TWM2/version_history/2.0.md
Robert Fritzen 1e9d2bf1b5 Legacy Change Updates
Moved all legacy changelogs into individual files, and into their own
directory for easier navigation.
2017-10-16 20:20:42 -05:00

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# Total Warfare Mod 2
## Tribes 2
### Release Version: 2.0
#### [[PREV RELEASE]](1.9.md) | [[NEXT RELEASE]](2.1.md)
* Holiday 2009 Release!
* Let's celebrate the end of the year with some explosive action!!!
* New Map
* Christmas Mall 2009
* Symetrical mall segment with both tight corridors and long passages
* Sabotage, Domination
* Domination Enhancement:
* Mappers can now name areas:
* $Domination::Flag[Num(1, 2, or 3), "Map File Name without .mis"] = "Name"; (Thanks To DoL For This)
* 3 New Killstreaks:
* Plasma Harrier Airstrike
* 7 Kills
* Call in a rapid deployment airstrike and a support craft to provide additional support after the bombing run.
* Gunship Helicopter
* 9 Kills
* Call in a heavily armored helicopter armed with a high powered chaingun and rocket pods.
* Z-Bomb
* 100 Zombie Kills
* Horde got you down? Wipe em' all out in a flashing blast
* Killstreak System Upgrades:
* Added Host Streak Settings:
* 1: Current Method: 3 Streaks/Player
* 2: Old Method: All Streaks Earneds if Unlocked
* 3: New Method: X Streaks/Player, X Set by host.
* 4: No Streaks: Simple enough...
* Chopper Gunner: Renamed to Apache Gunner
* Apache Helicopter has a more powerful chaingun than the Combat Helicopter, slower RoF, but larger splash damage
* Apache Gunner and Harbingers wrath now count to your kill streaks.
* Non-Weapon Challenges are now live!
* Special Event Challenges: Challenges to do on "Special" Days.
* Killstreak Challenges: Challenges completed for using killstreak rewards
* Weapon Adjustments
* RPG-7
* Players were complaining about the deadly consistency of the RPG-7, and so some adjustments have been made
* RPG-7 Rockets now randomly move after fired
* Usage of the RPG-7 now requires Rank 50.
* Slingshot Zombie Added, Pilots Beware
* Armed with a powerful quad acid cannon to strike down enemy aircraft with lethal precision
* Explosive Weapons Now Can Count To Weapon Kills
* Helljump Updates
* So apparently, players found another way... with C4... to blow up the transport...
* Invicibility should prevent that, and all future transport detonation bugs ;)
* Players who jump too early out will be placed back in the transport