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19 KiB
19 KiB
Total Warfare Mod 2
Legacy (3.8 and below) Changelog
3.7 -> 3.8:
- Addressed a problem in the TCPQueryList that would cause some transfers to deadlock and never complete
- Did some prep work for some special zombie related missions.
- Did some serious balancing work on Mr. Trolololol Shade Lord
- Fixed some UE Problems related to Lord Vardison, General Vegenor, and Lord Insignia
- Gave Vardison (and his DA counterpart) a brand new evil hyper laser attack
- Gave The Final Vardison Form a missile spam attack
- Balanced out pretty much all of the weapons to a point that now seems reasonable
- Added extremely challenging Bronze, Silver, Gold, and Titan commendation challenges to every weapon that grant loads of EXP.
- These will be for your players who are loyal to certain guns. :)
- Upgraded the Horde Spawning System to cause some less UE problems and added error checks to pretty much prevent Horde from causing UEs anymore.
- Added a few new Hellclasses to Helljump
- Removed the old Hellclasses that used the gravity weapons removed in V2.5
- Pretty much wrapped everything else up, official mod support at this point is dropped...
3.6 -> 3.7:
- Added a Phase One Vardison Boss - Dark Archmage Vardison
- We've hit the function limit, so I revitalized the chat command system and recovered ~500 functions
- Removed the AI Followers, they were being "abused" in PvP modes
- Updated a lot of old code from the mod
- Addressed the bug in the PGD Connect system that would only allow one player to use the system at a time
- At the request of players, I have added a damage to boss system that will give your boss xp award based
on the amount of damage done to a boss
- SCG Kills count as 0 exp to the admin using it
- Upgraded the Zombie AI a little bit to use less functions and overall be more balanced
- Zombie Lords now drop the Acid Cannon
- Added three new missions to the mission system, these are much harder than their previous counterparts
- Added mission completion medals to the game
- Updated the online rank transmit system - IE: Top 15 list.
- Lots of undocumented changes
3.5 -> 3.6:
- Completed the remaining perks in the mod
- Added the Napalm Airstrike killstreak
- Fixed a few bugs in some of the old killstreaks
- Fixed a part of the camera-lock problem in the turret streaks, unfortunately the way tribes 2 is coded, I don't think the entire bug will ever be fixable.
- Added weekly and monthy challenges to the challenge system
- Added some new Hellclass options to Helljump
- Added some new zombie options to TWM2 Infection
- Added a new endgame boss, The Shade Lord
- This is a really challenging two phase boss with 80000 HP and one hit kill attacks, it will take A lot of players to bring him down
3.4 -> 3.5:
- Upgraded the rank storage container to be in a single container rather than 3.
- The system will auto-convert old files to the new format
- Addressed a bug in the Daily Challenge System that would cause challenges to continue beyond expiration
- Balanced some weapons
- Addressed an exploitable method for implementing unfriendly code by means of the saving system
- Thanks to Thyth for pointing this out.
3.3 -> 3.4:
- Daily Challenge System Implemented
- Reworked the entire rank system
- Handled by a quicker and more efficient file system
- PGD Connect updated to support new version
- Implemented Phantom Games Interaction System
- Daily EXP Caps
- Rank / Officer Level Caps
- Other Services (News Panel, ect)
3.2 -> 3.3 (or 3.2 Revised):
- Updated all PGD Services to point to the new domain.
3.1 -> 3.2:
- Undocmented
3.0 -> 3.1:
- Added the Sandstorm MRLS Tank
- A Few undocmented fixes addressed
2.9 -> 3.0:
- Modified the PGD Connect Algorith to be a little less required, less conflicts should occur.
- Re added the TWM1 Nalcidic Armor
- Enjoy!
- Horde 2 is now Horde 3
- Added Scoring
- Added The Wave Highlight System
- Made it less challenging to get to wave 50.
- Added The Martyrdom Perk
- Fixed a bug that allowed naughty admins to get killstreaks with /giveGun
- Drastically increased the Centaur Artillery Strike Damage
2.8 -> 2.9:
- Fixed a console spam issue with "Commander Stormrider"
- Removed 2 un-used medals
- Added the From The Top challenge category for missions
- Added a few more missions for players to run
- Fixed sniper rifles showing in the inventory list when they are disabled
- Added 1 shot reload style weapons
- Added the Model 1887 Shotgun (Requires Instructive Colonel)
- See the new shotgun (Model 1887) or the SA2400 for examples
- Ion Progression removed in Sabotage, Domination, and Wartower game modes
- Redid the weapon reload bar
- It is now math based :P
- Weapons with longer than 1 second delays are no longer cut off
- The reload bar halts if you use an invo while reloading.
- Weapon Balance Changes (A Large Amount)
- Reduced the damage of the Plasma Torpedo Cannon to 1.5 from 2.2
- Reduced the Range of the Flamethrower
- Reduced the Reload Time of the M1700 Shotgun to 2 seconds from 3 seconds
- Reduced the Reload Time of the SCD343 Shotgun to 4 seconds from 5 seconds
- Increased the Reload Time of the WP400 Shotgun to 4 seconds from 3 seconds
- Reduced the range of the Grapple hook to 50% of what it was
- Removed the Centaur Dual Pistols Weapon
- Made it an upgrade of the Colt Pistol (Excessive Duality)
- Increased the damage of the R700 Sniper To 0.62 From 0.49
- Increased the Damage of the MP26 SMG to 0.17 from 0.1
- Increased the Damage of the Pg700 SMG to 0.09 from 0.07
- Increased the Damage of the P90 SMG to 0.08 from 0.07
- Increased the Damage of the Mini-Chaingun to 0.06 from 0.035, and the Fusion Mini-Chaingun to 0.07 from 0.05
- Reduced the Reload Time of the MRXX ZC4 MG to 9 seconds from 12 seconds
- Increased the Damage of the M1A4 to 0.09 from 0.07
- Increased the Damage of the ALSWP Sniper to 0.5 from 0.3
- PGD Updates
- Modified the hash of the PGD Authenticator.
- Modified some of the PGD Errors.
- Horde 2 - You now gain XP for completing a wave, the amount is handled by a special formula
2.7 -> 2.8:
- Player Phrases, use /myPhrase to set it
- Working on a parse script to allow them to be set in satellite servers
- For now, they will only 'Stay' if set in a core server
- Patched a few issues with the universal ranks
- Added a few new commands
- Completed the "cool new feature" started in 2.6, Missions!
- Missions are player-ordered, short-duration scenarios with objectives that must be completed over a time period
- Completion awards XP, completing before the time limit awards a time bonus!
- Added the "Surrounded" Mission to start us off
- Modified a few zombie spawn functions to support missions
- Modified the server assistant (chat bot)
- Allows hosts to change it's name :P
- Added a plothera of things to do with it
- Curse Filter
- "Get Weather by Zip Code", "Define Word (In development)", "Get Time"
- Performs Administrative Functions
- And much more!
2.6 -> 2.7:
- Ported in a plothera of TWM1 Commands
- Fixed the new chat command system that allowed hosts to disable certain commands
- Logic errors caused the system to ignore the PGD Commands.
- Brought back the TWM Infection Game Mode
- Added Armor Flags (Unlocked at Officer Level 5)
- These are just like the phantom armor flags of TWM1
- Only they apply to all armors.
- PGD Updates (The brunt of 2.7)
- Fixed additional HTML Errors
- Provided By Signal360, the new and enhanced PGD Rank System
- Sha1 security for rank uploads
- Better processing of the rank data
- Core/Satellite determined by a new Username/Password system provided by the servers.
- Lifted all PGD Bans [For now]
- Started the framework of a new mission start menu (for Ordering Missions)
- Rank Tags (For Roleplay), hosts can use the /RankTags command to toggle rank tags
- Renamed the Rank "General Of The Army"[57] to "Commanding General".
- Patched an issue with new players Rank Files that would cause them to error out
- Players with this issue in their file can join a 2.7 server, and rank up once to fix it.
2.5 -> 2.6:
- Added the MRXX ZC4 Machine Gun
- Prep-Work on a new system in the mod, coming soon!
- Added an instant notification system for attempted hacks
- Modified the anti-tamper system to be a little more sensative (this will not affect your gameplay)
- Re-Patched the rapid team crash
- Patched Players being able to change to team 0
- Modified the system to double check possible EXP super gain hack
- Added Banning from PGD Ranks
- Fixed a Glitch in the rank downloader with HTML Tags.
- Modified functioning with voting.
- Added the Mass EMP Killstreak (20 Kills)
- Added In-complete Upgrades on certain weapons
- Please Note, that some do still remain
- Completed the "Team Gain" Perk
- Reformatted the Inventory list to go by Weapon Type/Rank
- Added a Center Print MOTD Function, check serverControl.cs
- Fixed the 'Endless' Bottom print bug for camera killstreaks
- Airstrikes are now directional based on the direction of the camera
- Air rapier zombies can now be targeted by missile weapons
- Added restrictions to the /VoteBoss Command
- 1 Boss Vote per hour (even if it fails)
- Hosts may disable the usage of the command
- BOSS: Lordranius Trevor's Official EXP Reward Cut in Half to 25000.
- Devs/Hosts can now disable chat commands
- Fixed some of the Spelling errors in the death messages.
- Top Ranks are now only downloaded from PGD
- Hosts can disable boss vote / change map votes
2.4 -> 2.5:
- Gravity Weapons Removed (Too many problems)
- Patched a few UE Causing aspects with Lord Vardison
- Added The Shadow Armor
- Added The M93 Pistol
- Added The ALSWP Sniper Rifle
- Added The Crimson Hawk Pistol
- Added The Stinger Missile Launcher
- Added The Proton(Plasma) Torpedo Cannon
- Added The P90 SMG
- Added The Satellite Strike Killstreak (8 Kills)
- Fixed the Harbinger HQ Map (It's Playable Now)
- Added More Non-Weapon Challenges
- Officer Challenge Category Completed
- Sabotage Challenge Category Completed
- Domination Challenge Category Completed
- Horde 2 Challenge Category Completed
- AC130 and Harbingers Wrath Streaks can now detect incoming missiles, they will fire off flares when missiles are detected.
- Added 4 More Officer Levels, bringing the total to 9.
- [phantomdev.net] Removed the Second Officer Image, replaced 9 with the PGD Logo
- New Perks:
- Bomb Shadower (Tier 3): In Sabotage, the WP that shows you holding the bomb will not show when this perk is active (Requires the 3 For 3 Sabotage Challenge)
- Double Down (Tier 1): Gain double EXP for every non boss kill (Requires Officer Level 1)
- Radar Phantom (Tier 2): Active Ability, Jams Sensors (Requires Commander Rank)
- Second Chance (Tier 3): In Horde, you can spend one team revive to respawn (Requires the Army Of 50 Stopped Challenge)
- Modified The Following Vehicles:
- Modified the AC130 and Harbinger Gunships to both have gunner seats, the pilot switches the turret weapons when there is no gunner.
- Combat Helicopter: Added a gunner seat, the gunner controls the turret, otherwise the turret is auto fire.
- Gunship Helicopter: See above, pilot can fire a missile pod with the mine key
- Apache Helicopter: See above, pilot can fire a flare pod with the mine key
- Modified The Following Weapons:
- Desert Eagle Pistol: Added a Spread
- RP-342 Machine Gun: Damage increased to 0.035 from 0.02
2.35 -> 2.4:
- Added additional security measures to the universal system
- The All important reason you downloaded this version:
- FIXED THE RANK FILE GLITCH, HORRAH!
- Added the Fission Bomb Killstreak (only a few will find this.... :P)
- Additional system patches
- Patched the universal rank system to output all error codes, should the rank upload fail.
- Reduced the power on the RSA Laser Rifle: From 1.4 -> 0.6
- Banned Gravity Weapons and Ion Weapons From The War Tower Game Mode
2.3 -> 2.35:
- Patched serious security loopholes:
- Univeral Saved Files will now be scanned on load for corruption
- Key Download and scanning is now handled by PGD and not the Server
- Officer will check for your rank upon attempting to do so.
- Universal Ranks are now forced to provide the key when uploading
- Added /SaveRank and /LoadRank in case the server fails to do so, or you want to
- Weapons can now have a required officer level
- Added 2 new weapons
- Both require a officer level to test the new system updates.
- Started the harbinger soldier AI.
2.2 -> 2.3:
- modified the auto-patcher
- Added Officer Ranks
- Reach Master Commander, then hit the reset button
- Added the AC-130
- AC-130 Gunner Streak
- Signal360 Added the following:
- /passVote
- /VoteBoss
- System Ammendments
- Brought back 2 Classic TWM Bosses
- Stormrider
- The Ghost Of Fire
- Fixed a glitch with weapon challenges.
- Delayed camera based superweapons to prevent the "Lock" Glitch (this can still occur though)
- And some various other unnoted changes
2.1 - 2.2:
- Super Release!
- Added the auto-patcher
2.0 -> 2.1:
- New Guns!
- Javelin
- M4A1
- SCD343
- Universal Rank System Implementation
- More Non-Weapon Challenge Categories
- Boss Challenges
- Blacklist Challenges
- Additional Fixes
1.9 -> 2.0:
- Christmas Mall 2009 Map
- Decent Sized Map, Good for close and long range battles
- Sabotage, Domination
- Domination Enhancement:
- Mappers can now name areas:
- $Domination::Flag[Num(1, 2, or 3), "Map File Name without .mis"] = "Name"; (Thanks To DoL For This)
- 3 More Killstreaks:
- Plasma Harrier Airstrike: 7 Kills: Airstrike with a remaining plasma harrier
- Gunship Helicopter: 9 Kills: Call in a heavily armed helicopter
- Z-Bomb: 100 Zombie Kills: Wipe out all zombies in a flashing blast
- Killstreak Upgrades:
- Added Host Streak Settings:
- 1: Current Method: 3 Streaks/Player
- 2: Old Method: All Streaks Earneds if Unlocked
- 3: New Method: X Streaks/Player, X Set by host.
- 4: No Streaks: Simple enough...
- Chopper Gunner: Renamed to Apache Gunner
- Apache Helicopter has a more powerful chaingun than the Combat Helicopter, slower RoF, but larger splash damage
- Apache Gunner and Harbingers wrath now count to your kills.
- Added Host Streak Settings:
- Opened the Non-Weapon Challenges Up
- Special Event Challenges: Challenges to do on "Special" Days.
- Killstreak Challenges: Challenges completed for using killstreak rewards
- RPG-7 Enhanced
- Now Randomly Moves While Fired
- Requires Rank 50.
- Slingshot Zombie Added (Finally), Pilots Beware
- Explosive Weapons Now Can Count To Weapon Kills
- Helljump Updates
- The Transport is now invincible (bug fix)
- Players who jump too early out will be placed back in the transport
1.8 -> 1.9:
- Removed the old Killstreak methods.
- Implemented a brand new killstreak system
- 3 Streaks Per Player
- Unlocked via rank/medal
- 4 New Killstreaks
- Stealth Bomber: 8 Kills: Carpet bomb an area without notice.... until it's too late
- Apache Gunner: 10 Kills: Control a combat Helicoper's turret for 1 minute
- Centaur Bombardment: 15 Kills: Call in a massive proton collider bombardment.
- Arrov IV Nuke Strike: 25 Kills: Boom... you should know what this is.
- Modified some weapons that were implemented in 1.8
- /setRot Added
- Full Scale and Nudge added to the MIST
- /SetNudge added
- Added the Hardline Perk
- Killstreaks require one less kill
1.7 -> 1.8:
- Added the plasmasaber melee weapon.
- Added the UAMS Guided Missile Strike Kill Streak (6 Kills)
- Added the Harbinger's Wrath Kill Streak (10 Kills)
- Hosts, to create a gunship that endlessly circles the map (Gunship support), type StartHarbingersWrath(your CID, 1, 1);
- Helljump: Players can no longer kill the transports.
- Fixed the helicopters on crack glitch.
- If you don't know what this is... lol, start up helljump and call in a heli.
- Hosts, if you have good eyes with script files, you can find the function to make you a chopper gunner (like harbinger's wrath, but with a helicopter)
- DarknessOfLight provided me with the SA2400 Shotgun (Rank 33).
- Added the Wartower game mode (FFA Tower Wars)
- Tower 2009 Limited Edition Map
- Century Maze Map
- Fixed the sabotage bomb explosion (it properly explodes now)
- Fixed the S3S Rifle Glitch (You could shoot yourself :p)
- Shotgun weapons (Excluding the LD06 Savager) now properly make their fire sound
- Added the Silencer Attachment to all guns that have them.
- Ported in TWM's Centaur Dual Pistols.
- Ported in TWM's Desert Eagle Pistol.
- Shotguns now display in the weapons challenge list, but do not have upgrades.
- Fixed a glitch with the RP-432 Machine gun, the sound is now correct, fixed a similar issue on the MG42.
- Signal360 has provided me with a new way of loading/saving universally, I will check it and possibly use it in 1.9.
- Kill triggers can now kill invincible players.
- Added a new trigger, Invincibility Disabler (used in the wartower game mode), to disable your invincibility when you leave the spawn area.
- Kill streaks can now be tracked via the player info page.
- some other things.
1.6 -> 1.7:
- PGD Connect Implemented
- Universal Saving/Loading Added
- Fixes, Fixes, Fixes
- Start of Universal Ranks
- MP-26 CMDO Weapon Added For Helljump
- S3-S Rifle For Helljump
1.5 -> 1.6:
- 9 New Medals (Some are not obtainable yet)
- Hell-Class Selection (With Medal)
- Centaur Artillery Vehicle
- Gravity Axe Weapon
- PRTCLR-995 Weapon
- Weapon Challenge System Upgrade
- KillTrac System Updates
- BOSS: Lordranius Trevor Added
- Fix: Fixed Major Insignia Name, it would display General Vegenor instead of Major Insignia.
- Lobby Options such as kick and ban can now be perfomed on players that are loading
- Admin options now display the name of the admin instead of "The Admin" (Like in TWM 1)
- Some new chat commands
1.4 -> 1.5:
- Hell-Jump Game
- Additional Zombie Namers
- Fixed the Host Setup Glitch
- Fixes, Fixes Fixes
- Online Services now point to PGD.com (www.phantomgamesdevelopment.com)
1.3 rev -> 1.4:
- A various amount of fixes
- Volatile Ravenger Zombies
- Door Fixes
- Grapple Hook Added
- more?
1.3 -> 1.3 Revised:
- Fixed News Panel
- Modified the Score Menu Loadup
- Doors should now save and load properly, no matter the texture (needs testing)
- Fixed an Issue with object moving where inv. stations would not work
- Modified a few other things
1.2 -> 1.3:
- Weapons Challenge System Fixed
- Added a Plothera Of Upgrades
- added a gun or two
- harbinger HQ Tower Map Added
- a few bugs fixed
- bosses Renamed
1.1 -> 1.2 (F.P.R):
- FPR: First Public Release
- More Guns
- 4 new zombie types
- Horde 2 Game
- Improved Many Functioning
1.0 -> 1.1:
- Final 3 Bosses Added
- Added The Domination Game
- Added 3 New Maps (2 By DoL)
- Even more guns added
- Weapon Challenges System
- CSS Improved to 3.1
- Cleaned a few files of un-used functions
- added server logging
Alpha .02 -> 1.0:
- Cleaned over 120 Un-Used Datablocks from the mod
- Moar Guns :)
- More Bosses Added (4 now)
- Added the Perks System
- Added The Sabotage Game
- Fixed many glitches / bugs
Alpha .01 -> Alpha .02:
- Added many chat commands
- Added 10+ Weapons
- Improved the inventory Menu
- Modified the armors
- Added C4 Mines
- Added 2 Bosses
- Various Other Improvements
Cons .70a -> Alpha .01:
- Added CCM's Zombies
- Added CCM's F39 Fighter
- Implemented P-Con 1.7 Functions
- Implemented Clip System
- Implemented Rank System
- Improved / Added New Systems