$Host::ClassicRestartTime=12;// Time in hours to send quit to server
$Host::ClassicEchoChat=0;// Print global chat to server console
$Host::ClassicTelnet=0;// Enable/disable Telnet access to server
$Host::ClassicTelnetPort=666;// Telnet port, must be open on host
$Host::ClassicTelnetPassword="FullAccessPassword";// Full access telnet password, can send commands to server
$Host::ClassicTelnetListenPass="ListenOnyPassword";// Read only telnet password, cannot send commands to server
$Host::ClassicLogEchoEnabled=0;// Print special messages to server console
$Host::ClassicRandomMissions=0;// Randomly load missions of the same type
$Host::ClassicMaxTelepads=3;// How many special practice CTF pads each player gets
$Host::ClassicRandomizeTeams=0;// Random team selection for players
$Host::ClassicFairTeams=0;// Dissallow players from making teams uneven
$Host::ClassicAutoPWEnabled=0;// Automatic join password setting of server after $Host::ClassicAutoPWPlayerCount is reached
$Host::ClassicAutoPWPassword="changeit";// $Host::Password changed to this if $Host::ClassicAutoPWEnabled is enabled
$Host::ClassicAutoPWPlayerCount=30;// When server reaches this number of players, and $Host::ClassicAutoPWEnabled is enabled, join password set to $Host::ClassicAutoPWPassword
$Host::ClassicPacketRateToClient=24;// Packets per second sent to clients. Settings: modem 12, Cable 24, T1 32.
$Host::ClassicPacketSize=400;// Size of packets sent to clients. Settings: modem 200, Cable 400, T1 450.
$Host::ClassicUseHighPerformanceCounter=1;// Setting to 0 will fix stuttering problem on dual processor servers.
$Host::ClassicLoadTR2Gametype=0;// Option to not load Tr2 gametype
$Host::ClassicConnectLog=1;// Logs all connections to prefs/*Connect.log
$Host::ClassicAntiTurtleTime=6;// How many minutes after a stalemate in CTF are the flags returned
$Host::ClassicLimitArmors=0;// Restrict armor types like turrets, larger team dictates amount avail
$Host::ClassicBadWordFilter=0;// Replace potty mouths words with random garbage
$Host::ClassicTkLimit=0;// When set to 5 or more and no admin is on server, a vote is started to kick the tker
$Host::ClassicAllowConsoleAccess=0;// Allows super admins to use the servers console via Admin hud.
$Host::ClassicNoNullVoiceSpam=0;// Allow or disallow NULL voice usage. 1 enabled NULL voice to be used.
$Host::ClassicBalancedBots=0;// For every client join a bot is disconnected
$Host::ClassicCanKickBots=0;// Allow/disallow vote kicking of bots
$Host::ClassicCycleMisTypes=0;// Cycle to the next mission type every mission load
$Host::ClassicRandomMisTypes=0;// Cycle to a random mission type every mission load
$Host::ClassicAdminLogPath="prefs";// Path to save Admin log files
$Host::ClassicConnLogPath="prefs";// Path to save Connection log files
$Host::ClassicLoadPlasmaTurretChanges=0;// Plasma turret does less damage and projectile si slower.
$Host::ClassicLoadHavocChanges=0;// Havoc gets a built in sensor jammer with 20 meter radius.
$Host::ClassicLoadSniperChanges=0;// Sniper Rifle uses ammo with 12 shots and energy.
$Host::ClassicLoadMissileChanges=0;// Handheld missile launcher will not lock onto players and can no-lock fire.
$Host::ClassicLoadMortarChanges=0;// Handheld mortar range limited to 450 meters.
$Host::ClassicLoadBlasterChanges=0;// Blaster shoots 6 projectiles ala shotgun.
$Host::ClassicLoadPlayerChanges=0;// Load up new gameplay changes allowing players to be shot while in vehicles.