mirror of
https://github.com/ChocoTaco1/TacoServer.git
synced 2026-03-01 10:53:37 +00:00
Added some changeable variables
Cleaned up some stuff Added some host changeable variables
This commit is contained in:
parent
faa2c99ebc
commit
63984711b6
8 changed files with 273 additions and 81 deletions
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@ -1298,4 +1298,10 @@ $Host::Github = "https://github.com/Server/";
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$Host::Discord = "https://www.Discordapp.com/";
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$Host::PUGautoPassword = 0;
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$Host::PUGautoPasswordLimit = 10;
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$Host::PUGPassword = "pickup";
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$Host::PUGPassword = "pickup";
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$Host::EnableMortarTurret = 0;
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$Host::EnableNoBaseRapeNotify = 1;
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$Host::EnableTeamBalanceNotify = 1;
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$Host::EnableTurretPlayerCount = 10;
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$Host::AntiCloakEnable = 1;
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$Host::AntiCloakPlayerCount = 6;
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@ -1,15 +1,26 @@
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$AntiCloakPlayerCount = 6; // amount of players needed on server for CloakPack to be selectable
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//Amount of players needed on server for CloakPack to be banned/unbanned
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//
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//$Host::AntiCloakEnable = 1;
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//$Host::AntiCloakPlayerCount = 6;
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//
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//TotalTeamCount based on how many on team, not how many on the server.
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//Activates when default Inventory for player is set so player cant select it thru hotkeys or select it thru the gui.
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function ActivateAntiCloak ()
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//Called in GetCounts
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function ActivateAntiCloak()
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{
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//echo("TotalTeamPlayerCount " @ $TotalTeamPlayerCount);
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//echo("AntiCloakPlayerCount " @ $AntiCloakPlayerCount);
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if( $Host::AntiCloakEnable && $CurrentMissionType !$= "LakRabbit" )
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{
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//echo("TotalTeamPlayerCount " @ $TotalTeamPlayerCount);
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//echo("AntiCloakPlayerCount " @ $AntiCloakPlayerCount);
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if(!$Host::TournamentMode && $TotalTeamPlayerCount < $AntiCloakPlayerCount)
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//If server is in Tourny mode or if the server population isnt higher than the AntiCloakPlayerCount the CloakPack is not selectable.
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if( !$Host::TournamentMode && $TotalTeamPlayerCount < $Host::AntiCloakPlayerCount )
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//If server is in Tourny mode or if the server population isnt higher than the AntiCloakPlayerCount the CloakPack is not selectable.
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$InvBanList[CTF, "CloakingPack"] = true;
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else
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//If AntiCloakPlayerCount is lower than server population, CloakPack is enabled and Selectable.
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else
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//If AntiCloakPlayerCount is lower than server population, CloakPack is enabled and Selectable.
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$InvBanList[CTF, "CloakingPack"] = false;
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}
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}
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}
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@ -62,22 +62,14 @@ function GetTeamCounts( %game, %client, %respawn )
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//Start Base Rape Notify
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//Make sure it's CTF Mode
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if($CurrentMissionType $= "CTF") {
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PlayerNotify::AtSpawn( %game, %client, %respawn );
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}
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PlayerNotify::AtSpawn( %game, %client, %respawn );
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//Call Team Balance Notify
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//Make sure it's CTF Mode
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if($CurrentMissionType $= "CTF" && $TotalTeamPlayerCount !$= 0) {
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TeamBalanceNotify::AtSpawn( %game, %client, %respawn );
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}
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if($CurrentMissionType $= "sctf" && $TotalTeamPlayerCount !$= 0) {
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TeamBalanceNotify::AtSpawn( %game, %client, %respawn );
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}
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//AntiCloak Start
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//if($CurrentMissionType $= "CTF") {
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//ActivateAntiCloak ();
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//}
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TeamBalanceNotify::AtSpawn( %game, %client, %respawn );
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//AntiCloak Start
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ActivateAntiCloak ();
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$GetCountsClientTeamChange = false;
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@ -1,56 +1,30 @@
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//Start and Reset Notify
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//package NoRapeNotify {
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//Start Notify
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//function DefaultGame::spawnPlayer( %game, %client, %respawn ) {
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//Call default function
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//parent::spawnPlayer( %game, %client, %respawn );
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//Start
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//Make sure it's CTF Mode
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//if( $CurrentMissionType $= "CTF" ) {
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//PlayerNotify::AtSpawn( %game, %client, %respawn );
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//}
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//}
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//Moved the DefaultGame::gameOver in evo defaultgame.ovl
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//Reset Notify
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//function DefaultGame::gameOver( %game ) {
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//Call default function
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//parent::gameOver( %game );
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//Reset NoBaseRape Notify
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//ResetNotify::MissionEnd( %game, %client );
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//}
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//};
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// Prevent package from being activated if it is already
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//if (!isActivePackage(NoRapeNotify))
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//activatePackage(NoRapeNotify);
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//Enable or Disable
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//$Host::EnableNoBaseRapeNotify = 1;
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//
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//This function is at DefaultGame::spawnPlayer( %game, %client, %respawn ) defaultGame.cs
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//Notifys the user if NoBase rape is on or off. Has a Counter so it is only run once and doesnt spam the client. It is triggered at spawn.
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function PlayerNotify::AtSpawn( %game, %client, %respawn )
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{
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//echo ("%client " @ %client);
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//echo ("$TeamBalanceClient " @ $TeamBalanceClient);
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if( $CurrentMissionType $= "CTF" && $Host::EnableNoBaseRapeNotify )
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{
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//echo ("%client " @ %client);
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//echo ("$TeamBalanceClient " @ $TeamBalanceClient);
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//Is NoBaseRape On or off
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if( !$Host::TournamentMode && $Host::EvoNoBaseRapeEnabled && $Host::EvoNoBaseRapeClassicPlayerCount > $TotalTeamPlayerCount ) {
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//If on, has the client gotten the notification already
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if($NoBaseRapeNotifyCount !$= 0) {
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messageAll('MsgNoBaseRapeNotify', 'No Base Rape is \c1Enabled.~wfx/misc/nexus_cap.wav');
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$NoBaseRapeNotifyCount = 0;
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//Is NoBaseRape On or off
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if( !$Host::TournamentMode && $Host::EvoNoBaseRapeEnabled && $Host::EvoNoBaseRapeClassicPlayerCount > $TotalTeamPlayerCount ) {
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//If on, has the client gotten the notification already
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if($NoBaseRapeNotifyCount !$= 0) {
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messageAll('MsgNoBaseRapeNotify', 'No Base Rape is \c1Enabled.~wfx/misc/nexus_cap.wav');
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$NoBaseRapeNotifyCount = 0;
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}
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}
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}
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else
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//NoBaseRape is off
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//Has the client gotten the notification already
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if($NoBaseRapeNotifyCount !$= 1) {
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messageAll('MsgNoBaseRapeNotify', 'No Base Rape is \c1Disabled.~wfx/misc/diagnostic_on.wav');
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$NoBaseRapeNotifyCount = 1;
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else
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//NoBaseRape is off
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//Has the client gotten the notification already
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if($NoBaseRapeNotifyCount !$= 1) {
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messageAll('MsgNoBaseRapeNotify', 'No Base Rape is \c1Disabled.~wfx/misc/diagnostic_on.wav');
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$NoBaseRapeNotifyCount = 1;
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}
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}
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}
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@ -1,7 +1,12 @@
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//Enable or Disable
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//$Host::EnableTeamBalanceNotify = 1;
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//
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//Give the client a notification on the current state of balancing.
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//This function is in GetTeamCounts( %game, %client, %respawn ) GetTeamCounts.cs
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function TeamBalanceNotify::AtSpawn( %game, %client, %respawn )
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{
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if( $CurrentMissionType !$= "LakRabbit" && $TotalTeamPlayerCount !$= 0 && $Host::EnableTeamBalanceNotify )
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{
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//Call for a GetTeamCount update
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//GetTeamCounts( %game, %client, %respawn );
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@ -57,6 +62,7 @@ function TeamBalanceNotify::AtSpawn( %game, %client, %respawn )
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$StatsBalanceCount = 1;
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}
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}
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}
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}
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//Called in CTFGame::flagCap in evo CTFGame.ovl
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@ -1,10 +1,11 @@
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$TurretPlayerCount = 10; // amount of players needed on server for turrets
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//Amount of players on a team to enable turrets
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//$Host::EnableTurretPlayerCount = 10;
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package antiTurret {
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function TurretData::selectTarget(%this, %turret)
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{
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if( !$Host::TournamentMode && $TotalTeamPlayerCount < $TurretPlayerCount) {
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if( !$Host::TournamentMode && $TotalTeamPlayerCount < $Host::EnableTurretPlayerCount ) {
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%turret.clearTarget();
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}
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else {
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@ -1,19 +1,30 @@
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//Disable MortarTurret
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//$Host::EnableMortarTurret = 0;
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//
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//Disable = 0
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//Enable = 1
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//
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// ban mortar turret from inventory in main gametypes
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$InvBanList[CTF, "MortarBarrelPack"] = 1;
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$InvBanList[CnH, "MortarBarrelPack"] = 1;
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$InvBanList[Siege, "MortarBarrelPack"] = 1;
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if( !$Host::EnableMortarTurret ) {
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$InvBanList[CTF, "MortarBarrelPack"] = 1;
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$InvBanList[CnH, "MortarBarrelPack"] = 1;
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$InvBanList[Siege, "MortarBarrelPack"] = 1;
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}
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package noMortarTurret {
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// if a mortar turret somehow makes it into the game, keep it from working
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function TurretData::selectTarget(%this, %turret) {
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if( %turret.initialBarrel !$= "MortarBarrelLarge" ) {
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Parent::selectTarget(%this, %turret);
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}
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}
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};
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// Prevent package from being activated if it is already
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if (!isActivePackage( noMortarTurret ))
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activatePackage( noMortarTurret );
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if (!isActivePackage(noMortarTurret))
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activatePackage(noMortarTurret);
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191
Classic/scripts/serverDefaults.cs
Normal file
191
Classic/scripts/serverDefaults.cs
Normal file
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@ -0,0 +1,191 @@
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$Host::useCustomSkins = 0;
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$Host::teamSkin[0] = "blank";
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$Host::teamSkin[1] = "base";
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$Host::teamSkin[2] = "baseb";
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$Host::teamSkin[3] = "swolf";
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$Host::teamSkin[4] = "dsword";
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$Host::teamSkin[5] = "beagle";
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$Host::teamSkin[6] = "cotp";
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$Host::teamName[0] = "Unassigned";
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$Host::teamName[1] = "Storm";
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$Host::teamName[2] = "Inferno";
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$Host::teamName[3] = "Starwolf";
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$Host::teamName[4] = "Diamond Sword";
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$Host::teamName[5] = "Blood Eagle";
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$Host::teamName[6] = "Phoenix";
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$Host::holoName[0] = "";
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$Host::holoName[1] = "Storm";
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$Host::holoName[2] = "Inferno";
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$Host::holoName[3] = "Starwolf";
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$Host::holoName[4] = "DSword";
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$Host::holoName[5] = "BloodEagle";
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$Host::holoName[6] = "Harbinger";
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// -----------------------------------------
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// z0dd - ZOD, 9/29/02. Removed T2 demo code
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$Host::GameName = "Tribes 2 Classic Server";
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$Host::Info = "This is a Tribes 2 Classic Server.";
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$Host::Map = "Katabatic";
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$Host::MaxPlayers = 64;
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// -----------------------------------------
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// ------------------------------------------------
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// z0dd - ZOD, 7/12/02. New admin feature variables
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$Host::AdminPassword = "changethis";
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$Host::ClassicSuperAdminPassword = "changeme";
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$Host::ClassicAutoRestartServer = 0; // Automatically restart server, enable/disable
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$Host::ClassicRestartTime = 12; // Time in hours to send quit to server
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$Host::ClassicEchoChat = 0; // Print global chat to server console
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$Host::ClassicTelnet = 0; // Enable/disable Telnet access to server
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$Host::ClassicTelnetPort = 666; // Telnet port, must be open on host
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$Host::ClassicTelnetPassword = "FullAccessPassword"; // Full access telnet password, can send commands to server
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$Host::ClassicTelnetListenPass = "ListenOnyPassword"; // Read only telnet password, cannot send commands to server
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$Host::ClassicLogEchoEnabled = 0; // Print special messages to server console
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$Host::ClassicRandomMissions = 0; // Randomly load missions of the same type
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$Host::ClassicMaxTelepads = 3; // How many special practice CTF pads each player gets
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$Host::ClassicRandomizeTeams = 0; // Random team selection for players
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$Host::ClassicFairTeams = 0; // Dissallow players from making teams uneven
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$Host::ClassicAutoPWEnabled = 0; // Automatic join password setting of server after $Host::ClassicAutoPWPlayerCount is reached
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$Host::ClassicAutoPWPassword = "changeit"; // $Host::Password changed to this if $Host::ClassicAutoPWEnabled is enabled
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$Host::ClassicAutoPWPlayerCount = 30; // When server reaches this number of players, and $Host::ClassicAutoPWEnabled is enabled, join password set to $Host::ClassicAutoPWPassword
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$Host::ClassicPacketRateToClient = 24; // Packets per second sent to clients. Settings: modem 12, Cable 24, T1 32.
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$Host::ClassicPacketSize = 400; // Size of packets sent to clients. Settings: modem 200, Cable 400, T1 450.
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$Host::ClassicUseHighPerformanceCounter = 1; // Setting to 0 will fix stuttering problem on dual processor servers.
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$Host::ClassicLoadTR2Gametype = 0; // Option to not load Tr2 gametype
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$Host::ClassicConnectLog = 1; // Logs all connections to prefs/*Connect.log
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$Host::ClassicAntiTurtleTime = 6; // How many minutes after a stalemate in CTF are the flags returned
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$Host::ClassicLimitArmors = 0; // Restrict armor types like turrets, larger team dictates amount avail
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$Host::ClassicBadWordFilter = 0; // Replace potty mouths words with random garbage
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$Host::ClassicTkLimit = 0; // When set to 5 or more and no admin is on server, a vote is started to kick the tker
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$Host::ClassicAllowConsoleAccess = 0; // Allows super admins to use the servers console via Admin hud.
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$Host::ClassicNoNullVoiceSpam = 0; // Allow or disallow NULL voice usage. 1 enabled NULL voice to be used.
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$Host::ClassicBalancedBots = 0; // For every client join a bot is disconnected
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$Host::ClassicCanKickBots = 0; // Allow/disallow vote kicking of bots
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$Host::ClassicCycleMisTypes = 0; // Cycle to the next mission type every mission load
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$Host::ClassicRandomMisTypes = 0; // Cycle to a random mission type every mission load
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$Host::ClassicAdminLogPath = "prefs"; // Path to save Admin log files
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$Host::ClassicConnLogPath = "prefs"; // Path to save Connection log files
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$Host::ClassicLoadPlasmaTurretChanges = 0; // Plasma turret does less damage and projectile si slower.
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$Host::ClassicLoadHavocChanges = 0; // Havoc gets a built in sensor jammer with 20 meter radius.
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$Host::ClassicLoadSniperChanges = 0; // Sniper Rifle uses ammo with 12 shots and energy.
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$Host::ClassicLoadMissileChanges = 0; // Handheld missile launcher will not lock onto players and can no-lock fire.
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$Host::ClassicLoadMortarChanges = 0; // Handheld mortar range limited to 450 meters.
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$Host::ClassicLoadBlasterChanges = 0; // Blaster shoots 6 projectiles ala shotgun.
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$Host::ClassicLoadPlayerChanges = 0; // Load up new gameplay changes allowing players to be shot while in vehicles.
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$Host::ClassicLoadMineChanges = 0; // Enable/Disable mine disc.
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$Host::ClassicLoadVRamChanges = 0; // Vehicles take damage when ramming players.
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// ------------------------------------------------
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$Host::AdminList = ""; // all players that will be automatically an admin upon joining server
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$Host::SuperAdminList = ""; // all players that will be automatically a super admin upon joining server
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$Host::BindAddress = ""; // set to an ip address if the server wants to specify which NIC/IP to use
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$Host::Port = 28000;
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$Host::Password = "";
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$Host::PureServer = 1;
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$Host::Dedicated = 0;
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$Host::MissionType = "CTF";
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$Host::TimeLimit = 30;
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$Host::BotCount = 2;
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$Host::BotsEnabled = 0;
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$Host::MinBotDifficulty = 0.5;
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$Host::MaxBotDifficulty = 0.75;
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$Host::NoSmurfs = 0;
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$Host::VoteTime = 30; // amount of time before votes are calculated
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$Host::VotePassPercent = 60; // percent needed to pass a vote
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$Host::KickBanTime = 300; // specified in seconds
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$Host::BanTime = 1800; // specified in seconds
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$Host::PlayerRespawnTimeout = 60; // time before a dead player is forced into observer mode
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$Host::warmupTime = 20;
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$Host::TournamentMode = 0;
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$Host::allowAdminPlayerVotes = 1;
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$Host::FloodProtectionEnabled = 1;
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$Host::MaxMessageLen = 120;
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$Host::VoteSpread = 20;
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$Host::TeamDamageOn = 0;
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$Host::Siege::Halftime = 20000;
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$Host::CRCTextures = 0;
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// 0: .v12 (1.2 kbits/sec), 1: .v24 (2.4 kbits/sec), 2: .v29 (2.9kbits/sec)
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// 3: GSM (6.6 kbits/sec)
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$Audio::maxEncodingLevel = 3;
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$Audio::maxVoiceChannels = 2;
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$Host::MapPlayerLimits["Abominable", "CnH"] = "-1 -1";
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$Host::MapPlayerLimits["AgentsOfFortune", "TeamHunters"] = "-1 32";
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$Host::MapPlayerLimits["Alcatraz", "Siege"] = "-1 48";
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$Host::MapPlayerLimits["Archipelago", "CTF"] = "16 -1";
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$Host::MapPlayerLimits["AshesToAshes", "CnH"] = "16 -1";
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$Host::MapPlayerLimits["BeggarsRun", "CTF"] = "-1 32";
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$Host::MapPlayerLimits["Caldera", "Siege"] = "-1 48";
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$Host::MapPlayerLimits["CasernCavite", "Hunters"] = "-1 32";
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$Host::MapPlayerLimits["CasernCavite", "DM"] = "-1 32";
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$Host::MapPlayerLimits["CasernCavite", "Bounty"] = "-1 32";
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$Host::MapPlayerLimits["Damnation", "CTF"] = "-1 32";
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$Host::MapPlayerLimits["DeathBirdsFly", "CTF"] = "8 -1";
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$Host::MapPlayerLimits["Desiccator", "CTF"] = "-1 -1";
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$Host::MapPlayerLimits["DustToDust", "CTF"] = "-1 32";
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$Host::MapPlayerLimits["DustToDust", "Hunters"] = "-1 32";
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$Host::MapPlayerLimits["DustToDust", "TeamHunters"] = "-1 32";
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$Host::MapPlayerLimits["Equinox", "CnH"] = "-1 -1";
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$Host::MapPlayerLimits["Equinox", "DM"] = "-1 32";
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$Host::MapPlayerLimits["Escalade", "Hunters"] = "8 -1";
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$Host::MapPlayerLimits["Escalade", "TeamHunters"] = "8 -1";
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$Host::MapPlayerLimits["Escalade", "DM"] = "16 -1";
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$Host::MapPlayerLimits["Escalade", "Bounty"] = "16 32";
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$Host::MapPlayerLimits["Escalade", "Rabbit"] = "16 -1";
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||||
$Host::MapPlayerLimits["Firestorm", "CTF"] = "-1 24";
|
||||
$Host::MapPlayerLimits["Firestorm", "CnH"] = "-1 24";
|
||||
$Host::MapPlayerLimits["Flashpoint", "CnH"] = "-1 -1";
|
||||
$Host::MapPlayerLimits["Gauntlet", "Siege"] = "-1 32";
|
||||
$Host::MapPlayerLimits["Gehenna", "Hunters"] = "-1 -1";
|
||||
$Host::MapPlayerLimits["Gehenna", "TeamHunters"] = "-1 -1";
|
||||
$Host::MapPlayerLimits["Icebound", "Siege"] = "-1 -1";
|
||||
$Host::MapPlayerLimits["Insalubria", "CnH"] = "-1 32";
|
||||
$Host::MapPlayerLimits["JacobsLadder", "CnH"] = "-1 -1";
|
||||
$Host::MapPlayerLimits["Katabatic", "CTF"] = "-1 48";
|
||||
$Host::MapPlayerLimits["Masada", "Siege"] = "-1 32";
|
||||
$Host::MapPlayerLimits["Minotaur", "CTF"] = "-1 32";
|
||||
$Host::MapPlayerLimits["Myrkwood", "Hunters"] = "-1 32";
|
||||
$Host::MapPlayerLimits["Myrkwood", "DM"] = "-1 32";
|
||||
$Host::MapPlayerLimits["Myrkwood", "Rabbit"] = "-1 32";
|
||||
$Host::MapPlayerLimits["Oasis", "DM"] = "-1 32";
|
||||
$Host::MapPlayerLimits["Overreach", "CnH"] = "8 -1";
|
||||
$Host::MapPlayerLimits["Quagmire", "CTF"] = "-1 -1";
|
||||
$Host::MapPlayerLimits["Rasp", "TeamHunters"] = "-1 32";
|
||||
$Host::MapPlayerLimits["Rasp", "Bounty"] = "-1 32";
|
||||
$Host::MapPlayerLimits["Recalescence", "CTF"] = "16 -1";
|
||||
$Host::MapPlayerLimits["Respite", "Siege"] = "-1 32";
|
||||
$Host::MapPlayerLimits["Reversion", "CTF"] = "-1 -1";
|
||||
$Host::MapPlayerLimits["Rimehold", "Hunters"] = "8 -1";
|
||||
$Host::MapPlayerLimits["Rimehold", "Hunters"] = "8 -1";
|
||||
$Host::MapPlayerLimits["Riverdance", "CTF"] = "-1 -1";
|
||||
$Host::MapPlayerLimits["Sanctuary", "CTF"] = "-1 -1";
|
||||
$Host::MapPlayerLimits["Sirocco", "CnH"] = "8 -1";
|
||||
$Host::MapPlayerLimits["Slapdash", "CTF"] = "-1 -1";
|
||||
$Host::MapPlayerLimits["SunDried", "DM"] = "8 -1";
|
||||
$Host::MapPlayerLimits["SunDried", "Bounty"] = "8 -1";
|
||||
$Host::MapPlayerLimits["Talus", "Bounty"] = "-1 32";
|
||||
$Host::MapPlayerLimits["ThinIce", "CTF"] = "-1 -1";
|
||||
$Host::MapPlayerLimits["Tombstone", "CTF"] = "-1 -1";
|
||||
$Host::MapPlayerLimits["UltimaThule", "Siege"] = "8 -1";
|
||||
$Host::MapPlayerLimits["Underhill", "DM"] = "-1 -1";
|
||||
$Host::MapPlayerLimits["Underhill", "Bounty"] = "-1 32";
|
||||
$Host::MapPlayerLimits["Whiteout", "DM"] = "8 -1";
|
||||
$Host::MapPlayerLimits["Whiteout", "Bounty"] = "8 -1";
|
||||
|
||||
//Taco Addons
|
||||
$Host::EnableMortarTurret = 0; //Enable or Disable Mortar Turret
|
||||
$Host::EnableNoBaseRapeNotify = 1; //Get a base rape notification
|
||||
$Host::EnableTeamBalanceNotify = 1; //Get a teambalance notification
|
||||
$Host::EnableTurretPlayerCount = 10; //How many to enable turrets
|
||||
$Host::AntiCloakEnable = 1; //Enable or disable AntiCloak
|
||||
$Host::AntiCloakPlayerCount = 6; //How many to enable Cloak
|
||||
$Host::HostedBy = "Branzone"; //Your server host
|
||||
$Host::Github = "https://github.com/Server/"; //Your server github
|
||||
$Host::Discord = "https://www.Discordapp.com/"; //Your discord
|
||||
$Host::PUGautoPassword = 0; //Enable or Disable an auto password at a certain amount of players
|
||||
$Host::PUGautoPasswordLimit = 10; //How many to enable a pug password
|
||||
$Host::PUGPassword = "pickup"; //pug password
|
||||
Loading…
Add table
Add a link
Reference in a new issue