TWM2/LEGACY CHANGELOG.md
2017-06-29 22:52:47 -05:00

19 KiB

Total Warfare Mod 2

Legacy (3.8 and below) Changelog

3.7 -> 3.8:

  • Addressed a problem in the TCPQueryList that would cause some transfers to deadlock and never complete
  • Did some prep work for some special zombie related missions.
  • Did some serious balancing work on Mr. Trolololol Shade Lord
  • Fixed some UE Problems related to Lord Vardison, General Vegenor, and Lord Insignia
  • Gave Vardison (and his DA counterpart) a brand new evil hyper laser attack
  • Gave The Final Vardison Form a missile spam attack
  • Balanced out pretty much all of the weapons to a point that now seems reasonable
  • Added extremely challenging Bronze, Silver, Gold, and Titan commendation challenges to every weapon that grant loads of EXP.
    • These will be for your players who are loyal to certain guns. :)
  • Upgraded the Horde Spawning System to cause some less UE problems and added error checks to pretty much prevent Horde from causing UEs anymore.
  • Added a few new Hellclasses to Helljump
  • Removed the old Hellclasses that used the gravity weapons removed in V2.5
  • Pretty much wrapped everything else up, official mod support at this point is dropped...

3.6 -> 3.7:

  • Added a Phase One Vardison Boss - Dark Archmage Vardison
  • We've hit the function limit, so I revitalized the chat command system and recovered ~500 functions
  • Removed the AI Followers, they were being "abused" in PvP modes
  • Updated a lot of old code from the mod
  • Addressed the bug in the PGD Connect system that would only allow one player to use the system at a time
  • At the request of players, I have added a damage to boss system that will give your boss xp award based on the amount of damage done to a boss
    • SCG Kills count as 0 exp to the admin using it
  • Upgraded the Zombie AI a little bit to use less functions and overall be more balanced
  • Zombie Lords now drop the Acid Cannon
  • Added three new missions to the mission system, these are much harder than their previous counterparts
  • Added mission completion medals to the game
  • Updated the online rank transmit system - IE: Top 15 list.
  • Lots of undocumented changes

3.5 -> 3.6:

  • Completed the remaining perks in the mod
  • Added the Napalm Airstrike killstreak
  • Fixed a few bugs in some of the old killstreaks
  • Fixed a part of the camera-lock problem in the turret streaks, unfortunately the way tribes 2 is coded, I don't think the entire bug will ever be fixable.
  • Added weekly and monthy challenges to the challenge system
  • Added some new Hellclass options to Helljump
  • Added some new zombie options to TWM2 Infection
  • Added a new endgame boss, The Shade Lord
    • This is a really challenging two phase boss with 80000 HP and one hit kill attacks, it will take A lot of players to bring him down

3.4 -> 3.5:

  • Upgraded the rank storage container to be in a single container rather than 3.
    • The system will auto-convert old files to the new format
  • Addressed a bug in the Daily Challenge System that would cause challenges to continue beyond expiration
  • Balanced some weapons
  • Addressed an exploitable method for implementing unfriendly code by means of the saving system
    • Thanks to Thyth for pointing this out.

3.3 -> 3.4:

  • Daily Challenge System Implemented
  • Reworked the entire rank system
    • Handled by a quicker and more efficient file system
    • PGD Connect updated to support new version
  • Implemented Phantom Games Interaction System
    • Daily EXP Caps
    • Rank / Officer Level Caps
    • Other Services (News Panel, ect)

3.2 -> 3.3 (or 3.2 Revised):

  • Updated all PGD Services to point to the new domain.

3.1 -> 3.2:

  • Undocmented

3.0 -> 3.1:

  • Added the Sandstorm MRLS Tank
  • A Few undocmented fixes addressed

2.9 -> 3.0:

  • Modified the PGD Connect Algorith to be a little less required, less conflicts should occur.
  • Re added the TWM1 Nalcidic Armor
    • Enjoy!
  • Horde 2 is now Horde 3
    • Added Scoring
    • Added The Wave Highlight System
    • Made it less challenging to get to wave 50.
  • Added The Martyrdom Perk
  • Fixed a bug that allowed naughty admins to get killstreaks with /giveGun
  • Drastically increased the Centaur Artillery Strike Damage

2.8 -> 2.9:

  • Fixed a console spam issue with "Commander Stormrider"
  • Removed 2 un-used medals
  • Added the From The Top challenge category for missions
  • Added a few more missions for players to run
  • Fixed sniper rifles showing in the inventory list when they are disabled
  • Added 1 shot reload style weapons
    • Added the Model 1887 Shotgun (Requires Instructive Colonel)
    • See the new shotgun (Model 1887) or the SA2400 for examples
  • Ion Progression removed in Sabotage, Domination, and Wartower game modes
  • Redid the weapon reload bar
    • It is now math based :P
    • Weapons with longer than 1 second delays are no longer cut off
    • The reload bar halts if you use an invo while reloading.
  • Weapon Balance Changes (A Large Amount)
    • Reduced the damage of the Plasma Torpedo Cannon to 1.5 from 2.2
    • Reduced the Range of the Flamethrower
    • Reduced the Reload Time of the M1700 Shotgun to 2 seconds from 3 seconds
    • Reduced the Reload Time of the SCD343 Shotgun to 4 seconds from 5 seconds
    • Increased the Reload Time of the WP400 Shotgun to 4 seconds from 3 seconds
    • Reduced the range of the Grapple hook to 50% of what it was
    • Removed the Centaur Dual Pistols Weapon
      • Made it an upgrade of the Colt Pistol (Excessive Duality)
    • Increased the damage of the R700 Sniper To 0.62 From 0.49
    • Increased the Damage of the MP26 SMG to 0.17 from 0.1
    • Increased the Damage of the Pg700 SMG to 0.09 from 0.07
    • Increased the Damage of the P90 SMG to 0.08 from 0.07
    • Increased the Damage of the Mini-Chaingun to 0.06 from 0.035, and the Fusion Mini-Chaingun to 0.07 from 0.05
    • Reduced the Reload Time of the MRXX ZC4 MG to 9 seconds from 12 seconds
    • Increased the Damage of the M1A4 to 0.09 from 0.07
    • Increased the Damage of the ALSWP Sniper to 0.5 from 0.3
  • PGD Updates
    • Modified the hash of the PGD Authenticator.
    • Modified some of the PGD Errors.
  • Horde 2 - You now gain XP for completing a wave, the amount is handled by a special formula

2.7 -> 2.8:

  • Player Phrases, use /myPhrase to set it
    • Working on a parse script to allow them to be set in satellite servers
    • For now, they will only 'Stay' if set in a core server
  • Patched a few issues with the universal ranks
  • Added a few new commands
  • Completed the "cool new feature" started in 2.6, Missions!
    • Missions are player-ordered, short-duration scenarios with objectives that must be completed over a time period
    • Completion awards XP, completing before the time limit awards a time bonus!
    • Added the "Surrounded" Mission to start us off
  • Modified a few zombie spawn functions to support missions
  • Modified the server assistant (chat bot)
    • Allows hosts to change it's name :P
    • Added a plothera of things to do with it
      • Curse Filter
      • "Get Weather by Zip Code", "Define Word (In development)", "Get Time"
      • Performs Administrative Functions
      • And much more!

2.6 -> 2.7:

  • Ported in a plothera of TWM1 Commands
  • Fixed the new chat command system that allowed hosts to disable certain commands
    • Logic errors caused the system to ignore the PGD Commands.
  • Brought back the TWM Infection Game Mode
  • Added Armor Flags (Unlocked at Officer Level 5)
    • These are just like the phantom armor flags of TWM1
    • Only they apply to all armors.
  • PGD Updates (The brunt of 2.7)
    • Fixed additional HTML Errors
    • Provided By Signal360, the new and enhanced PGD Rank System
      • Sha1 security for rank uploads
      • Better processing of the rank data
      • Core/Satellite determined by a new Username/Password system provided by the servers.
      • Lifted all PGD Bans [For now]
  • Started the framework of a new mission start menu (for Ordering Missions)
  • Rank Tags (For Roleplay), hosts can use the /RankTags command to toggle rank tags
  • Renamed the Rank "General Of The Army"[57] to "Commanding General".
  • Patched an issue with new players Rank Files that would cause them to error out
    • Players with this issue in their file can join a 2.7 server, and rank up once to fix it.

2.5 -> 2.6:

  • Added the MRXX ZC4 Machine Gun
  • Prep-Work on a new system in the mod, coming soon!
  • Added an instant notification system for attempted hacks
  • Modified the anti-tamper system to be a little more sensative (this will not affect your gameplay)
  • Re-Patched the rapid team crash
  • Patched Players being able to change to team 0
  • Modified the system to double check possible EXP super gain hack
  • Added Banning from PGD Ranks
  • Fixed a Glitch in the rank downloader with HTML Tags.
  • Modified functioning with voting.
  • Added the Mass EMP Killstreak (20 Kills)
  • Added In-complete Upgrades on certain weapons
    • Please Note, that some do still remain
  • Completed the "Team Gain" Perk
  • Reformatted the Inventory list to go by Weapon Type/Rank
  • Added a Center Print MOTD Function, check serverControl.cs
  • Fixed the 'Endless' Bottom print bug for camera killstreaks
  • Airstrikes are now directional based on the direction of the camera
  • Air rapier zombies can now be targeted by missile weapons
  • Added restrictions to the /VoteBoss Command
    • 1 Boss Vote per hour (even if it fails)
    • Hosts may disable the usage of the command
  • BOSS: Lordranius Trevor's Official EXP Reward Cut in Half to 25000.
  • Devs/Hosts can now disable chat commands
  • Fixed some of the Spelling errors in the death messages.
  • Top Ranks are now only downloaded from PGD
  • Hosts can disable boss vote / change map votes

2.4 -> 2.5:

  • Gravity Weapons Removed (Too many problems)
  • Patched a few UE Causing aspects with Lord Vardison
  • Added The Shadow Armor
  • Added The M93 Pistol
  • Added The ALSWP Sniper Rifle
  • Added The Crimson Hawk Pistol
  • Added The Stinger Missile Launcher
  • Added The Proton(Plasma) Torpedo Cannon
  • Added The P90 SMG
  • Added The Satellite Strike Killstreak (8 Kills)
  • Fixed the Harbinger HQ Map (It's Playable Now)
  • Added More Non-Weapon Challenges
    • Officer Challenge Category Completed
    • Sabotage Challenge Category Completed
    • Domination Challenge Category Completed
    • Horde 2 Challenge Category Completed
  • AC130 and Harbingers Wrath Streaks can now detect incoming missiles, they will fire off flares when missiles are detected.
  • Added 4 More Officer Levels, bringing the total to 9.
    • [phantomdev.net] Removed the Second Officer Image, replaced 9 with the PGD Logo
  • New Perks:
    • Bomb Shadower (Tier 3): In Sabotage, the WP that shows you holding the bomb will not show when this perk is active (Requires the 3 For 3 Sabotage Challenge)
    • Double Down (Tier 1): Gain double EXP for every non boss kill (Requires Officer Level 1)
    • Radar Phantom (Tier 2): Active Ability, Jams Sensors (Requires Commander Rank)
    • Second Chance (Tier 3): In Horde, you can spend one team revive to respawn (Requires the Army Of 50 Stopped Challenge)
  • Modified The Following Vehicles:
    • Modified the AC130 and Harbinger Gunships to both have gunner seats, the pilot switches the turret weapons when there is no gunner.
    • Combat Helicopter: Added a gunner seat, the gunner controls the turret, otherwise the turret is auto fire.
    • Gunship Helicopter: See above, pilot can fire a missile pod with the mine key
    • Apache Helicopter: See above, pilot can fire a flare pod with the mine key
  • Modified The Following Weapons:
    • Desert Eagle Pistol: Added a Spread
    • RP-342 Machine Gun: Damage increased to 0.035 from 0.02

2.35 -> 2.4:

  • Added additional security measures to the universal system
  • The All important reason you downloaded this version:
  • FIXED THE RANK FILE GLITCH, HORRAH!
  • Added the Fission Bomb Killstreak (only a few will find this.... :P)
  • Additional system patches
  • Patched the universal rank system to output all error codes, should the rank upload fail.
  • Reduced the power on the RSA Laser Rifle: From 1.4 -> 0.6
  • Banned Gravity Weapons and Ion Weapons From The War Tower Game Mode

2.3 -> 2.35:

  • Patched serious security loopholes:
    • Univeral Saved Files will now be scanned on load for corruption
    • Key Download and scanning is now handled by PGD and not the Server
    • Officer will check for your rank upon attempting to do so.
    • Universal Ranks are now forced to provide the key when uploading
      • Added /SaveRank and /LoadRank in case the server fails to do so, or you want to
  • Weapons can now have a required officer level
  • Added 2 new weapons
    • Both require a officer level to test the new system updates.
  • Started the harbinger soldier AI.

2.2 -> 2.3:

  • modified the auto-patcher
  • Added Officer Ranks
    • Reach Master Commander, then hit the reset button
  • Added the AC-130
    • AC-130 Gunner Streak
  • Signal360 Added the following:
    • /passVote
    • /VoteBoss
    • System Ammendments
  • Brought back 2 Classic TWM Bosses
    • Stormrider
    • The Ghost Of Fire
  • Fixed a glitch with weapon challenges.
  • Delayed camera based superweapons to prevent the "Lock" Glitch (this can still occur though)
  • And some various other unnoted changes

2.1 - 2.2:

  • Super Release!
  • Added the auto-patcher

2.0 -> 2.1:

  • New Guns!
    • Javelin
    • M4A1
    • SCD343
  • Universal Rank System Implementation
  • More Non-Weapon Challenge Categories
    • Boss Challenges
    • Blacklist Challenges
  • Additional Fixes

1.9 -> 2.0:

  • Christmas Mall 2009 Map
    • Decent Sized Map, Good for close and long range battles
    • Sabotage, Domination
  • Domination Enhancement:
    • Mappers can now name areas:
    • $Domination::Flag[Num(1, 2, or 3), "Map File Name without .mis"] = "Name"; (Thanks To DoL For This)
  • 3 More Killstreaks:
    • Plasma Harrier Airstrike: 7 Kills: Airstrike with a remaining plasma harrier
    • Gunship Helicopter: 9 Kills: Call in a heavily armed helicopter
    • Z-Bomb: 100 Zombie Kills: Wipe out all zombies in a flashing blast
  • Killstreak Upgrades:
    • Added Host Streak Settings:
      • 1: Current Method: 3 Streaks/Player
      • 2: Old Method: All Streaks Earneds if Unlocked
      • 3: New Method: X Streaks/Player, X Set by host.
      • 4: No Streaks: Simple enough...
    • Chopper Gunner: Renamed to Apache Gunner
      • Apache Helicopter has a more powerful chaingun than the Combat Helicopter, slower RoF, but larger splash damage
    • Apache Gunner and Harbingers wrath now count to your kills.
  • Opened the Non-Weapon Challenges Up
    • Special Event Challenges: Challenges to do on "Special" Days.
    • Killstreak Challenges: Challenges completed for using killstreak rewards
  • RPG-7 Enhanced
    • Now Randomly Moves While Fired
    • Requires Rank 50.
  • Slingshot Zombie Added (Finally), Pilots Beware
  • Explosive Weapons Now Can Count To Weapon Kills
  • Helljump Updates
    • The Transport is now invincible (bug fix)
    • Players who jump too early out will be placed back in the transport

1.8 -> 1.9:

  • Removed the old Killstreak methods.
  • Implemented a brand new killstreak system
    • 3 Streaks Per Player
    • Unlocked via rank/medal
    • 4 New Killstreaks
      • Stealth Bomber: 8 Kills: Carpet bomb an area without notice.... until it's too late
      • Apache Gunner: 10 Kills: Control a combat Helicoper's turret for 1 minute
      • Centaur Bombardment: 15 Kills: Call in a massive proton collider bombardment.
      • Arrov IV Nuke Strike: 25 Kills: Boom... you should know what this is.
  • Modified some weapons that were implemented in 1.8
  • /setRot Added
  • Full Scale and Nudge added to the MIST
  • /SetNudge added
  • Added the Hardline Perk
    • Killstreaks require one less kill

1.7 -> 1.8:

  • Added the plasmasaber melee weapon.
  • Added the UAMS Guided Missile Strike Kill Streak (6 Kills)
  • Added the Harbinger's Wrath Kill Streak (10 Kills)
    • Hosts, to create a gunship that endlessly circles the map (Gunship support), type StartHarbingersWrath(your CID, 1, 1);
  • Helljump: Players can no longer kill the transports.
  • Fixed the helicopters on crack glitch.
    • If you don't know what this is... lol, start up helljump and call in a heli.
    • Hosts, if you have good eyes with script files, you can find the function to make you a chopper gunner (like harbinger's wrath, but with a helicopter)
  • DarknessOfLight provided me with the SA2400 Shotgun (Rank 33).
  • Added the Wartower game mode (FFA Tower Wars)
    • Tower 2009 Limited Edition Map
    • Century Maze Map
  • Fixed the sabotage bomb explosion (it properly explodes now)
  • Fixed the S3S Rifle Glitch (You could shoot yourself :p)
  • Shotgun weapons (Excluding the LD06 Savager) now properly make their fire sound
  • Added the Silencer Attachment to all guns that have them.
  • Ported in TWM's Centaur Dual Pistols.
  • Ported in TWM's Desert Eagle Pistol.
  • Shotguns now display in the weapons challenge list, but do not have upgrades.
  • Fixed a glitch with the RP-432 Machine gun, the sound is now correct, fixed a similar issue on the MG42.
  • Signal360 has provided me with a new way of loading/saving universally, I will check it and possibly use it in 1.9.
  • Kill triggers can now kill invincible players.
  • Added a new trigger, Invincibility Disabler (used in the wartower game mode), to disable your invincibility when you leave the spawn area.
  • Kill streaks can now be tracked via the player info page.
  • some other things.

1.6 -> 1.7:

  • PGD Connect Implemented
    • Universal Saving/Loading Added
  • Fixes, Fixes, Fixes
  • Start of Universal Ranks
  • MP-26 CMDO Weapon Added For Helljump
  • S3-S Rifle For Helljump

1.5 -> 1.6:

  • 9 New Medals (Some are not obtainable yet)
  • Hell-Class Selection (With Medal)
  • Centaur Artillery Vehicle
  • Gravity Axe Weapon
  • PRTCLR-995 Weapon
  • Weapon Challenge System Upgrade
  • KillTrac System Updates
  • BOSS: Lordranius Trevor Added
  • Fix: Fixed Major Insignia Name, it would display General Vegenor instead of Major Insignia.
  • Lobby Options such as kick and ban can now be perfomed on players that are loading
  • Admin options now display the name of the admin instead of "The Admin" (Like in TWM 1)
  • Some new chat commands

1.4 -> 1.5:

  • Hell-Jump Game
  • Additional Zombie Namers
  • Fixed the Host Setup Glitch
  • Fixes, Fixes Fixes
  • Online Services now point to PGD.com (www.phantomgamesdevelopment.com)

1.3 rev -> 1.4:

  • A various amount of fixes
  • Volatile Ravenger Zombies
  • Door Fixes
  • Grapple Hook Added
  • more?

1.3 -> 1.3 Revised:

  • Fixed News Panel
  • Modified the Score Menu Loadup
  • Doors should now save and load properly, no matter the texture (needs testing)
  • Fixed an Issue with object moving where inv. stations would not work
  • Modified a few other things

1.2 -> 1.3:

  • Weapons Challenge System Fixed
  • Added a Plothera Of Upgrades
  • added a gun or two
  • harbinger HQ Tower Map Added
  • a few bugs fixed
  • bosses Renamed

1.1 -> 1.2 (F.P.R):

  • FPR: First Public Release
  • More Guns
  • 4 new zombie types
  • Horde 2 Game
  • Improved Many Functioning

1.0 -> 1.1:

  • Final 3 Bosses Added
  • Added The Domination Game
  • Added 3 New Maps (2 By DoL)
  • Even more guns added
  • Weapon Challenges System
  • CSS Improved to 3.1
  • Cleaned a few files of un-used functions
  • added server logging

Alpha .02 -> 1.0:

  • Cleaned over 120 Un-Used Datablocks from the mod
  • Moar Guns :)
  • More Bosses Added (4 now)
  • Added the Perks System
  • Added The Sabotage Game
  • Fixed many glitches / bugs

Alpha .01 -> Alpha .02:

  • Added many chat commands
  • Added 10+ Weapons
  • Improved the inventory Menu
  • Modified the armors
  • Added C4 Mines
  • Added 2 Bosses
  • Various Other Improvements

Cons .70a -> Alpha .01:

  • Added CCM's Zombies
  • Added CCM's F39 Fighter
  • Implemented P-Con 1.7 Functions
  • Implemented Clip System
  • Implemented Rank System
  • Improved / Added New Systems