mirror of
https://github.com/PhantomGamesDevelopment/TWM2.git
synced 2026-03-04 13:00:32 +00:00
Moved all legacy changelogs into individual files, and into their own directory for easier navigation.
47 lines
2.2 KiB
Markdown
47 lines
2.2 KiB
Markdown
# Total Warfare Mod 2
|
|
## Tribes 2
|
|
### Release Version: 2.0
|
|
#### [[PREV RELEASE]](1.9.md) | [[NEXT RELEASE]](2.1.md)
|
|
* Holiday 2009 Release!
|
|
* Let's celebrate the end of the year with some explosive action!!!
|
|
* New Map
|
|
* Christmas Mall 2009
|
|
* Symetrical mall segment with both tight corridors and long passages
|
|
* Sabotage, Domination
|
|
* Domination Enhancement:
|
|
* Mappers can now name areas:
|
|
* $Domination::Flag[Num(1, 2, or 3), "Map File Name without .mis"] = "Name"; (Thanks To DoL For This)
|
|
* 3 New Killstreaks:
|
|
* Plasma Harrier Airstrike
|
|
* 7 Kills
|
|
* Call in a rapid deployment airstrike and a support craft to provide additional support after the bombing run.
|
|
* Gunship Helicopter
|
|
* 9 Kills
|
|
* Call in a heavily armored helicopter armed with a high powered chaingun and rocket pods.
|
|
* Z-Bomb
|
|
* 100 Zombie Kills
|
|
* Horde got you down? Wipe em' all out in a flashing blast
|
|
* Killstreak System Upgrades:
|
|
* Added Host Streak Settings:
|
|
* 1: Current Method: 3 Streaks/Player
|
|
* 2: Old Method: All Streaks Earneds if Unlocked
|
|
* 3: New Method: X Streaks/Player, X Set by host.
|
|
* 4: No Streaks: Simple enough...
|
|
* Chopper Gunner: Renamed to Apache Gunner
|
|
* Apache Helicopter has a more powerful chaingun than the Combat Helicopter, slower RoF, but larger splash damage
|
|
* Apache Gunner and Harbingers wrath now count to your kill streaks.
|
|
* Non-Weapon Challenges are now live!
|
|
* Special Event Challenges: Challenges to do on "Special" Days.
|
|
* Killstreak Challenges: Challenges completed for using killstreak rewards
|
|
* Weapon Adjustments
|
|
* RPG-7
|
|
* Players were complaining about the deadly consistency of the RPG-7, and so some adjustments have been made
|
|
* RPG-7 Rockets now randomly move after fired
|
|
* Usage of the RPG-7 now requires Rank 50.
|
|
* Slingshot Zombie Added, Pilots Beware
|
|
* Armed with a powerful quad acid cannon to strike down enemy aircraft with lethal precision
|
|
* Explosive Weapons Now Can Count To Weapon Kills
|
|
* Helljump Updates
|
|
* So apparently, players found another way... with C4... to blow up the transport...
|
|
* Invicibility should prevent that, and all future transport detonation bugs ;)
|
|
* Players who jump too early out will be placed back in the transport
|