : : MapPlayerLimits [ "Gauntlet" , "Siege" ] = "-1 32" ;
$ Host : : MapPlayerLimits [ "Gehenna" , "Hunters" ] = "-1 -1" ;
$ Host : : MapPlayerLimits [ "Gehenna" , "TeamHunters" ] = "-1 -1" ;
$ Host : : MapPlayerLimits [ "Icebound" , "Siege" ] = "-1 -1" ;
$ Host : : MapPlayerLimits [ "Insalubria" , "CnH" ] = "-1 32" ;
$ Host : : MapPlayerLimits [ "JacobsLadder" , "CnH" ] = "-1 -1" ;
$ Host : : MapPlayerLimits [ "Katabatic" , "CTF" ] = "-1 48" ;
$ Host : : MapPlayerLimits [ "Masada" , "Siege" ] = "-1 32" ;
$ Host : : MapPlayerLimits [ "Minotaur" , "CTF" ] = "-1 32" ;
$ Host : : MapPlayerLimits [ "Myrkwood" , "Hunters" ] = "-1 32" ;
$ Host : : MapPlayerLimits [ "Myrkwood" , "DM" ] = "-1 32" ;
$ Host : : MapPlayerLimits [ "Myrkwood" , "Rabbit" ] = "-1 32" ;
$ Host : : MapPlayerLimits [ "Oasis" , "DM" ] = "-1 32" ;
$ Host : : MapPlayerLimits [ "Overreach" , "CnH" ] = "8 -1" ;
$ Host : : MapPlayerLimits [ "Quagmire" , "CTF" ] = "-1 -1" ;
$ Host : : MapPlayerLimits [ "Rasp" , "TeamHunters" ] = "-1 32" ;
$ Host : : MapPlayerLimits [ "Rasp" , "Bounty" ] = "-1 32" ;
$ Host : : MapPlayerLimits [ "Recalescence" , "CTF" ] = "16 -1" ;
$ Host : : MapPlayerLimits [ "Respite" , "Siege" ] = "-1 32" ;
$ Host : : MapPlayerLimits [ "Reversion" , "CTF" ] = "-1 -1" ;
$ Host : : MapPlayerLimits [ "Rimehold" , "Hunters" ] = "8 -1" ;
$ Host : : MapPlayerLimits [ "Rimehold" , "Hunters" ] = "8 -1" ;
$ Host : : MapPlayerLimits [ "Riverdance" , "CTF" ] = "-1 -1" ;
$ Host : : MapPlayerLimits [ "Sanctuary" , "CTF" ] = "-1 -1" ;
$ Host : : MapPlayerLimits [ "Sirocco" , "CnH" ] = "8 -1" ;
$ Host : : MapPlayerLimits [ "Slapdash" , "CTF" ] = "-1 -1" ;
$ Host : : MapPlayerLimits [ "SunDried" , "DM" ] = "8 -1" ;
$ Host : : MapPlayerLimits [ "SunDried" , "Bounty" ] = "8 -1" ;
$ Host : : MapPlayerLimits [ "Talus" , "Bounty" ] = "-1 32" ;
$ Host : : MapPlayerLimits [ "ThinIce" , "CTF" ] = "-1 -1" ;
$ Host : : MapPlayerLimits [ "Tombstone" , "CTF" ] = "-1 -1" ;
$ Host : : MapPlayerLimits [ "UltimaThule" , "Siege" ] = "8 -1" ;
$ Host : : MapPlayerLimits [ "Underhill" , "DM" ] = "-1 -1" ;
$ Host : : MapPlayerLimits [ "Underhill" , "Bounty" ] = "-1 32" ;
$ Host : : MapPlayerLimits [ "Whiteout" , "DM" ] = "8 -1" ;
$ Host : : MapPlayerLimits [ "Whiteout" , "Bounty" ] = "8 -1" ;
//Taco Addons
2019-07-19 23:14:24 +00:00
$ Host : : EmptyServerReset = 1 ; //To control whether the server auto resets when empty
$ Host : : EmptyServerResetTime = 120 ; //Time in Minutes to reset an empty server
2019-02-26 00:59:05 +00:00
$ Host : : EnableAutobalance = 1 ; //Will autobalance when teams are uneven.
2019-12-04 05:23:29 +00:00
$ Host : : EnableMapRepetitionChecker = 1 ; //Enable or Disable the Map Repetition Checker
2018-11-04 21:59:10 +00:00
$ Host : : EnableMortarTurret = 0 ; //Enable or Disable Mortar Turret
2019-02-26 00:59:05 +00:00
$ Host : : EnableNetTourneyClient = 1 ; //Enable or Disable Tourney Net Client checking
2018-11-04 21:59:10 +00:00
$ Host : : EnableNoBaseRapeNotify = 1 ; //Get a base rape notification
2019-02-26 00:59:05 +00:00
$ Host : : EnableSetNextMission = 1 ; //Let admins set the next mission thru the vote menu
2018-11-04 21:59:10 +00:00
$ Host : : EnableTeamBalanceNotify = 1 ; //Get a teambalance notification
$ Host : : EnableTurretPlayerCount = 10 ; //How many to enable turrets
2019-02-13 02:48:53 +00:00
$ Host : : EnableVoteSound = 1 ; //If you want a sound chime during voting
2018-11-04 21:59:10 +00:00
$ Host : : AntiCloakEnable = 1 ; //Enable or disable AntiCloak
$ Host : : AntiCloakPlayerCount = 6 ; //How many to enable Cloak
2019-09-13 19:29:48 +00:00
$ Host : : PUGautoPassword = 0 ; //Auto enable a password in tournament mode
$ Host : : PUGPassword = "pickup" ; //PUG password, Auto or enable/disable thru admin menu
2019-12-04 05:23:29 +00:00
$ Host : : PUGpasswordAlwaysOn = 0 ; //If you want the pug password Always on
2018-11-11 00:55:31 +00:00
$ Host : : EmptyServerReset = 1 ; //Whether or not you want the server to reset when its empty
2019-02-06 18:31:59 +00:00
$ Host : : DMSLOnlyMode = 0 ; //Shocklance Only Mode for Deathmatch
$ Host : : SCtFProMode = 0 ; //Pro mode for LCTF
2019-10-12 07:10:34 +00:00
$ Host : : LoadingScreenUseDebrief = 0 ; //Enable Debrief Style Loading screen; Gives you more lines and MOTD
$ Host : : LoadScreenColor1 = "05edad" ; //Loading Screen color; First Column
$ Host : : LoadScreenColor2 = "29DEE7" ; //Loading Screen color; Second Column
$ Host : : LoadScreenColor3 = "33CCCC" ; //Loading Screen color; Accents
$ Host : : LoadScreenLine1 = "Join Discord:" ; //Loading screen Line 1 Topic
$ Host : : LoadScreenLine1_Msg = "https://discord.me/tribes2" ; //Loading Screen Line 1 Message
$ Host : : LoadScreenLine2 = "Game Modes:" ; //Loading screen Line 2 Topic
$ Host : : LoadScreenLine2_Msg = "LakRabbit, Capture the Flag, DeathMatch, (Light Only) Capture the Flag" ; //Loading Screen Line 2 Message
$ Host : : LoadScreenLine3 = "Required Mappacks:" ; //Loading screen Line 3 Topic
$ Host : : LoadScreenLine3_Msg = "S5, S8, TWL, TWL2" ; //Loading Screen Line 3 Message
$ Host : : LoadScreenLine4 = "Server Provided by:" ; //Loading screen Line 4 Topic
$ Host : : LoadScreenLine4_Msg = "Ravin" ; //Loading Screen Line 4 Message
$ Host : : LoadScreenLine5 = "Server Hosted by:" ; //Loading screen Line 5 Topic (Debrief LoadScreen Only)
$ Host : : LoadScreenLine5_Msg = "Branzone" ; //Loading Screen Line 5 Message (Debrief LoadScreen Only)
$ Host : : LoadScreenLine6 = "Server Github:" ; //Loading screen Line 6 Topic (Debrief LoadScreen Only)
$ Host : : LoadScreenLine6_Msg = "https://github.com/ChocoTaco1/TacoServer" ; //Loading Screen Line 6 Message (Debrief LoadScreen Only)
$ Host : : LoadScreenMOTD1 = "Blaster is here to stay!" ; //MOTD or Events Line 1 Message (Debrief LoadScreen Only)
$ Host : : LoadScreenMOTD2 = "Come play Arena on Wednesday Nights!" ; //MOTD or Events Line 2 Message (Debrief LoadScreen Only)
$ Host : : LoadScreenMOTD3 = "Lak crowd early evenings after work during the week." ; //MOTD or Events Line 3 Message (Debrief LoadScreen Only)
2019-11-06 16:21:29 +00:00
$ Host : : LoadScreenMOTD4 = "Big CTF games Fridays, Saturdays, and Sundays!" ; //MOTD or Events Line 4 Message (Debrief LoadScreen Only)
2019-12-04 05:23:29 +00:00
$ Host : : EvoAdminSwitchTeams = 1 ; //Enable or Disable an admins ability to switch other players teams.
2019-02-06 18:31:59 +00:00
//LakRabbit
$ Host : : EnableLakUnlimitedDJ = 1 ; //Unlimited disc-jumps if enabled
$ Host : : LakRabbitNoSplashDamage = 0 ; //Splash Damage enabled or not
2019-06-04 04:43:15 +00:00
$ Host : : ShowFlagIcon = 1 ; //Show flag Icon in lak