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Total Warfare Mod 2
====
Legacy (3.8 and below) Changelog
3.7 -> 3.8:
* Addressed a problem in the TCPQueryList that would cause some transfers to deadlock and never complete
* Did some prep work for some special zombie related missions.
* Did some serious balancing work on Mr. Trolololol Shade Lord
* Fixed some UE Problems related to Lord Vardison, General Vegenor, and Lord Insignia
* Gave Vardison (and his DA counterpart) a brand new evil hyper laser attack
* Gave The Final Vardison Form a missile spam attack
* Balanced out pretty much all of the weapons to a point that now seems reasonable
* Added extremely challenging Bronze, Silver, Gold, and Titan commendation challenges to every weapon that grant loads of EXP.
* These will be for your players who are loyal to certain guns. :)
* Upgraded the Horde Spawning System to cause some less UE problems and added error checks to pretty much prevent Horde from causing UEs anymore.
* Added a few new Hellclasses to Helljump
* Removed the old Hellclasses that used the gravity weapons removed in V2.5
* Pretty much wrapped everything else up, official mod support at this point is dropped...
3.6 -> 3.7:
* Added a Phase One Vardison Boss - Dark Archmage Vardison
* We've hit the function limit, so I revitalized the chat command system and recovered ~500 functions
* Removed the AI Followers, they were being "abused" in PvP modes
* Updated a lot of old code from the mod
* Addressed the bug in the PGD Connect system that would only allow one player to use the system at a
time
* At the request of players, I have added a damage to boss system that will give your boss xp award based
on the amount of damage done to a boss
* SCG Kills count as 0 exp to the admin using it
* Upgraded the Zombie AI a little bit to use less functions and overall be more balanced
* Zombie Lords now drop the Acid Cannon
* Added three new missions to the mission system, these are much harder than their previous counterparts
* Added mission completion medals to the game
* Updated the online rank transmit system - IE: Top 15 list.
* Lots of undocumented changes
3.5 -> 3.6:
* Completed the remaining perks in the mod
* Added the Napalm Airstrike killstreak
* Fixed a few bugs in some of the old killstreaks
* Fixed a part of the camera-lock problem in the turret streaks, unfortunately the way tribes 2 is coded, I don't think the entire bug will ever be fixable.
* Added weekly and monthy challenges to the challenge system
* Added some new Hellclass options to Helljump
* Added some new zombie options to TWM2 Infection
* Added a new endgame boss, The Shade Lord
* This is a really challenging two phase boss with 80000 HP and one hit kill attacks, it will take A lot of players to bring him down
3.4 -> 3.5:
* Upgraded the rank storage container to be in a single container rather than 3.
* The system will auto-convert old files to the new format
* Addressed a bug in the Daily Challenge System that would cause challenges to continue beyond expiration
* Balanced some weapons
* Addressed an exploitable method for implementing unfriendly code by means of the saving system
* Thanks to Thyth for pointing this out.
3.3 -> 3.4:
* Daily Challenge System Implemented
* Reworked the entire rank system
* Handled by a quicker and more efficient file system
* PGD Connect updated to support new version
* Implemented Phantom Games Interaction System
* Daily EXP Caps
* Rank / Officer Level Caps
* Other Services (News Panel, ect)
3.2 -> 3.3 (or 3.2 Revised):
* Updated all PGD Services to point to the new domain.
3.1 -> 3.2:
* Undocmented
3.0 -> 3.1:
* Added the Sandstorm MRLS Tank
* A Few undocmented fixes addressed
2.9 -> 3.0:
* Modified the PGD Connect Algorith to be a little less required, less conflicts should occur.
* Re added the TWM1 Nalcidic Armor
* Enjoy!
* Horde 2 is now Horde 3
* Added Scoring
* Added The Wave Highlight System
* Made it less challenging to get to wave 50.
* Added The Martyrdom Perk
* Fixed a bug that allowed naughty admins to get killstreaks with /giveGun
* Drastically increased the Centaur Artillery Strike Damage
2.8 -> 2.9:
* Fixed a console spam issue with "Commander Stormrider"
* Removed 2 un-used medals
* Added the From The Top challenge category for missions
* Added a few more missions for players to run
* Fixed sniper rifles showing in the inventory list when they are disabled
* Added 1 shot reload style weapons
* Added the Model 1887 Shotgun (Requires Instructive Colonel)
* See the new shotgun (Model 1887) or the SA2400 for examples
* Ion Progression removed in Sabotage, Domination, and Wartower game modes
* Redid the weapon reload bar
* It is now math based :P
* Weapons with longer than 1 second delays are no longer cut off
* The reload bar halts if you use an invo while reloading.
* Weapon Balance Changes (A Large Amount)
* Reduced the damage of the Plasma Torpedo Cannon to 1.5 from 2.2
* Reduced the Range of the Flamethrower
* Reduced the Reload Time of the M1700 Shotgun to 2 seconds from 3 seconds
* Reduced the Reload Time of the SCD343 Shotgun to 4 seconds from 5 seconds
* Increased the Reload Time of the WP400 Shotgun to 4 seconds from 3 seconds
* Reduced the range of the Grapple hook to 50% of what it was
* Removed the Centaur Dual Pistols Weapon
* Made it an upgrade of the Colt Pistol (Excessive Duality)
* Increased the damage of the R700 Sniper To 0.62 From 0.49
* Increased the Damage of the MP26 SMG to 0.17 from 0.1
* Increased the Damage of the Pg700 SMG to 0.09 from 0.07
* Increased the Damage of the P90 SMG to 0.08 from 0.07
* Increased the Damage of the Mini-Chaingun to 0.06 from 0.035, and the Fusion Mini-Chaingun to 0.07 from 0.05
* Reduced the Reload Time of the MRXX ZC4 MG to 9 seconds from 12 seconds
* Increased the Damage of the M1A4 to 0.09 from 0.07
* Increased the Damage of the ALSWP Sniper to 0.5 from 0.3
* PGD Updates
* Modified the hash of the PGD Authenticator.
* Modified some of the PGD Errors.
* Horde 2 - You now gain XP for completing a wave, the amount is handled by a special formula
2.7 -> 2.8:
* Player Phrases, use /myPhrase to set it
* Working on a parse script to allow them to be set in satellite servers
* For now, they will only 'Stay' if set in a core server
* Patched a few issues with the universal ranks
* Added a few new commands
* Completed the "cool new feature" started in 2.6, Missions!
* Missions are player-ordered, short-duration scenarios with objectives that must be completed over a time period
* Completion awards XP, completing before the time limit awards a time bonus!
* Added the "Surrounded" Mission to start us off
* Modified a few zombie spawn functions to support missions
* Modified the server assistant (chat bot)
* Allows hosts to change it's name :P
* Added a plothera of things to do with it
* Curse Filter
* "Get Weather by Zip Code", "Define Word (In development)", "Get Time"
* Performs Administrative Functions
* And much more!
2.6 -> 2.7:
* Ported in a plothera of TWM1 Commands
* Fixed the new chat command system that allowed hosts to disable certain commands
* Logic errors caused the system to ignore the PGD Commands.
* Brought back the TWM Infection Game Mode
* Added Armor Flags (Unlocked at Officer Level 5)
* These are just like the phantom armor flags of TWM1
* Only they apply to all armors.
* PGD Updates (The brunt of 2.7)
* Fixed additional HTML Errors
* Provided By Signal360, the new and enhanced PGD Rank System
* Sha1 security for rank uploads
* Better processing of the rank data
* Core/Satellite determined by a new Username/Password system provided by the servers.
* Lifted all PGD Bans [For now]
* Started the framework of a new mission start menu (for Ordering Missions)
* Rank Tags (For Roleplay), hosts can use the /RankTags command to toggle rank tags
* Renamed the Rank "General Of The Army"[57] to "Commanding General".
* Patched an issue with new players Rank Files that would cause them to error out
* Players with this issue in their file can join a 2.7 server, and rank up once to fix it.
2.5 -> 2.6:
* Added the MRXX ZC4 Machine Gun
* Prep-Work on a new system in the mod, coming soon!
* Added an instant notification system for attempted hacks
* Modified the anti-tamper system to be a little more sensative (this will not affect your gameplay)
* Re-Patched the rapid team crash
* Patched Players being able to change to team 0
* Modified the system to double check possible EXP super gain hack
* Added Banning from PGD Ranks
* Fixed a Glitch in the rank downloader with HTML Tags.
* Modified functioning with voting.
* Added the Mass EMP Killstreak (20 Kills)
* Added In-complete Upgrades on certain weapons
* Please Note, that some do still remain
* Completed the "Team Gain" Perk
* Reformatted the Inventory list to go by Weapon Type/Rank
* Added a Center Print MOTD Function, check serverControl.cs
* Fixed the 'Endless' Bottom print bug for camera killstreaks
* Airstrikes are now directional based on the direction of the camera
* Air rapier zombies can now be targeted by missile weapons
* Added restrictions to the /VoteBoss Command
* 1 Boss Vote per hour (even if it fails)
* Hosts may disable the usage of the command
* BOSS: Lordranius Trevor's Official EXP Reward Cut in Half to 25000.
* Devs/Hosts can now disable chat commands
* Fixed some of the Spelling errors in the death messages.
* Top Ranks are now only downloaded from PGD
* Hosts can disable boss vote / change map votes
2.4 -> 2.5:
* Gravity Weapons Removed (Too many problems)
* Patched a few UE Causing aspects with Lord Vardison
* Added The Shadow Armor
* Added The M93 Pistol
* Added The ALSWP Sniper Rifle
* Added The Crimson Hawk Pistol
* Added The Stinger Missile Launcher
* Added The Proton(Plasma) Torpedo Cannon
* Added The P90 SMG
* Added The Satellite Strike Killstreak (8 Kills)
* Fixed the Harbinger HQ Map (It's Playable Now)
* Added More Non-Weapon Challenges
* Officer Challenge Category Completed
* Sabotage Challenge Category Completed
* Domination Challenge Category Completed
* Horde 2 Challenge Category Completed
* AC130 and Harbingers Wrath Streaks can now detect incoming missiles, they will fire off flares when missiles are detected.
* Added 4 More Officer Levels, bringing the total to 9.
* [phantomdev.net] Removed the Second Officer Image, replaced 9 with the PGD Logo
* New Perks:
* Bomb Shadower (Tier 3): In Sabotage, the WP that shows you holding the bomb will not show when this perk is active (Requires the 3 For 3 Sabotage Challenge)
* Double Down (Tier 1): Gain double EXP for every non boss kill (Requires Officer Level 1)
* Radar Phantom (Tier 2): Active Ability, Jams Sensors (Requires Commander Rank)
* Second Chance (Tier 3): In Horde, you can spend one team revive to respawn (Requires the Army Of 50 Stopped Challenge)
* Modified The Following Vehicles:
* Modified the AC130 and Harbinger Gunships to both have gunner seats, the pilot switches the turret weapons when there is no gunner.
* Combat Helicopter: Added a gunner seat, the gunner controls the turret, otherwise the turret is auto fire.
* Gunship Helicopter: See above, pilot can fire a missile pod with the mine key
* Apache Helicopter: See above, pilot can fire a flare pod with the mine key
* Modified The Following Weapons:
* Desert Eagle Pistol: Added a Spread
* RP-342 Machine Gun: Damage increased to 0.035 from 0.02
2.35 -> 2.4:
* Added additional security measures to the universal system
* The All important reason you downloaded this version:
* FIXED THE RANK FILE GLITCH, HORRAH!
* Added the Fission Bomb Killstreak (only a few will find this.... :P)
* Additional system patches
* Patched the universal rank system to output all error codes, should the rank upload fail.
* Reduced the power on the RSA Laser Rifle: From 1.4 -> 0.6
* Banned Gravity Weapons and Ion Weapons From The War Tower Game Mode
2.3 -> 2.35:
* Patched serious security loopholes:
* Univeral Saved Files will now be scanned on load for corruption
* Key Download and scanning is now handled by PGD and not the Server
* Officer will check for your rank upon attempting to do so.
* Universal Ranks are now forced to provide the key when uploading
* Added /SaveRank and /LoadRank in case the server fails to do so, or you want to
* Weapons can now have a required officer level
* Added 2 new weapons
* Both require a officer level to test the new system updates.
* Started the harbinger soldier AI.
2.2 -> 2.3:
* modified the auto-patcher
* Added Officer Ranks
* Reach Master Commander, then hit the reset button
* Added the AC-130
* AC-130 Gunner Streak
* Signal360 Added the following:
* /passVote
* /VoteBoss
* System Ammendments
* Brought back 2 Classic TWM Bosses
* Stormrider
* The Ghost Of Fire
* Fixed a glitch with weapon challenges.
* Delayed camera based superweapons to prevent the "Lock" Glitch (this can still occur though)
* And some various other unnoted changes
2.1 - 2.2:
* Super Release!
* Added the auto-patcher
2.0 -> 2.1:
* New Guns!
* Javelin
* M4A1
* SCD343
* Universal Rank System Implementation
* More Non-Weapon Challenge Categories
* Boss Challenges
* Blacklist Challenges
* Additional Fixes
1.9 -> 2.0:
* Christmas Mall 2009 Map
* Decent Sized Map, Good for close and long range battles
* Sabotage, Domination
* Domination Enhancement:
* Mappers can now name areas:
* $Domination::Flag[Num(1, 2, or 3), "Map File Name without .mis"] = "Name"; (Thanks To DoL For This)
* 3 More Killstreaks:
* Plasma Harrier Airstrike: 7 Kills: Airstrike with a remaining plasma harrier
* Gunship Helicopter: 9 Kills: Call in a heavily armed helicopter
* Z-Bomb: 100 Zombie Kills: Wipe out all zombies in a flashing blast
* Killstreak Upgrades:
* Added Host Streak Settings:
* 1: Current Method: 3 Streaks/Player
* 2: Old Method: All Streaks Earneds if Unlocked
* 3: New Method: X Streaks/Player, X Set by host.
* 4: No Streaks: Simple enough...
* Chopper Gunner: Renamed to Apache Gunner
* Apache Helicopter has a more powerful chaingun than the Combat Helicopter, slower RoF, but larger splash damage
* Apache Gunner and Harbingers wrath now count to your kills.
* Opened the Non-Weapon Challenges Up
* Special Event Challenges: Challenges to do on "Special" Days.
* Killstreak Challenges: Challenges completed for using killstreak rewards
* RPG-7 Enhanced
* Now Randomly Moves While Fired
* Requires Rank 50.
* Slingshot Zombie Added (Finally), Pilots Beware
* Explosive Weapons Now Can Count To Weapon Kills
* Helljump Updates
* The Transport is now invincible (bug fix)
* Players who jump too early out will be placed back in the transport
1.8 -> 1.9:
* Removed the old Killstreak methods.
* Implemented a brand new killstreak system
* 3 Streaks Per Player
* Unlocked via rank/medal
* 4 New Killstreaks
* Stealth Bomber: 8 Kills: Carpet bomb an area without notice.... until it's too late
* Apache Gunner: 10 Kills: Control a combat Helicoper's turret for 1 minute
* Centaur Bombardment: 15 Kills: Call in a massive proton collider bombardment.
* Arrov IV Nuke Strike: 25 Kills: Boom... you should know what this is.
* Modified some weapons that were implemented in 1.8
* /setRot Added
* Full Scale and Nudge added to the MIST
* /SetNudge added
* Added the Hardline Perk
* Killstreaks require one less kill
1.7 -> 1.8:
* Added the plasmasaber melee weapon.
* Added the UAMS Guided Missile Strike Kill Streak (6 Kills)
* Added the Harbinger's Wrath Kill Streak (10 Kills)
* Hosts, to create a gunship that endlessly circles the map (Gunship support), type StartHarbingersWrath(your CID, 1, 1);
* Helljump: Players can no longer kill the transports.
* Fixed the helicopters on crack glitch.
* If you don't know what this is... lol, start up helljump and call in a heli.
* Hosts, if you have good eyes with script files, you can find the function to make you a chopper gunner (like harbinger's wrath, but with a helicopter)
* DarknessOfLight provided me with the SA2400 Shotgun (Rank 33).
* Added the Wartower game mode (FFA Tower Wars)
* Tower 2009 Limited Edition Map
* Century Maze Map
* Fixed the sabotage bomb explosion (it properly explodes now)
* Fixed the S3S Rifle Glitch (You could shoot yourself :p)
* Shotgun weapons (Excluding the LD06 Savager) now properly make their fire sound
* Added the Silencer Attachment to all guns that have them.
* Ported in TWM's Centaur Dual Pistols.
* Ported in TWM's Desert Eagle Pistol.
* Shotguns now display in the weapons challenge list, but do not have upgrades.
* Fixed a glitch with the RP-432 Machine gun, the sound is now correct, fixed a similar issue on the MG42.
* Signal360 has provided me with a new way of loading/saving universally, I will check it and possibly use it in 1.9.
* Kill triggers can now kill invincible players.
* Added a new trigger, Invincibility Disabler (used in the wartower game mode), to disable your invincibility when you leave the spawn area.
* Kill streaks can now be tracked via the player info page.
* some other things.
1.6 -> 1.7:
* PGD Connect Implemented
* Universal Saving/Loading Added
* Fixes, Fixes, Fixes
* Start of Universal Ranks
* MP-26 CMDO Weapon Added For Helljump
* S3-S Rifle For Helljump
1.5 -> 1.6:
* 9 New Medals (Some are not obtainable yet)
* Hell-Class Selection (With Medal)
* Centaur Artillery Vehicle
* Gravity Axe Weapon
* PRTCLR-995 Weapon
* Weapon Challenge System Upgrade
* KillTrac System Updates
* BOSS: Lordranius Trevor Added
* Fix: Fixed Major Insignia Name, it would display General Vegenor instead of Major Insignia.
* Lobby Options such as kick and ban can now be perfomed on players that are loading
* Admin options now display the name of the admin instead of "The Admin" (Like in TWM 1)
* Some new chat commands
1.4 -> 1.5:
* Hell-Jump Game
* Additional Zombie Namers
* Fixed the Host Setup Glitch
* Fixes, Fixes Fixes
* Online Services now point to PGD.com (www.phantomgamesdevelopment.com)
1.3 rev -> 1.4:
* A various amount of fixes
* Volatile Ravenger Zombies
* Door Fixes
* Grapple Hook Added
* more?
1.3 -> 1.3 Revised:
* Fixed News Panel
* Modified the Score Menu Loadup
* Doors should now save and load properly, no matter the texture (needs testing)
* Fixed an Issue with object moving where inv. stations would not work
* Modified a few other things
1.2 -> 1.3:
* Weapons Challenge System Fixed
* Added a Plothera Of Upgrades
* added a gun or two
* harbinger HQ Tower Map Added
* a few bugs fixed
* bosses Renamed
1.1 -> 1.2 (F.P.R):
* FPR: First Public Release
* More Guns
* 4 new zombie types
* Horde 2 Game
* Improved Many Functioning
1.0 -> 1.1:
* Final 3 Bosses Added
* Added The Domination Game
* Added 3 New Maps (2 By DoL)
* Even more guns added
* Weapon Challenges System
* CSS Improved to 3.1
* Cleaned a few files of un-used functions
* added server logging
Alpha .02 -> 1.0:
* Cleaned over 120 Un-Used Datablocks from the mod
* Moar Guns :)
* More Bosses Added (4 now)
* Added the Perks System
* Added The Sabotage Game
* Fixed many glitches / bugs
Alpha .01 -> Alpha .02:
* Added many chat commands
* Added 10+ Weapons
* Improved the inventory Menu
* Modified the armors
* Added C4 Mines
* Added 2 Bosses
* Various Other Improvements
Cons .70a -> Alpha .01:
* Added CCM's Zombies
* Added CCM's F39 Fighter
* Implemented P-Con 1.7 Functions
* Implemented Clip System
* Implemented Rank System
* Improved / Added New Systems

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@ -61,11 +61,13 @@ this level of authority, please contact Phantom139 on the PGD Forums, or by emai
====
MOD DEVELOPMENT HISTORY:
MOD DEVELOPMENT HISTORY (GIT VERSIONS):
*** NOTE: For the Legacy Changelogs, please see LEGACY CHANGELOG.md ***
3.9 -> 3.91 (In Progress):
* Lib'd the TWM2 MainControl file and PGD Connect Support files to recover some functions
* The F2 Menu now detects PGD Connected accounts and will no longer show the option to PGD Connect to already connected users
* No more scary scientific notion when performing /checkstats or using the F2 menu to view player experience
* Addressed a security issue regarding players who are "attempting" to load code via universal rank files.
* Nice try DDDX, but your fem-phantom fantasies will NOT be happening... ;)
* Another boss balancing pass
@ -82,6 +84,8 @@ MOD DEVELOPMENT HISTORY:
* [phantomdev.net] Fixed the CRON setting on the daily challenge script so it runs every day now
* Adjusted the daily challenge script to point to the correct link, effectively re-enabling the system
* Addressed the bug preventing weapon challenge progress from recording
* Flipped the /help public and /help additional roles, now using /help will provide the list of accessors
* Removed all aspects of daily exp recording as we are no longer capping progression in the mod
* Re-did the Challenge Menus in the F2 Menu
* Renamed Weapon Challenges to just Challenges
* From this menu, players now select General Tasks or Weapon Challenges
@ -89,11 +93,10 @@ MOD DEVELOPMENT HISTORY:
* Added the option to jump between the weapon upgrades and weapon challenge menus
* Completed Challenges are now highlighted in Green and show the requirement instead of simply stating "done"
* I did this as more of a nostalgia move, so players can remember their accomplishments!
* TWM2 Challenge Adjustments
* Depricated the Blacklist Challenges, It's almost impossible to get any of these.
* Replaced it with Wargames challenges, which are focused on PvP tasks across all modes.
* TWM2 Challenge System Changes
* Depricated the Blacklist Challenges, and replaced it with Wargames challenges, which are focused on PvP tasks across all modes.
* Let's see who can complete some of those "tough" ones :)
* Finally completed the Zombie Slaying Challenges, allowing players to earn some nice healthy batches of EXP for slaying zombies
* Completed the Zombie Slaying Challenges, allowing players to earn some nice healthy batches of EXP for slaying zombies
* Added boss challenges for the bosses that did not have any:
* Shade Lord
* Ghost of Fire
@ -102,6 +105,8 @@ MOD DEVELOPMENT HISTORY:
* Added officer promotion challenges for the remaining officer levels without them
* Removed erraneous reward notes on the boss challenges, as we removed the "AI Follower" system back in 3.7
* Addressed the bug preventing the four Vardison challenges for specific difficulty completions from actually completing
* Internally, Redid the entire challenge system to automate most of it, allowing for eally easy deployment of future challenges
* Added in some cool new features for these as well for things such as hidden challenges, and embedded additional requirements
* Added in the necessary hooks to enable officer ranks 10 - 15
* Have fun!
* Re-did the Officer Promotion windows to preview the rewards upcoming at that level
@ -119,6 +124,7 @@ MOD DEVELOPMENT HISTORY:
* Grapple Hook
* Slowed down the attacher projectile a bit, lowering the range
* Grapple hook now requires 60% armor energy and consumes this when firing
* There is now a 5 second cooldown when firing to prevent for quick escapes
3.8 -> 3.9:
* Progression System Adjustments
@ -149,449 +155,4 @@ MOD DEVELOPMENT HISTORY:
* Adjusted the in-game PGD Connect daily challenge system to accept the new format, still need to work out the server-side end of this system.
* Fixed some zombie naming issues
* Addressed the strike fighter chaingun bug
* Congealed all of the help list commands into /help
3.7 -> 3.8:
* Addressed a problem in the TCPQueryList that would cause some transfers to deadlock and never complete
* Did some prep work for some special zombie related missions.
* Did some serious balancing work on Mr. Trolololol Shade Lord
* Fixed some UE Problems related to Lord Vardison, General Vegenor, and Lord Insignia
* Gave Vardison (and his DA counterpart) a brand new evil hyper laser attack
* Gave The Final Vardison Form a missile spam attack
* Balanced out pretty much all of the weapons to a point that now seems reasonable
* Added extremely challenging Bronze, Silver, Gold, and Titan commendation challenges to every weapon that grant loads of EXP.
* These will be for your players who are loyal to certain guns. :)
* Upgraded the Horde Spawning System to cause some less UE problems and added error checks to pretty much prevent Horde from causing UEs anymore.
* Added a few new Hellclasses to Helljump
* Removed the old Hellclasses that used the gravity weapons removed in V2.5
* Pretty much wrapped everything else up, official mod support at this point is dropped...
3.6 -> 3.7:
* Added a Phase One Vardison Boss - Dark Archmage Vardison
* We've hit the function limit, so I revitalized the chat command system and recovered ~500 functions
* Removed the AI Followers, they were being "abused" in PvP modes
* Updated a lot of old code from the mod
* Addressed the bug in the PGD Connect system that would only allow one player to use the system at a
time
* At the request of players, I have added a damage to boss system that will give your boss xp award based
on the amount of damage done to a boss
* SCG Kills count as 0 exp to the admin using it
* Upgraded the Zombie AI a little bit to use less functions and overall be more balanced
* Zombie Lords now drop the Acid Cannon
* Added three new missions to the mission system, these are much harder than their previous counterparts
* Added mission completion medals to the game
* Updated the online rank transmit system - IE: Top 15 list.
* Lots of undocumented changes
3.5 -> 3.6:
* Completed the remaining perks in the mod
* Added the Napalm Airstrike killstreak
* Fixed a few bugs in some of the old killstreaks
* Fixed a part of the camera-lock problem in the turret streaks, unfortunately the way tribes 2 is coded, I don't think the entire bug will ever be fixable.
* Added weekly and monthy challenges to the challenge system
* Added some new Hellclass options to Helljump
* Added some new zombie options to TWM2 Infection
* Added a new endgame boss, The Shade Lord
* This is a really challenging two phase boss with 80000 HP and one hit kill attacks, it will take A lot of players to bring him down
3.4 -> 3.5:
* Upgraded the rank storage container to be in a single container rather than 3.
* The system will auto-convert old files to the new format
* Addressed a bug in the Daily Challenge System that would cause challenges to continue beyond expiration
* Balanced some weapons
* Addressed an exploitable method for implementing unfriendly code by means of the saving system
* Thanks to Thyth for pointing this out.
3.3 -> 3.4:
* Daily Challenge System Implemented
* Reworked the entire rank system
* Handled by a quicker and more efficient file system
* PGD Connect updated to support new version
* Implemented Phantom Games Interaction System
* Daily EXP Caps
* Rank / Officer Level Caps
* Other Services (News Panel, ect)
3.2 -> 3.3 (or 3.2 Revised):
* Updated all PGD Services to point to the new domain.
3.1 -> 3.2:
* Undocmented
3.0 -> 3.1:
* Added the Sandstorm MRLS Tank
* A Few undocmented fixes addressed
2.9 -> 3.0:
* Modified the PGD Connect Algorith to be a little less required, less conflicts should occur.
* Re added the TWM1 Nalcidic Armor
* Enjoy!
* Horde 2 is now Horde 3
* Added Scoring
* Added The Wave Highlight System
* Made it less challenging to get to wave 50.
* Added The Martyrdom Perk
* Fixed a bug that allowed naughty admins to get killstreaks with /giveGun
* Drastically increased the Centaur Artillery Strike Damage
2.8 -> 2.9:
* Fixed a console spam issue with "Commander Stormrider"
* Removed 2 un-used medals
* Added the From The Top challenge category for missions
* Added a few more missions for players to run
* Fixed sniper rifles showing in the inventory list when they are disabled
* Added 1 shot reload style weapons
* Added the Model 1887 Shotgun (Requires Instructive Colonel)
* See the new shotgun (Model 1887) or the SA2400 for examples
* Ion Progression removed in Sabotage, Domination, and Wartower game modes
* Redid the weapon reload bar
* It is now math based :P
* Weapons with longer than 1 second delays are no longer cut off
* The reload bar halts if you use an invo while reloading.
* Weapon Balance Changes (A Large Amount)
* Reduced the damage of the Plasma Torpedo Cannon to 1.5 from 2.2
* Reduced the Range of the Flamethrower
* Reduced the Reload Time of the M1700 Shotgun to 2 seconds from 3 seconds
* Reduced the Reload Time of the SCD343 Shotgun to 4 seconds from 5 seconds
* Increased the Reload Time of the WP400 Shotgun to 4 seconds from 3 seconds
* Reduced the range of the Grapple hook to 50% of what it was
* Removed the Centaur Dual Pistols Weapon
* Made it an upgrade of the Colt Pistol (Excessive Duality)
* Increased the damage of the R700 Sniper To 0.62 From 0.49
* Increased the Damage of the MP26 SMG to 0.17 from 0.1
* Increased the Damage of the Pg700 SMG to 0.09 from 0.07
* Increased the Damage of the P90 SMG to 0.08 from 0.07
* Increased the Damage of the Mini-Chaingun to 0.06 from 0.035, and the Fusion Mini-Chaingun to 0.07 from 0.05
* Reduced the Reload Time of the MRXX ZC4 MG to 9 seconds from 12 seconds
* Increased the Damage of the M1A4 to 0.09 from 0.07
* Increased the Damage of the ALSWP Sniper to 0.5 from 0.3
* PGD Updates
* Modified the hash of the PGD Authenticator.
* Modified some of the PGD Errors.
* Horde 2 - You now gain XP for completing a wave, the amount is handled by a special formula
2.7 -> 2.8:
* Player Phrases, use /myPhrase to set it
* Working on a parse script to allow them to be set in satellite servers
* For now, they will only 'Stay' if set in a core server
* Patched a few issues with the universal ranks
* Added a few new commands
* Completed the "cool new feature" started in 2.6, Missions!
* Missions are player-ordered, short-duration scenarios with objectives that must be completed over a time period
* Completion awards XP, completing before the time limit awards a time bonus!
* Added the "Surrounded" Mission to start us off
* Modified a few zombie spawn functions to support missions
* Modified the server assistant (chat bot)
* Allows hosts to change it's name :P
* Added a plothera of things to do with it
* Curse Filter
* "Get Weather by Zip Code", "Define Word (In development)", "Get Time"
* Performs Administrative Functions
* And much more!
2.6 -> 2.7:
* Ported in a plothera of TWM1 Commands
* Fixed the new chat command system that allowed hosts to disable certain commands
* Logic errors caused the system to ignore the PGD Commands.
* Brought back the TWM Infection Game Mode
* Added Armor Flags (Unlocked at Officer Level 5)
* These are just like the phantom armor flags of TWM1
* Only they apply to all armors.
* PGD Updates (The brunt of 2.7)
* Fixed additional HTML Errors
* Provided By Signal360, the new and enhanced PGD Rank System
* Sha1 security for rank uploads
* Better processing of the rank data
* Core/Satellite determined by a new Username/Password system provided by the servers.
* Lifted all PGD Bans [For now]
* Started the framework of a new mission start menu (for Ordering Missions)
* Rank Tags (For Roleplay), hosts can use the /RankTags command to toggle rank tags
* Renamed the Rank "General Of The Army"[57] to "Commanding General".
* Patched an issue with new players Rank Files that would cause them to error out
* Players with this issue in their file can join a 2.7 server, and rank up once to fix it.
2.5 -> 2.6:
* Added the MRXX ZC4 Machine Gun
* Prep-Work on a new system in the mod, coming soon!
* Added an instant notification system for attempted hacks
* Modified the anti-tamper system to be a little more sensative (this will not affect your gameplay)
* Re-Patched the rapid team crash
* Patched Players being able to change to team 0
* Modified the system to double check possible EXP super gain hack
* Added Banning from PGD Ranks
* Fixed a Glitch in the rank downloader with HTML Tags.
* Modified functioning with voting.
* Added the Mass EMP Killstreak (20 Kills)
* Added In-complete Upgrades on certain weapons
* Please Note, that some do still remain
* Completed the "Team Gain" Perk
* Reformatted the Inventory list to go by Weapon Type/Rank
* Added a Center Print MOTD Function, check serverControl.cs
* Fixed the 'Endless' Bottom print bug for camera killstreaks
* Airstrikes are now directional based on the direction of the camera
* Air rapier zombies can now be targeted by missile weapons
* Added restrictions to the /VoteBoss Command
* 1 Boss Vote per hour (even if it fails)
* Hosts may disable the usage of the command
* BOSS: Lordranius Trevor's Official EXP Reward Cut in Half to 25000.
* Devs/Hosts can now disable chat commands
* Fixed some of the Spelling errors in the death messages.
* Top Ranks are now only downloaded from PGD
* Hosts can disable boss vote / change map votes
2.4 -> 2.5:
* Gravity Weapons Removed (Too many problems)
* Patched a few UE Causing aspects with Lord Vardison
* Added The Shadow Armor
* Added The M93 Pistol
* Added The ALSWP Sniper Rifle
* Added The Crimson Hawk Pistol
* Added The Stinger Missile Launcher
* Added The Proton(Plasma) Torpedo Cannon
* Added The P90 SMG
* Added The Satellite Strike Killstreak (8 Kills)
* Fixed the Harbinger HQ Map (It's Playable Now)
* Added More Non-Weapon Challenges
* Officer Challenge Category Completed
* Sabotage Challenge Category Completed
* Domination Challenge Category Completed
* Horde 2 Challenge Category Completed
* AC130 and Harbingers Wrath Streaks can now detect incoming missiles, they will fire off flares when missiles are detected.
* Added 4 More Officer Levels, bringing the total to 9.
* [phantomdev.net] Removed the Second Officer Image, replaced 9 with the PGD Logo
* New Perks:
* Bomb Shadower (Tier 3): In Sabotage, the WP that shows you holding the bomb will not show when this perk is active (Requires the 3 For 3 Sabotage Challenge)
* Double Down (Tier 1): Gain double EXP for every non boss kill (Requires Officer Level 1)
* Radar Phantom (Tier 2): Active Ability, Jams Sensors (Requires Commander Rank)
* Second Chance (Tier 3): In Horde, you can spend one team revive to respawn (Requires the Army Of 50 Stopped Challenge)
* Modified The Following Vehicles:
* Modified the AC130 and Harbinger Gunships to both have gunner seats, the pilot switches the turret weapons when there is no gunner.
* Combat Helicopter: Added a gunner seat, the gunner controls the turret, otherwise the turret is auto fire.
* Gunship Helicopter: See above, pilot can fire a missile pod with the mine key
* Apache Helicopter: See above, pilot can fire a flare pod with the mine key
* Modified The Following Weapons:
* Desert Eagle Pistol: Added a Spread
* RP-342 Machine Gun: Damage increased to 0.035 from 0.02
2.35 -> 2.4:
* Added additional security measures to the universal system
* The All important reason you downloaded this version:
* FIXED THE RANK FILE GLITCH, HORRAH!
* Added the Fission Bomb Killstreak (only a few will find this.... :P)
* Additional system patches
* Patched the universal rank system to output all error codes, should the rank upload fail.
* Reduced the power on the RSA Laser Rifle: From 1.4 -> 0.6
* Banned Gravity Weapons and Ion Weapons From The War Tower Game Mode
2.3 -> 2.35:
* Patched serious security loopholes:
* Univeral Saved Files will now be scanned on load for corruption
* Key Download and scanning is now handled by PGD and not the Server
* Officer will check for your rank upon attempting to do so.
* Universal Ranks are now forced to provide the key when uploading
* Added /SaveRank and /LoadRank in case the server fails to do so, or you want to
* Weapons can now have a required officer level
* Added 2 new weapons
* Both require a officer level to test the new system updates.
* Started the harbinger soldier AI.
2.2 -> 2.3:
* modified the auto-patcher
* Added Officer Ranks
* Reach Master Commander, then hit the reset button
* Added the AC-130
* AC-130 Gunner Streak
* Signal360 Added the following:
* /passVote
* /VoteBoss
* System Ammendments
* Brought back 2 Classic TWM Bosses
* Stormrider
* The Ghost Of Fire
* Fixed a glitch with weapon challenges.
* Delayed camera based superweapons to prevent the "Lock" Glitch (this can still occur though)
* And some various other unnoted changes
2.1 - 2.2:
* Super Release!
* Added the auto-patcher
2.0 -> 2.1:
* New Guns!
* Javelin
* M4A1
* SCD343
* Universal Rank System Implementation
* More Non-Weapon Challenge Categories
* Boss Challenges
* Blacklist Challenges
* Additional Fixes
1.9 -> 2.0:
* Christmas Mall 2009 Map
* Decent Sized Map, Good for close and long range battles
* Sabotage, Domination
* Domination Enhancement:
* Mappers can now name areas:
* $Domination::Flag[Num(1, 2, or 3), "Map File Name without .mis"] = "Name"; (Thanks To DoL For This)
* 3 More Killstreaks:
* Plasma Harrier Airstrike: 7 Kills: Airstrike with a remaining plasma harrier
* Gunship Helicopter: 9 Kills: Call in a heavily armed helicopter
* Z-Bomb: 100 Zombie Kills: Wipe out all zombies in a flashing blast
* Killstreak Upgrades:
* Added Host Streak Settings:
* 1: Current Method: 3 Streaks/Player
* 2: Old Method: All Streaks Earneds if Unlocked
* 3: New Method: X Streaks/Player, X Set by host.
* 4: No Streaks: Simple enough...
* Chopper Gunner: Renamed to Apache Gunner
* Apache Helicopter has a more powerful chaingun than the Combat Helicopter, slower RoF, but larger splash damage
* Apache Gunner and Harbingers wrath now count to your kills.
* Opened the Non-Weapon Challenges Up
* Special Event Challenges: Challenges to do on "Special" Days.
* Killstreak Challenges: Challenges completed for using killstreak rewards
* RPG-7 Enhanced
* Now Randomly Moves While Fired
* Requires Rank 50.
* Slingshot Zombie Added (Finally), Pilots Beware
* Explosive Weapons Now Can Count To Weapon Kills
* Helljump Updates
* The Transport is now invincible (bug fix)
* Players who jump too early out will be placed back in the transport
1.8 -> 1.9:
* Removed the old Killstreak methods.
* Implemented a brand new killstreak system
* 3 Streaks Per Player
* Unlocked via rank/medal
* 4 New Killstreaks
* Stealth Bomber: 8 Kills: Carpet bomb an area without notice.... until it's too late
* Apache Gunner: 10 Kills: Control a combat Helicoper's turret for 1 minute
* Centaur Bombardment: 15 Kills: Call in a massive proton collider bombardment.
* Arrov IV Nuke Strike: 25 Kills: Boom... you should know what this is.
* Modified some weapons that were implemented in 1.8
* /setRot Added
* Full Scale and Nudge added to the MIST
* /SetNudge added
* Added the Hardline Perk
* Killstreaks require one less kill
1.7 -> 1.8:
* Added the plasmasaber melee weapon.
* Added the UAMS Guided Missile Strike Kill Streak (6 Kills)
* Added the Harbinger's Wrath Kill Streak (10 Kills)
* Hosts, to create a gunship that endlessly circles the map (Gunship support), type StartHarbingersWrath(your CID, 1, 1);
* Helljump: Players can no longer kill the transports.
* Fixed the helicopters on crack glitch.
* If you don't know what this is... lol, start up helljump and call in a heli.
* Hosts, if you have good eyes with script files, you can find the function to make you a chopper gunner (like harbinger's wrath, but with a helicopter)
* DarknessOfLight provided me with the SA2400 Shotgun (Rank 33).
* Added the Wartower game mode (FFA Tower Wars)
* Tower 2009 Limited Edition Map
* Century Maze Map
* Fixed the sabotage bomb explosion (it properly explodes now)
* Fixed the S3S Rifle Glitch (You could shoot yourself :p)
* Shotgun weapons (Excluding the LD06 Savager) now properly make their fire sound
* Added the Silencer Attachment to all guns that have them.
* Ported in TWM's Centaur Dual Pistols.
* Ported in TWM's Desert Eagle Pistol.
* Shotguns now display in the weapons challenge list, but do not have upgrades.
* Fixed a glitch with the RP-432 Machine gun, the sound is now correct, fixed a similar issue on the MG42.
* Signal360 has provided me with a new way of loading/saving universally, I will check it and possibly use it in 1.9.
* Kill triggers can now kill invincible players.
* Added a new trigger, Invincibility Disabler (used in the wartower game mode), to disable your invincibility when you leave the spawn area.
* Kill streaks can now be tracked via the player info page.
* some other things.
1.6 -> 1.7:
* PGD Connect Implemented
* Universal Saving/Loading Added
* Fixes, Fixes, Fixes
* Start of Universal Ranks
* MP-26 CMDO Weapon Added For Helljump
* S3-S Rifle For Helljump
1.5 -> 1.6:
* 9 New Medals (Some are not obtainable yet)
* Hell-Class Selection (With Medal)
* Centaur Artillery Vehicle
* Gravity Axe Weapon
* PRTCLR-995 Weapon
* Weapon Challenge System Upgrade
* KillTrac System Updates
* BOSS: Lordranius Trevor Added
* Fix: Fixed Major Insignia Name, it would display General Vegenor instead of Major Insignia.
* Lobby Options such as kick and ban can now be perfomed on players that are loading
* Admin options now display the name of the admin instead of "The Admin" (Like in TWM 1)
* Some new chat commands
1.4 -> 1.5:
* Hell-Jump Game
* Additional Zombie Namers
* Fixed the Host Setup Glitch
* Fixes, Fixes Fixes
* Online Services now point to PGD.com (www.phantomgamesdevelopment.com)
1.3 rev -> 1.4:
* A various amount of fixes
* Volatile Ravenger Zombies
* Door Fixes
* Grapple Hook Added
* more?
1.3 -> 1.3 Revised:
* Fixed News Panel
* Modified the Score Menu Loadup
* Doors should now save and load properly, no matter the texture (needs testing)
* Fixed an Issue with object moving where inv. stations would not work
* Modified a few other things
1.2 -> 1.3:
* Weapons Challenge System Fixed
* Added a Plothera Of Upgrades
* added a gun or two
* harbinger HQ Tower Map Added
* a few bugs fixed
* bosses Renamed
1.1 -> 1.2 (F.P.R):
* FPR: First Public Release
* More Guns
* 4 new zombie types
* Horde 2 Game
* Improved Many Functioning
1.0 -> 1.1:
* Final 3 Bosses Added
* Added The Domination Game
* Added 3 New Maps (2 By DoL)
* Even more guns added
* Weapon Challenges System
* CSS Improved to 3.1
* Cleaned a few files of un-used functions
* added server logging
Alpha .02 -> 1.0:
* Cleaned over 120 Un-Used Datablocks from the mod
* Moar Guns :)
* More Bosses Added (4 now)
* Added the Perks System
* Added The Sabotage Game
* Fixed many glitches / bugs
Alpha .01 -> Alpha .02:
* Added many chat commands
* Added 10+ Weapons
* Improved the inventory Menu
* Modified the armors
* Added C4 Mines
* Added 2 Bosses
* Various Other Improvements
Cons .70a -> Alpha .01:
* Added CCM's Zombies
* Added CCM's F39 Fighter
* Implemented P-Con 1.7 Functions
* Implemented Clip System
* Implemented Rank System
* Improved / Added New Systems
* Congealed all of the help list commands into /help