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2.2 KiB
2.2 KiB
Total Warfare Mod 2
Tribes 2
Release Version: 2.0
[PREV RELEASE] | [NEXT RELEASE]
- Holiday 2009 Release!
- Let's celebrate the end of the year with some explosive action!!!
- New Map
- Christmas Mall 2009
- Symetrical mall segment with both tight corridors and long passages
- Sabotage, Domination
- Christmas Mall 2009
- Domination Enhancement:
- Mappers can now name areas:
- $Domination::Flag[Num(1, 2, or 3), "Map File Name without .mis"] = "Name"; (Thanks To DoL For This)
- 3 New Killstreaks:
- Plasma Harrier Airstrike
- 7 Kills
- Call in a rapid deployment airstrike and a support craft to provide additional support after the bombing run.
- Gunship Helicopter
- 9 Kills
- Call in a heavily armored helicopter armed with a high powered chaingun and rocket pods.
- Z-Bomb
- 100 Zombie Kills
- Horde got you down? Wipe em' all out in a flashing blast
- Plasma Harrier Airstrike
- Killstreak System Upgrades:
- Added Host Streak Settings:
- 1: Current Method: 3 Streaks/Player
- 2: Old Method: All Streaks Earneds if Unlocked
- 3: New Method: X Streaks/Player, X Set by host.
- 4: No Streaks: Simple enough...
- Chopper Gunner: Renamed to Apache Gunner
- Apache Helicopter has a more powerful chaingun than the Combat Helicopter, slower RoF, but larger splash damage
- Apache Gunner and Harbingers wrath now count to your kill streaks.
- Added Host Streak Settings:
- Non-Weapon Challenges are now live!
- Special Event Challenges: Challenges to do on "Special" Days.
- Killstreak Challenges: Challenges completed for using killstreak rewards
- Weapon Adjustments
- RPG-7
- Players were complaining about the deadly consistency of the RPG-7, and so some adjustments have been made
- RPG-7 Rockets now randomly move after fired
- Usage of the RPG-7 now requires Rank 50.
- Players were complaining about the deadly consistency of the RPG-7, and so some adjustments have been made
- RPG-7
- Slingshot Zombie Added, Pilots Beware
- Armed with a powerful quad acid cannon to strike down enemy aircraft with lethal precision
- Explosive Weapons Now Can Count To Weapon Kills
- Helljump Updates
- So apparently, players found another way... with C4... to blow up the transport...
- Invicibility should prevent that, and all future transport detonation bugs ;)
- Players who jump too early out will be placed back in the transport
- So apparently, players found another way... with C4... to blow up the transport...