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Moved older versions (<3.8) out of README.md
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LEGACY CHANGELOG.md
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Total Warfare Mod 2
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====
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Legacy (3.8 and below) Changelog
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3.7 -> 3.8:
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* Addressed a problem in the TCPQueryList that would cause some transfers to deadlock and never complete
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* Did some prep work for some special zombie related missions.
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* Did some serious balancing work on Mr. Trolololol Shade Lord
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* Fixed some UE Problems related to Lord Vardison, General Vegenor, and Lord Insignia
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* Gave Vardison (and his DA counterpart) a brand new evil hyper laser attack
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* Gave The Final Vardison Form a missile spam attack
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* Balanced out pretty much all of the weapons to a point that now seems reasonable
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* Added extremely challenging Bronze, Silver, Gold, and Titan commendation challenges to every weapon that grant loads of EXP.
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* These will be for your players who are loyal to certain guns. :)
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* Upgraded the Horde Spawning System to cause some less UE problems and added error checks to pretty much prevent Horde from causing UEs anymore.
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* Added a few new Hellclasses to Helljump
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* Removed the old Hellclasses that used the gravity weapons removed in V2.5
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* Pretty much wrapped everything else up, official mod support at this point is dropped...
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3.6 -> 3.7:
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* Added a Phase One Vardison Boss - Dark Archmage Vardison
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* We've hit the function limit, so I revitalized the chat command system and recovered ~500 functions
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* Removed the AI Followers, they were being "abused" in PvP modes
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* Updated a lot of old code from the mod
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* Addressed the bug in the PGD Connect system that would only allow one player to use the system at a
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time
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* At the request of players, I have added a damage to boss system that will give your boss xp award based
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on the amount of damage done to a boss
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* SCG Kills count as 0 exp to the admin using it
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* Upgraded the Zombie AI a little bit to use less functions and overall be more balanced
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* Zombie Lords now drop the Acid Cannon
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* Added three new missions to the mission system, these are much harder than their previous counterparts
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* Added mission completion medals to the game
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* Updated the online rank transmit system - IE: Top 15 list.
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* Lots of undocumented changes
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3.5 -> 3.6:
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* Completed the remaining perks in the mod
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* Added the Napalm Airstrike killstreak
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* Fixed a few bugs in some of the old killstreaks
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* Fixed a part of the camera-lock problem in the turret streaks, unfortunately the way tribes 2 is coded, I don't think the entire bug will ever be fixable.
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* Added weekly and monthy challenges to the challenge system
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* Added some new Hellclass options to Helljump
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* Added some new zombie options to TWM2 Infection
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* Added a new endgame boss, The Shade Lord
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* This is a really challenging two phase boss with 80000 HP and one hit kill attacks, it will take A lot of players to bring him down
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3.4 -> 3.5:
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* Upgraded the rank storage container to be in a single container rather than 3.
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* The system will auto-convert old files to the new format
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* Addressed a bug in the Daily Challenge System that would cause challenges to continue beyond expiration
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* Balanced some weapons
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* Addressed an exploitable method for implementing unfriendly code by means of the saving system
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* Thanks to Thyth for pointing this out.
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3.3 -> 3.4:
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* Daily Challenge System Implemented
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* Reworked the entire rank system
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* Handled by a quicker and more efficient file system
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* PGD Connect updated to support new version
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* Implemented Phantom Games Interaction System
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* Daily EXP Caps
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* Rank / Officer Level Caps
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* Other Services (News Panel, ect)
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3.2 -> 3.3 (or 3.2 Revised):
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* Updated all PGD Services to point to the new domain.
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3.1 -> 3.2:
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* Undocmented
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3.0 -> 3.1:
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* Added the Sandstorm MRLS Tank
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* A Few undocmented fixes addressed
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2.9 -> 3.0:
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* Modified the PGD Connect Algorith to be a little less required, less conflicts should occur.
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* Re added the TWM1 Nalcidic Armor
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* Enjoy!
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* Horde 2 is now Horde 3
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* Added Scoring
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* Added The Wave Highlight System
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* Made it less challenging to get to wave 50.
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* Added The Martyrdom Perk
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* Fixed a bug that allowed naughty admins to get killstreaks with /giveGun
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* Drastically increased the Centaur Artillery Strike Damage
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2.8 -> 2.9:
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* Fixed a console spam issue with "Commander Stormrider"
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* Removed 2 un-used medals
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* Added the From The Top challenge category for missions
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* Added a few more missions for players to run
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* Fixed sniper rifles showing in the inventory list when they are disabled
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* Added 1 shot reload style weapons
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* Added the Model 1887 Shotgun (Requires Instructive Colonel)
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* See the new shotgun (Model 1887) or the SA2400 for examples
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* Ion Progression removed in Sabotage, Domination, and Wartower game modes
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* Redid the weapon reload bar
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* It is now math based :P
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* Weapons with longer than 1 second delays are no longer cut off
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* The reload bar halts if you use an invo while reloading.
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* Weapon Balance Changes (A Large Amount)
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* Reduced the damage of the Plasma Torpedo Cannon to 1.5 from 2.2
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* Reduced the Range of the Flamethrower
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* Reduced the Reload Time of the M1700 Shotgun to 2 seconds from 3 seconds
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* Reduced the Reload Time of the SCD343 Shotgun to 4 seconds from 5 seconds
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* Increased the Reload Time of the WP400 Shotgun to 4 seconds from 3 seconds
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* Reduced the range of the Grapple hook to 50% of what it was
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* Removed the Centaur Dual Pistols Weapon
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* Made it an upgrade of the Colt Pistol (Excessive Duality)
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* Increased the damage of the R700 Sniper To 0.62 From 0.49
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* Increased the Damage of the MP26 SMG to 0.17 from 0.1
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* Increased the Damage of the Pg700 SMG to 0.09 from 0.07
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* Increased the Damage of the P90 SMG to 0.08 from 0.07
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* Increased the Damage of the Mini-Chaingun to 0.06 from 0.035, and the Fusion Mini-Chaingun to 0.07 from 0.05
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* Reduced the Reload Time of the MRXX ZC4 MG to 9 seconds from 12 seconds
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* Increased the Damage of the M1A4 to 0.09 from 0.07
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* Increased the Damage of the ALSWP Sniper to 0.5 from 0.3
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* PGD Updates
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* Modified the hash of the PGD Authenticator.
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* Modified some of the PGD Errors.
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* Horde 2 - You now gain XP for completing a wave, the amount is handled by a special formula
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2.7 -> 2.8:
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* Player Phrases, use /myPhrase to set it
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* Working on a parse script to allow them to be set in satellite servers
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* For now, they will only 'Stay' if set in a core server
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* Patched a few issues with the universal ranks
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* Added a few new commands
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* Completed the "cool new feature" started in 2.6, Missions!
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* Missions are player-ordered, short-duration scenarios with objectives that must be completed over a time period
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* Completion awards XP, completing before the time limit awards a time bonus!
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* Added the "Surrounded" Mission to start us off
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* Modified a few zombie spawn functions to support missions
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* Modified the server assistant (chat bot)
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* Allows hosts to change it's name :P
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* Added a plothera of things to do with it
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* Curse Filter
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* "Get Weather by Zip Code", "Define Word (In development)", "Get Time"
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* Performs Administrative Functions
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* And much more!
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2.6 -> 2.7:
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* Ported in a plothera of TWM1 Commands
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* Fixed the new chat command system that allowed hosts to disable certain commands
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* Logic errors caused the system to ignore the PGD Commands.
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* Brought back the TWM Infection Game Mode
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* Added Armor Flags (Unlocked at Officer Level 5)
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* These are just like the phantom armor flags of TWM1
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* Only they apply to all armors.
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* PGD Updates (The brunt of 2.7)
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* Fixed additional HTML Errors
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* Provided By Signal360, the new and enhanced PGD Rank System
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* Sha1 security for rank uploads
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* Better processing of the rank data
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* Core/Satellite determined by a new Username/Password system provided by the servers.
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* Lifted all PGD Bans [For now]
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* Started the framework of a new mission start menu (for Ordering Missions)
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* Rank Tags (For Roleplay), hosts can use the /RankTags command to toggle rank tags
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* Renamed the Rank "General Of The Army"[57] to "Commanding General".
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* Patched an issue with new players Rank Files that would cause them to error out
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* Players with this issue in their file can join a 2.7 server, and rank up once to fix it.
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2.5 -> 2.6:
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* Added the MRXX ZC4 Machine Gun
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* Prep-Work on a new system in the mod, coming soon!
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* Added an instant notification system for attempted hacks
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* Modified the anti-tamper system to be a little more sensative (this will not affect your gameplay)
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* Re-Patched the rapid team crash
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* Patched Players being able to change to team 0
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* Modified the system to double check possible EXP super gain hack
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* Added Banning from PGD Ranks
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* Fixed a Glitch in the rank downloader with HTML Tags.
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* Modified functioning with voting.
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* Added the Mass EMP Killstreak (20 Kills)
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* Added In-complete Upgrades on certain weapons
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* Please Note, that some do still remain
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* Completed the "Team Gain" Perk
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* Reformatted the Inventory list to go by Weapon Type/Rank
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* Added a Center Print MOTD Function, check serverControl.cs
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* Fixed the 'Endless' Bottom print bug for camera killstreaks
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* Airstrikes are now directional based on the direction of the camera
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* Air rapier zombies can now be targeted by missile weapons
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* Added restrictions to the /VoteBoss Command
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* 1 Boss Vote per hour (even if it fails)
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* Hosts may disable the usage of the command
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* BOSS: Lordranius Trevor's Official EXP Reward Cut in Half to 25000.
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* Devs/Hosts can now disable chat commands
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* Fixed some of the Spelling errors in the death messages.
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* Top Ranks are now only downloaded from PGD
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* Hosts can disable boss vote / change map votes
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2.4 -> 2.5:
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* Gravity Weapons Removed (Too many problems)
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* Patched a few UE Causing aspects with Lord Vardison
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* Added The Shadow Armor
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* Added The M93 Pistol
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* Added The ALSWP Sniper Rifle
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* Added The Crimson Hawk Pistol
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* Added The Stinger Missile Launcher
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* Added The Proton(Plasma) Torpedo Cannon
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* Added The P90 SMG
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* Added The Satellite Strike Killstreak (8 Kills)
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* Fixed the Harbinger HQ Map (It's Playable Now)
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* Added More Non-Weapon Challenges
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* Officer Challenge Category Completed
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* Sabotage Challenge Category Completed
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* Domination Challenge Category Completed
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* Horde 2 Challenge Category Completed
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* AC130 and Harbingers Wrath Streaks can now detect incoming missiles, they will fire off flares when missiles are detected.
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* Added 4 More Officer Levels, bringing the total to 9.
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* [phantomdev.net] Removed the Second Officer Image, replaced 9 with the PGD Logo
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* New Perks:
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* Bomb Shadower (Tier 3): In Sabotage, the WP that shows you holding the bomb will not show when this perk is active (Requires the 3 For 3 Sabotage Challenge)
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* Double Down (Tier 1): Gain double EXP for every non boss kill (Requires Officer Level 1)
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* Radar Phantom (Tier 2): Active Ability, Jams Sensors (Requires Commander Rank)
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* Second Chance (Tier 3): In Horde, you can spend one team revive to respawn (Requires the Army Of 50 Stopped Challenge)
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* Modified The Following Vehicles:
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* Modified the AC130 and Harbinger Gunships to both have gunner seats, the pilot switches the turret weapons when there is no gunner.
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* Combat Helicopter: Added a gunner seat, the gunner controls the turret, otherwise the turret is auto fire.
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* Gunship Helicopter: See above, pilot can fire a missile pod with the mine key
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* Apache Helicopter: See above, pilot can fire a flare pod with the mine key
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* Modified The Following Weapons:
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* Desert Eagle Pistol: Added a Spread
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* RP-342 Machine Gun: Damage increased to 0.035 from 0.02
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2.35 -> 2.4:
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* Added additional security measures to the universal system
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* The All important reason you downloaded this version:
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* FIXED THE RANK FILE GLITCH, HORRAH!
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* Added the Fission Bomb Killstreak (only a few will find this.... :P)
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* Additional system patches
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* Patched the universal rank system to output all error codes, should the rank upload fail.
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* Reduced the power on the RSA Laser Rifle: From 1.4 -> 0.6
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* Banned Gravity Weapons and Ion Weapons From The War Tower Game Mode
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2.3 -> 2.35:
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* Patched serious security loopholes:
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* Univeral Saved Files will now be scanned on load for corruption
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* Key Download and scanning is now handled by PGD and not the Server
|
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* Officer will check for your rank upon attempting to do so.
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* Universal Ranks are now forced to provide the key when uploading
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* Added /SaveRank and /LoadRank in case the server fails to do so, or you want to
|
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* Weapons can now have a required officer level
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* Added 2 new weapons
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* Both require a officer level to test the new system updates.
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* Started the harbinger soldier AI.
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2.2 -> 2.3:
|
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* modified the auto-patcher
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* Added Officer Ranks
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|
* Reach Master Commander, then hit the reset button
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* Added the AC-130
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* AC-130 Gunner Streak
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* Signal360 Added the following:
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|
* /passVote
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* /VoteBoss
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* System Ammendments
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* Brought back 2 Classic TWM Bosses
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* Stormrider
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* The Ghost Of Fire
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* Fixed a glitch with weapon challenges.
|
||||||
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* Delayed camera based superweapons to prevent the "Lock" Glitch (this can still occur though)
|
||||||
|
* And some various other unnoted changes
|
||||||
|
|
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|
2.1 - 2.2:
|
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|
* Super Release!
|
||||||
|
* Added the auto-patcher
|
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|
|
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|
2.0 -> 2.1:
|
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|
* New Guns!
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|
* Javelin
|
||||||
|
* M4A1
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||||||
|
* SCD343
|
||||||
|
* Universal Rank System Implementation
|
||||||
|
* More Non-Weapon Challenge Categories
|
||||||
|
* Boss Challenges
|
||||||
|
* Blacklist Challenges
|
||||||
|
* Additional Fixes
|
||||||
|
|
||||||
|
1.9 -> 2.0:
|
||||||
|
* Christmas Mall 2009 Map
|
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|
* Decent Sized Map, Good for close and long range battles
|
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|
* Sabotage, Domination
|
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|
* Domination Enhancement:
|
||||||
|
* Mappers can now name areas:
|
||||||
|
* $Domination::Flag[Num(1, 2, or 3), "Map File Name without .mis"] = "Name"; (Thanks To DoL For This)
|
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|
* 3 More Killstreaks:
|
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* Plasma Harrier Airstrike: 7 Kills: Airstrike with a remaining plasma harrier
|
||||||
|
* Gunship Helicopter: 9 Kills: Call in a heavily armed helicopter
|
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|
* Z-Bomb: 100 Zombie Kills: Wipe out all zombies in a flashing blast
|
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|
* Killstreak Upgrades:
|
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|
* Added Host Streak Settings:
|
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|
* 1: Current Method: 3 Streaks/Player
|
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* 2: Old Method: All Streaks Earneds if Unlocked
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* 3: New Method: X Streaks/Player, X Set by host.
|
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* 4: No Streaks: Simple enough...
|
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* Chopper Gunner: Renamed to Apache Gunner
|
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|
* Apache Helicopter has a more powerful chaingun than the Combat Helicopter, slower RoF, but larger splash damage
|
||||||
|
* Apache Gunner and Harbingers wrath now count to your kills.
|
||||||
|
* Opened the Non-Weapon Challenges Up
|
||||||
|
* Special Event Challenges: Challenges to do on "Special" Days.
|
||||||
|
* Killstreak Challenges: Challenges completed for using killstreak rewards
|
||||||
|
* RPG-7 Enhanced
|
||||||
|
* Now Randomly Moves While Fired
|
||||||
|
* Requires Rank 50.
|
||||||
|
* Slingshot Zombie Added (Finally), Pilots Beware
|
||||||
|
* Explosive Weapons Now Can Count To Weapon Kills
|
||||||
|
* Helljump Updates
|
||||||
|
* The Transport is now invincible (bug fix)
|
||||||
|
* Players who jump too early out will be placed back in the transport
|
||||||
|
|
||||||
|
1.8 -> 1.9:
|
||||||
|
* Removed the old Killstreak methods.
|
||||||
|
* Implemented a brand new killstreak system
|
||||||
|
* 3 Streaks Per Player
|
||||||
|
* Unlocked via rank/medal
|
||||||
|
* 4 New Killstreaks
|
||||||
|
* Stealth Bomber: 8 Kills: Carpet bomb an area without notice.... until it's too late
|
||||||
|
* Apache Gunner: 10 Kills: Control a combat Helicoper's turret for 1 minute
|
||||||
|
* Centaur Bombardment: 15 Kills: Call in a massive proton collider bombardment.
|
||||||
|
* Arrov IV Nuke Strike: 25 Kills: Boom... you should know what this is.
|
||||||
|
* Modified some weapons that were implemented in 1.8
|
||||||
|
* /setRot Added
|
||||||
|
* Full Scale and Nudge added to the MIST
|
||||||
|
* /SetNudge added
|
||||||
|
* Added the Hardline Perk
|
||||||
|
* Killstreaks require one less kill
|
||||||
|
|
||||||
|
1.7 -> 1.8:
|
||||||
|
* Added the plasmasaber melee weapon.
|
||||||
|
* Added the UAMS Guided Missile Strike Kill Streak (6 Kills)
|
||||||
|
* Added the Harbinger's Wrath Kill Streak (10 Kills)
|
||||||
|
* Hosts, to create a gunship that endlessly circles the map (Gunship support), type StartHarbingersWrath(your CID, 1, 1);
|
||||||
|
* Helljump: Players can no longer kill the transports.
|
||||||
|
* Fixed the helicopters on crack glitch.
|
||||||
|
* If you don't know what this is... lol, start up helljump and call in a heli.
|
||||||
|
* Hosts, if you have good eyes with script files, you can find the function to make you a chopper gunner (like harbinger's wrath, but with a helicopter)
|
||||||
|
* DarknessOfLight provided me with the SA2400 Shotgun (Rank 33).
|
||||||
|
* Added the Wartower game mode (FFA Tower Wars)
|
||||||
|
* Tower 2009 Limited Edition Map
|
||||||
|
* Century Maze Map
|
||||||
|
* Fixed the sabotage bomb explosion (it properly explodes now)
|
||||||
|
* Fixed the S3S Rifle Glitch (You could shoot yourself :p)
|
||||||
|
* Shotgun weapons (Excluding the LD06 Savager) now properly make their fire sound
|
||||||
|
* Added the Silencer Attachment to all guns that have them.
|
||||||
|
* Ported in TWM's Centaur Dual Pistols.
|
||||||
|
* Ported in TWM's Desert Eagle Pistol.
|
||||||
|
* Shotguns now display in the weapons challenge list, but do not have upgrades.
|
||||||
|
* Fixed a glitch with the RP-432 Machine gun, the sound is now correct, fixed a similar issue on the MG42.
|
||||||
|
* Signal360 has provided me with a new way of loading/saving universally, I will check it and possibly use it in 1.9.
|
||||||
|
* Kill triggers can now kill invincible players.
|
||||||
|
* Added a new trigger, Invincibility Disabler (used in the wartower game mode), to disable your invincibility when you leave the spawn area.
|
||||||
|
* Kill streaks can now be tracked via the player info page.
|
||||||
|
* some other things.
|
||||||
|
|
||||||
|
1.6 -> 1.7:
|
||||||
|
* PGD Connect Implemented
|
||||||
|
* Universal Saving/Loading Added
|
||||||
|
* Fixes, Fixes, Fixes
|
||||||
|
* Start of Universal Ranks
|
||||||
|
* MP-26 CMDO Weapon Added For Helljump
|
||||||
|
* S3-S Rifle For Helljump
|
||||||
|
|
||||||
|
1.5 -> 1.6:
|
||||||
|
* 9 New Medals (Some are not obtainable yet)
|
||||||
|
* Hell-Class Selection (With Medal)
|
||||||
|
* Centaur Artillery Vehicle
|
||||||
|
* Gravity Axe Weapon
|
||||||
|
* PRTCLR-995 Weapon
|
||||||
|
* Weapon Challenge System Upgrade
|
||||||
|
* KillTrac System Updates
|
||||||
|
* BOSS: Lordranius Trevor Added
|
||||||
|
* Fix: Fixed Major Insignia Name, it would display General Vegenor instead of Major Insignia.
|
||||||
|
* Lobby Options such as kick and ban can now be perfomed on players that are loading
|
||||||
|
* Admin options now display the name of the admin instead of "The Admin" (Like in TWM 1)
|
||||||
|
* Some new chat commands
|
||||||
|
|
||||||
|
1.4 -> 1.5:
|
||||||
|
* Hell-Jump Game
|
||||||
|
* Additional Zombie Namers
|
||||||
|
* Fixed the Host Setup Glitch
|
||||||
|
* Fixes, Fixes Fixes
|
||||||
|
* Online Services now point to PGD.com (www.phantomgamesdevelopment.com)
|
||||||
|
|
||||||
|
1.3 rev -> 1.4:
|
||||||
|
* A various amount of fixes
|
||||||
|
* Volatile Ravenger Zombies
|
||||||
|
* Door Fixes
|
||||||
|
* Grapple Hook Added
|
||||||
|
* more?
|
||||||
|
|
||||||
|
1.3 -> 1.3 Revised:
|
||||||
|
* Fixed News Panel
|
||||||
|
* Modified the Score Menu Loadup
|
||||||
|
* Doors should now save and load properly, no matter the texture (needs testing)
|
||||||
|
* Fixed an Issue with object moving where inv. stations would not work
|
||||||
|
* Modified a few other things
|
||||||
|
|
||||||
|
1.2 -> 1.3:
|
||||||
|
* Weapons Challenge System Fixed
|
||||||
|
* Added a Plothera Of Upgrades
|
||||||
|
* added a gun or two
|
||||||
|
* harbinger HQ Tower Map Added
|
||||||
|
* a few bugs fixed
|
||||||
|
* bosses Renamed
|
||||||
|
|
||||||
|
1.1 -> 1.2 (F.P.R):
|
||||||
|
* FPR: First Public Release
|
||||||
|
* More Guns
|
||||||
|
* 4 new zombie types
|
||||||
|
* Horde 2 Game
|
||||||
|
* Improved Many Functioning
|
||||||
|
|
||||||
|
1.0 -> 1.1:
|
||||||
|
* Final 3 Bosses Added
|
||||||
|
* Added The Domination Game
|
||||||
|
* Added 3 New Maps (2 By DoL)
|
||||||
|
* Even more guns added
|
||||||
|
* Weapon Challenges System
|
||||||
|
* CSS Improved to 3.1
|
||||||
|
* Cleaned a few files of un-used functions
|
||||||
|
* added server logging
|
||||||
|
|
||||||
|
Alpha .02 -> 1.0:
|
||||||
|
* Cleaned over 120 Un-Used Datablocks from the mod
|
||||||
|
* Moar Guns :)
|
||||||
|
* More Bosses Added (4 now)
|
||||||
|
* Added the Perks System
|
||||||
|
* Added The Sabotage Game
|
||||||
|
* Fixed many glitches / bugs
|
||||||
|
|
||||||
|
Alpha .01 -> Alpha .02:
|
||||||
|
* Added many chat commands
|
||||||
|
* Added 10+ Weapons
|
||||||
|
* Improved the inventory Menu
|
||||||
|
* Modified the armors
|
||||||
|
* Added C4 Mines
|
||||||
|
* Added 2 Bosses
|
||||||
|
* Various Other Improvements
|
||||||
|
|
||||||
|
Cons .70a -> Alpha .01:
|
||||||
|
* Added CCM's Zombies
|
||||||
|
* Added CCM's F39 Fighter
|
||||||
|
* Implemented P-Con 1.7 Functions
|
||||||
|
* Implemented Clip System
|
||||||
|
* Implemented Rank System
|
||||||
|
* Improved / Added New Systems
|
||||||
461
README.md
461
README.md
|
|
@ -61,11 +61,13 @@ this level of authority, please contact Phantom139 on the PGD Forums, or by emai
|
||||||
|
|
||||||
====
|
====
|
||||||
|
|
||||||
MOD DEVELOPMENT HISTORY:
|
MOD DEVELOPMENT HISTORY (GIT VERSIONS):
|
||||||
|
*** NOTE: For the Legacy Changelogs, please see LEGACY CHANGELOG.md ***
|
||||||
|
|
||||||
3.9 -> 3.91 (In Progress):
|
3.9 -> 3.91 (In Progress):
|
||||||
* Lib'd the TWM2 MainControl file and PGD Connect Support files to recover some functions
|
* Lib'd the TWM2 MainControl file and PGD Connect Support files to recover some functions
|
||||||
* The F2 Menu now detects PGD Connected accounts and will no longer show the option to PGD Connect to already connected users
|
* The F2 Menu now detects PGD Connected accounts and will no longer show the option to PGD Connect to already connected users
|
||||||
|
* No more scary scientific notion when performing /checkstats or using the F2 menu to view player experience
|
||||||
* Addressed a security issue regarding players who are "attempting" to load code via universal rank files.
|
* Addressed a security issue regarding players who are "attempting" to load code via universal rank files.
|
||||||
* Nice try DDDX, but your fem-phantom fantasies will NOT be happening... ;)
|
* Nice try DDDX, but your fem-phantom fantasies will NOT be happening... ;)
|
||||||
* Another boss balancing pass
|
* Another boss balancing pass
|
||||||
|
|
@ -82,6 +84,8 @@ MOD DEVELOPMENT HISTORY:
|
||||||
* [phantomdev.net] Fixed the CRON setting on the daily challenge script so it runs every day now
|
* [phantomdev.net] Fixed the CRON setting on the daily challenge script so it runs every day now
|
||||||
* Adjusted the daily challenge script to point to the correct link, effectively re-enabling the system
|
* Adjusted the daily challenge script to point to the correct link, effectively re-enabling the system
|
||||||
* Addressed the bug preventing weapon challenge progress from recording
|
* Addressed the bug preventing weapon challenge progress from recording
|
||||||
|
* Flipped the /help public and /help additional roles, now using /help will provide the list of accessors
|
||||||
|
* Removed all aspects of daily exp recording as we are no longer capping progression in the mod
|
||||||
* Re-did the Challenge Menus in the F2 Menu
|
* Re-did the Challenge Menus in the F2 Menu
|
||||||
* Renamed Weapon Challenges to just Challenges
|
* Renamed Weapon Challenges to just Challenges
|
||||||
* From this menu, players now select General Tasks or Weapon Challenges
|
* From this menu, players now select General Tasks or Weapon Challenges
|
||||||
|
|
@ -89,11 +93,10 @@ MOD DEVELOPMENT HISTORY:
|
||||||
* Added the option to jump between the weapon upgrades and weapon challenge menus
|
* Added the option to jump between the weapon upgrades and weapon challenge menus
|
||||||
* Completed Challenges are now highlighted in Green and show the requirement instead of simply stating "done"
|
* Completed Challenges are now highlighted in Green and show the requirement instead of simply stating "done"
|
||||||
* I did this as more of a nostalgia move, so players can remember their accomplishments!
|
* I did this as more of a nostalgia move, so players can remember their accomplishments!
|
||||||
* TWM2 Challenge Adjustments
|
* TWM2 Challenge System Changes
|
||||||
* Depricated the Blacklist Challenges, It's almost impossible to get any of these.
|
* Depricated the Blacklist Challenges, and replaced it with Wargames challenges, which are focused on PvP tasks across all modes.
|
||||||
* Replaced it with Wargames challenges, which are focused on PvP tasks across all modes.
|
|
||||||
* Let's see who can complete some of those "tough" ones :)
|
* Let's see who can complete some of those "tough" ones :)
|
||||||
* Finally completed the Zombie Slaying Challenges, allowing players to earn some nice healthy batches of EXP for slaying zombies
|
* Completed the Zombie Slaying Challenges, allowing players to earn some nice healthy batches of EXP for slaying zombies
|
||||||
* Added boss challenges for the bosses that did not have any:
|
* Added boss challenges for the bosses that did not have any:
|
||||||
* Shade Lord
|
* Shade Lord
|
||||||
* Ghost of Fire
|
* Ghost of Fire
|
||||||
|
|
@ -102,6 +105,8 @@ MOD DEVELOPMENT HISTORY:
|
||||||
* Added officer promotion challenges for the remaining officer levels without them
|
* Added officer promotion challenges for the remaining officer levels without them
|
||||||
* Removed erraneous reward notes on the boss challenges, as we removed the "AI Follower" system back in 3.7
|
* Removed erraneous reward notes on the boss challenges, as we removed the "AI Follower" system back in 3.7
|
||||||
* Addressed the bug preventing the four Vardison challenges for specific difficulty completions from actually completing
|
* Addressed the bug preventing the four Vardison challenges for specific difficulty completions from actually completing
|
||||||
|
* Internally, Redid the entire challenge system to automate most of it, allowing for eally easy deployment of future challenges
|
||||||
|
* Added in some cool new features for these as well for things such as hidden challenges, and embedded additional requirements
|
||||||
* Added in the necessary hooks to enable officer ranks 10 - 15
|
* Added in the necessary hooks to enable officer ranks 10 - 15
|
||||||
* Have fun!
|
* Have fun!
|
||||||
* Re-did the Officer Promotion windows to preview the rewards upcoming at that level
|
* Re-did the Officer Promotion windows to preview the rewards upcoming at that level
|
||||||
|
|
@ -119,6 +124,7 @@ MOD DEVELOPMENT HISTORY:
|
||||||
* Grapple Hook
|
* Grapple Hook
|
||||||
* Slowed down the attacher projectile a bit, lowering the range
|
* Slowed down the attacher projectile a bit, lowering the range
|
||||||
* Grapple hook now requires 60% armor energy and consumes this when firing
|
* Grapple hook now requires 60% armor energy and consumes this when firing
|
||||||
|
* There is now a 5 second cooldown when firing to prevent for quick escapes
|
||||||
|
|
||||||
3.8 -> 3.9:
|
3.8 -> 3.9:
|
||||||
* Progression System Adjustments
|
* Progression System Adjustments
|
||||||
|
|
@ -150,448 +156,3 @@ MOD DEVELOPMENT HISTORY:
|
||||||
* Fixed some zombie naming issues
|
* Fixed some zombie naming issues
|
||||||
* Addressed the strike fighter chaingun bug
|
* Addressed the strike fighter chaingun bug
|
||||||
* Congealed all of the help list commands into /help
|
* Congealed all of the help list commands into /help
|
||||||
|
|
||||||
3.7 -> 3.8:
|
|
||||||
* Addressed a problem in the TCPQueryList that would cause some transfers to deadlock and never complete
|
|
||||||
* Did some prep work for some special zombie related missions.
|
|
||||||
* Did some serious balancing work on Mr. Trolololol Shade Lord
|
|
||||||
* Fixed some UE Problems related to Lord Vardison, General Vegenor, and Lord Insignia
|
|
||||||
* Gave Vardison (and his DA counterpart) a brand new evil hyper laser attack
|
|
||||||
* Gave The Final Vardison Form a missile spam attack
|
|
||||||
* Balanced out pretty much all of the weapons to a point that now seems reasonable
|
|
||||||
* Added extremely challenging Bronze, Silver, Gold, and Titan commendation challenges to every weapon that grant loads of EXP.
|
|
||||||
* These will be for your players who are loyal to certain guns. :)
|
|
||||||
* Upgraded the Horde Spawning System to cause some less UE problems and added error checks to pretty much prevent Horde from causing UEs anymore.
|
|
||||||
* Added a few new Hellclasses to Helljump
|
|
||||||
* Removed the old Hellclasses that used the gravity weapons removed in V2.5
|
|
||||||
* Pretty much wrapped everything else up, official mod support at this point is dropped...
|
|
||||||
|
|
||||||
3.6 -> 3.7:
|
|
||||||
* Added a Phase One Vardison Boss - Dark Archmage Vardison
|
|
||||||
* We've hit the function limit, so I revitalized the chat command system and recovered ~500 functions
|
|
||||||
* Removed the AI Followers, they were being "abused" in PvP modes
|
|
||||||
* Updated a lot of old code from the mod
|
|
||||||
* Addressed the bug in the PGD Connect system that would only allow one player to use the system at a
|
|
||||||
time
|
|
||||||
* At the request of players, I have added a damage to boss system that will give your boss xp award based
|
|
||||||
on the amount of damage done to a boss
|
|
||||||
* SCG Kills count as 0 exp to the admin using it
|
|
||||||
* Upgraded the Zombie AI a little bit to use less functions and overall be more balanced
|
|
||||||
* Zombie Lords now drop the Acid Cannon
|
|
||||||
* Added three new missions to the mission system, these are much harder than their previous counterparts
|
|
||||||
* Added mission completion medals to the game
|
|
||||||
* Updated the online rank transmit system - IE: Top 15 list.
|
|
||||||
* Lots of undocumented changes
|
|
||||||
|
|
||||||
3.5 -> 3.6:
|
|
||||||
* Completed the remaining perks in the mod
|
|
||||||
* Added the Napalm Airstrike killstreak
|
|
||||||
* Fixed a few bugs in some of the old killstreaks
|
|
||||||
* Fixed a part of the camera-lock problem in the turret streaks, unfortunately the way tribes 2 is coded, I don't think the entire bug will ever be fixable.
|
|
||||||
* Added weekly and monthy challenges to the challenge system
|
|
||||||
* Added some new Hellclass options to Helljump
|
|
||||||
* Added some new zombie options to TWM2 Infection
|
|
||||||
* Added a new endgame boss, The Shade Lord
|
|
||||||
* This is a really challenging two phase boss with 80000 HP and one hit kill attacks, it will take A lot of players to bring him down
|
|
||||||
|
|
||||||
3.4 -> 3.5:
|
|
||||||
* Upgraded the rank storage container to be in a single container rather than 3.
|
|
||||||
* The system will auto-convert old files to the new format
|
|
||||||
* Addressed a bug in the Daily Challenge System that would cause challenges to continue beyond expiration
|
|
||||||
* Balanced some weapons
|
|
||||||
* Addressed an exploitable method for implementing unfriendly code by means of the saving system
|
|
||||||
* Thanks to Thyth for pointing this out.
|
|
||||||
|
|
||||||
3.3 -> 3.4:
|
|
||||||
* Daily Challenge System Implemented
|
|
||||||
* Reworked the entire rank system
|
|
||||||
* Handled by a quicker and more efficient file system
|
|
||||||
* PGD Connect updated to support new version
|
|
||||||
* Implemented Phantom Games Interaction System
|
|
||||||
* Daily EXP Caps
|
|
||||||
* Rank / Officer Level Caps
|
|
||||||
* Other Services (News Panel, ect)
|
|
||||||
|
|
||||||
3.2 -> 3.3 (or 3.2 Revised):
|
|
||||||
* Updated all PGD Services to point to the new domain.
|
|
||||||
|
|
||||||
3.1 -> 3.2:
|
|
||||||
* Undocmented
|
|
||||||
|
|
||||||
3.0 -> 3.1:
|
|
||||||
* Added the Sandstorm MRLS Tank
|
|
||||||
* A Few undocmented fixes addressed
|
|
||||||
|
|
||||||
2.9 -> 3.0:
|
|
||||||
* Modified the PGD Connect Algorith to be a little less required, less conflicts should occur.
|
|
||||||
* Re added the TWM1 Nalcidic Armor
|
|
||||||
* Enjoy!
|
|
||||||
* Horde 2 is now Horde 3
|
|
||||||
* Added Scoring
|
|
||||||
* Added The Wave Highlight System
|
|
||||||
* Made it less challenging to get to wave 50.
|
|
||||||
* Added The Martyrdom Perk
|
|
||||||
* Fixed a bug that allowed naughty admins to get killstreaks with /giveGun
|
|
||||||
* Drastically increased the Centaur Artillery Strike Damage
|
|
||||||
|
|
||||||
2.8 -> 2.9:
|
|
||||||
* Fixed a console spam issue with "Commander Stormrider"
|
|
||||||
* Removed 2 un-used medals
|
|
||||||
* Added the From The Top challenge category for missions
|
|
||||||
* Added a few more missions for players to run
|
|
||||||
* Fixed sniper rifles showing in the inventory list when they are disabled
|
|
||||||
* Added 1 shot reload style weapons
|
|
||||||
* Added the Model 1887 Shotgun (Requires Instructive Colonel)
|
|
||||||
* See the new shotgun (Model 1887) or the SA2400 for examples
|
|
||||||
* Ion Progression removed in Sabotage, Domination, and Wartower game modes
|
|
||||||
* Redid the weapon reload bar
|
|
||||||
* It is now math based :P
|
|
||||||
* Weapons with longer than 1 second delays are no longer cut off
|
|
||||||
* The reload bar halts if you use an invo while reloading.
|
|
||||||
* Weapon Balance Changes (A Large Amount)
|
|
||||||
* Reduced the damage of the Plasma Torpedo Cannon to 1.5 from 2.2
|
|
||||||
* Reduced the Range of the Flamethrower
|
|
||||||
* Reduced the Reload Time of the M1700 Shotgun to 2 seconds from 3 seconds
|
|
||||||
* Reduced the Reload Time of the SCD343 Shotgun to 4 seconds from 5 seconds
|
|
||||||
* Increased the Reload Time of the WP400 Shotgun to 4 seconds from 3 seconds
|
|
||||||
* Reduced the range of the Grapple hook to 50% of what it was
|
|
||||||
* Removed the Centaur Dual Pistols Weapon
|
|
||||||
* Made it an upgrade of the Colt Pistol (Excessive Duality)
|
|
||||||
* Increased the damage of the R700 Sniper To 0.62 From 0.49
|
|
||||||
* Increased the Damage of the MP26 SMG to 0.17 from 0.1
|
|
||||||
* Increased the Damage of the Pg700 SMG to 0.09 from 0.07
|
|
||||||
* Increased the Damage of the P90 SMG to 0.08 from 0.07
|
|
||||||
* Increased the Damage of the Mini-Chaingun to 0.06 from 0.035, and the Fusion Mini-Chaingun to 0.07 from 0.05
|
|
||||||
* Reduced the Reload Time of the MRXX ZC4 MG to 9 seconds from 12 seconds
|
|
||||||
* Increased the Damage of the M1A4 to 0.09 from 0.07
|
|
||||||
* Increased the Damage of the ALSWP Sniper to 0.5 from 0.3
|
|
||||||
* PGD Updates
|
|
||||||
* Modified the hash of the PGD Authenticator.
|
|
||||||
* Modified some of the PGD Errors.
|
|
||||||
* Horde 2 - You now gain XP for completing a wave, the amount is handled by a special formula
|
|
||||||
|
|
||||||
2.7 -> 2.8:
|
|
||||||
* Player Phrases, use /myPhrase to set it
|
|
||||||
* Working on a parse script to allow them to be set in satellite servers
|
|
||||||
* For now, they will only 'Stay' if set in a core server
|
|
||||||
* Patched a few issues with the universal ranks
|
|
||||||
* Added a few new commands
|
|
||||||
* Completed the "cool new feature" started in 2.6, Missions!
|
|
||||||
* Missions are player-ordered, short-duration scenarios with objectives that must be completed over a time period
|
|
||||||
* Completion awards XP, completing before the time limit awards a time bonus!
|
|
||||||
* Added the "Surrounded" Mission to start us off
|
|
||||||
* Modified a few zombie spawn functions to support missions
|
|
||||||
* Modified the server assistant (chat bot)
|
|
||||||
* Allows hosts to change it's name :P
|
|
||||||
* Added a plothera of things to do with it
|
|
||||||
* Curse Filter
|
|
||||||
* "Get Weather by Zip Code", "Define Word (In development)", "Get Time"
|
|
||||||
* Performs Administrative Functions
|
|
||||||
* And much more!
|
|
||||||
|
|
||||||
2.6 -> 2.7:
|
|
||||||
* Ported in a plothera of TWM1 Commands
|
|
||||||
* Fixed the new chat command system that allowed hosts to disable certain commands
|
|
||||||
* Logic errors caused the system to ignore the PGD Commands.
|
|
||||||
* Brought back the TWM Infection Game Mode
|
|
||||||
* Added Armor Flags (Unlocked at Officer Level 5)
|
|
||||||
* These are just like the phantom armor flags of TWM1
|
|
||||||
* Only they apply to all armors.
|
|
||||||
* PGD Updates (The brunt of 2.7)
|
|
||||||
* Fixed additional HTML Errors
|
|
||||||
* Provided By Signal360, the new and enhanced PGD Rank System
|
|
||||||
* Sha1 security for rank uploads
|
|
||||||
* Better processing of the rank data
|
|
||||||
* Core/Satellite determined by a new Username/Password system provided by the servers.
|
|
||||||
* Lifted all PGD Bans [For now]
|
|
||||||
* Started the framework of a new mission start menu (for Ordering Missions)
|
|
||||||
* Rank Tags (For Roleplay), hosts can use the /RankTags command to toggle rank tags
|
|
||||||
* Renamed the Rank "General Of The Army"[57] to "Commanding General".
|
|
||||||
* Patched an issue with new players Rank Files that would cause them to error out
|
|
||||||
* Players with this issue in their file can join a 2.7 server, and rank up once to fix it.
|
|
||||||
|
|
||||||
2.5 -> 2.6:
|
|
||||||
* Added the MRXX ZC4 Machine Gun
|
|
||||||
* Prep-Work on a new system in the mod, coming soon!
|
|
||||||
* Added an instant notification system for attempted hacks
|
|
||||||
* Modified the anti-tamper system to be a little more sensative (this will not affect your gameplay)
|
|
||||||
* Re-Patched the rapid team crash
|
|
||||||
* Patched Players being able to change to team 0
|
|
||||||
* Modified the system to double check possible EXP super gain hack
|
|
||||||
* Added Banning from PGD Ranks
|
|
||||||
* Fixed a Glitch in the rank downloader with HTML Tags.
|
|
||||||
* Modified functioning with voting.
|
|
||||||
* Added the Mass EMP Killstreak (20 Kills)
|
|
||||||
* Added In-complete Upgrades on certain weapons
|
|
||||||
* Please Note, that some do still remain
|
|
||||||
* Completed the "Team Gain" Perk
|
|
||||||
* Reformatted the Inventory list to go by Weapon Type/Rank
|
|
||||||
* Added a Center Print MOTD Function, check serverControl.cs
|
|
||||||
* Fixed the 'Endless' Bottom print bug for camera killstreaks
|
|
||||||
* Airstrikes are now directional based on the direction of the camera
|
|
||||||
* Air rapier zombies can now be targeted by missile weapons
|
|
||||||
* Added restrictions to the /VoteBoss Command
|
|
||||||
* 1 Boss Vote per hour (even if it fails)
|
|
||||||
* Hosts may disable the usage of the command
|
|
||||||
* BOSS: Lordranius Trevor's Official EXP Reward Cut in Half to 25000.
|
|
||||||
* Devs/Hosts can now disable chat commands
|
|
||||||
* Fixed some of the Spelling errors in the death messages.
|
|
||||||
* Top Ranks are now only downloaded from PGD
|
|
||||||
* Hosts can disable boss vote / change map votes
|
|
||||||
|
|
||||||
2.4 -> 2.5:
|
|
||||||
* Gravity Weapons Removed (Too many problems)
|
|
||||||
* Patched a few UE Causing aspects with Lord Vardison
|
|
||||||
* Added The Shadow Armor
|
|
||||||
* Added The M93 Pistol
|
|
||||||
* Added The ALSWP Sniper Rifle
|
|
||||||
* Added The Crimson Hawk Pistol
|
|
||||||
* Added The Stinger Missile Launcher
|
|
||||||
* Added The Proton(Plasma) Torpedo Cannon
|
|
||||||
* Added The P90 SMG
|
|
||||||
* Added The Satellite Strike Killstreak (8 Kills)
|
|
||||||
* Fixed the Harbinger HQ Map (It's Playable Now)
|
|
||||||
* Added More Non-Weapon Challenges
|
|
||||||
* Officer Challenge Category Completed
|
|
||||||
* Sabotage Challenge Category Completed
|
|
||||||
* Domination Challenge Category Completed
|
|
||||||
* Horde 2 Challenge Category Completed
|
|
||||||
* AC130 and Harbingers Wrath Streaks can now detect incoming missiles, they will fire off flares when missiles are detected.
|
|
||||||
* Added 4 More Officer Levels, bringing the total to 9.
|
|
||||||
* [phantomdev.net] Removed the Second Officer Image, replaced 9 with the PGD Logo
|
|
||||||
* New Perks:
|
|
||||||
* Bomb Shadower (Tier 3): In Sabotage, the WP that shows you holding the bomb will not show when this perk is active (Requires the 3 For 3 Sabotage Challenge)
|
|
||||||
* Double Down (Tier 1): Gain double EXP for every non boss kill (Requires Officer Level 1)
|
|
||||||
* Radar Phantom (Tier 2): Active Ability, Jams Sensors (Requires Commander Rank)
|
|
||||||
* Second Chance (Tier 3): In Horde, you can spend one team revive to respawn (Requires the Army Of 50 Stopped Challenge)
|
|
||||||
* Modified The Following Vehicles:
|
|
||||||
* Modified the AC130 and Harbinger Gunships to both have gunner seats, the pilot switches the turret weapons when there is no gunner.
|
|
||||||
* Combat Helicopter: Added a gunner seat, the gunner controls the turret, otherwise the turret is auto fire.
|
|
||||||
* Gunship Helicopter: See above, pilot can fire a missile pod with the mine key
|
|
||||||
* Apache Helicopter: See above, pilot can fire a flare pod with the mine key
|
|
||||||
* Modified The Following Weapons:
|
|
||||||
* Desert Eagle Pistol: Added a Spread
|
|
||||||
* RP-342 Machine Gun: Damage increased to 0.035 from 0.02
|
|
||||||
|
|
||||||
2.35 -> 2.4:
|
|
||||||
* Added additional security measures to the universal system
|
|
||||||
* The All important reason you downloaded this version:
|
|
||||||
* FIXED THE RANK FILE GLITCH, HORRAH!
|
|
||||||
* Added the Fission Bomb Killstreak (only a few will find this.... :P)
|
|
||||||
* Additional system patches
|
|
||||||
* Patched the universal rank system to output all error codes, should the rank upload fail.
|
|
||||||
* Reduced the power on the RSA Laser Rifle: From 1.4 -> 0.6
|
|
||||||
* Banned Gravity Weapons and Ion Weapons From The War Tower Game Mode
|
|
||||||
|
|
||||||
2.3 -> 2.35:
|
|
||||||
* Patched serious security loopholes:
|
|
||||||
* Univeral Saved Files will now be scanned on load for corruption
|
|
||||||
* Key Download and scanning is now handled by PGD and not the Server
|
|
||||||
* Officer will check for your rank upon attempting to do so.
|
|
||||||
* Universal Ranks are now forced to provide the key when uploading
|
|
||||||
* Added /SaveRank and /LoadRank in case the server fails to do so, or you want to
|
|
||||||
* Weapons can now have a required officer level
|
|
||||||
* Added 2 new weapons
|
|
||||||
* Both require a officer level to test the new system updates.
|
|
||||||
* Started the harbinger soldier AI.
|
|
||||||
|
|
||||||
2.2 -> 2.3:
|
|
||||||
* modified the auto-patcher
|
|
||||||
* Added Officer Ranks
|
|
||||||
* Reach Master Commander, then hit the reset button
|
|
||||||
* Added the AC-130
|
|
||||||
* AC-130 Gunner Streak
|
|
||||||
* Signal360 Added the following:
|
|
||||||
* /passVote
|
|
||||||
* /VoteBoss
|
|
||||||
* System Ammendments
|
|
||||||
* Brought back 2 Classic TWM Bosses
|
|
||||||
* Stormrider
|
|
||||||
* The Ghost Of Fire
|
|
||||||
* Fixed a glitch with weapon challenges.
|
|
||||||
* Delayed camera based superweapons to prevent the "Lock" Glitch (this can still occur though)
|
|
||||||
* And some various other unnoted changes
|
|
||||||
|
|
||||||
2.1 - 2.2:
|
|
||||||
* Super Release!
|
|
||||||
* Added the auto-patcher
|
|
||||||
|
|
||||||
2.0 -> 2.1:
|
|
||||||
* New Guns!
|
|
||||||
* Javelin
|
|
||||||
* M4A1
|
|
||||||
* SCD343
|
|
||||||
* Universal Rank System Implementation
|
|
||||||
* More Non-Weapon Challenge Categories
|
|
||||||
* Boss Challenges
|
|
||||||
* Blacklist Challenges
|
|
||||||
* Additional Fixes
|
|
||||||
|
|
||||||
1.9 -> 2.0:
|
|
||||||
* Christmas Mall 2009 Map
|
|
||||||
* Decent Sized Map, Good for close and long range battles
|
|
||||||
* Sabotage, Domination
|
|
||||||
* Domination Enhancement:
|
|
||||||
* Mappers can now name areas:
|
|
||||||
* $Domination::Flag[Num(1, 2, or 3), "Map File Name without .mis"] = "Name"; (Thanks To DoL For This)
|
|
||||||
* 3 More Killstreaks:
|
|
||||||
* Plasma Harrier Airstrike: 7 Kills: Airstrike with a remaining plasma harrier
|
|
||||||
* Gunship Helicopter: 9 Kills: Call in a heavily armed helicopter
|
|
||||||
* Z-Bomb: 100 Zombie Kills: Wipe out all zombies in a flashing blast
|
|
||||||
* Killstreak Upgrades:
|
|
||||||
* Added Host Streak Settings:
|
|
||||||
* 1: Current Method: 3 Streaks/Player
|
|
||||||
* 2: Old Method: All Streaks Earneds if Unlocked
|
|
||||||
* 3: New Method: X Streaks/Player, X Set by host.
|
|
||||||
* 4: No Streaks: Simple enough...
|
|
||||||
* Chopper Gunner: Renamed to Apache Gunner
|
|
||||||
* Apache Helicopter has a more powerful chaingun than the Combat Helicopter, slower RoF, but larger splash damage
|
|
||||||
* Apache Gunner and Harbingers wrath now count to your kills.
|
|
||||||
* Opened the Non-Weapon Challenges Up
|
|
||||||
* Special Event Challenges: Challenges to do on "Special" Days.
|
|
||||||
* Killstreak Challenges: Challenges completed for using killstreak rewards
|
|
||||||
* RPG-7 Enhanced
|
|
||||||
* Now Randomly Moves While Fired
|
|
||||||
* Requires Rank 50.
|
|
||||||
* Slingshot Zombie Added (Finally), Pilots Beware
|
|
||||||
* Explosive Weapons Now Can Count To Weapon Kills
|
|
||||||
* Helljump Updates
|
|
||||||
* The Transport is now invincible (bug fix)
|
|
||||||
* Players who jump too early out will be placed back in the transport
|
|
||||||
|
|
||||||
1.8 -> 1.9:
|
|
||||||
* Removed the old Killstreak methods.
|
|
||||||
* Implemented a brand new killstreak system
|
|
||||||
* 3 Streaks Per Player
|
|
||||||
* Unlocked via rank/medal
|
|
||||||
* 4 New Killstreaks
|
|
||||||
* Stealth Bomber: 8 Kills: Carpet bomb an area without notice.... until it's too late
|
|
||||||
* Apache Gunner: 10 Kills: Control a combat Helicoper's turret for 1 minute
|
|
||||||
* Centaur Bombardment: 15 Kills: Call in a massive proton collider bombardment.
|
|
||||||
* Arrov IV Nuke Strike: 25 Kills: Boom... you should know what this is.
|
|
||||||
* Modified some weapons that were implemented in 1.8
|
|
||||||
* /setRot Added
|
|
||||||
* Full Scale and Nudge added to the MIST
|
|
||||||
* /SetNudge added
|
|
||||||
* Added the Hardline Perk
|
|
||||||
* Killstreaks require one less kill
|
|
||||||
|
|
||||||
1.7 -> 1.8:
|
|
||||||
* Added the plasmasaber melee weapon.
|
|
||||||
* Added the UAMS Guided Missile Strike Kill Streak (6 Kills)
|
|
||||||
* Added the Harbinger's Wrath Kill Streak (10 Kills)
|
|
||||||
* Hosts, to create a gunship that endlessly circles the map (Gunship support), type StartHarbingersWrath(your CID, 1, 1);
|
|
||||||
* Helljump: Players can no longer kill the transports.
|
|
||||||
* Fixed the helicopters on crack glitch.
|
|
||||||
* If you don't know what this is... lol, start up helljump and call in a heli.
|
|
||||||
* Hosts, if you have good eyes with script files, you can find the function to make you a chopper gunner (like harbinger's wrath, but with a helicopter)
|
|
||||||
* DarknessOfLight provided me with the SA2400 Shotgun (Rank 33).
|
|
||||||
* Added the Wartower game mode (FFA Tower Wars)
|
|
||||||
* Tower 2009 Limited Edition Map
|
|
||||||
* Century Maze Map
|
|
||||||
* Fixed the sabotage bomb explosion (it properly explodes now)
|
|
||||||
* Fixed the S3S Rifle Glitch (You could shoot yourself :p)
|
|
||||||
* Shotgun weapons (Excluding the LD06 Savager) now properly make their fire sound
|
|
||||||
* Added the Silencer Attachment to all guns that have them.
|
|
||||||
* Ported in TWM's Centaur Dual Pistols.
|
|
||||||
* Ported in TWM's Desert Eagle Pistol.
|
|
||||||
* Shotguns now display in the weapons challenge list, but do not have upgrades.
|
|
||||||
* Fixed a glitch with the RP-432 Machine gun, the sound is now correct, fixed a similar issue on the MG42.
|
|
||||||
* Signal360 has provided me with a new way of loading/saving universally, I will check it and possibly use it in 1.9.
|
|
||||||
* Kill triggers can now kill invincible players.
|
|
||||||
* Added a new trigger, Invincibility Disabler (used in the wartower game mode), to disable your invincibility when you leave the spawn area.
|
|
||||||
* Kill streaks can now be tracked via the player info page.
|
|
||||||
* some other things.
|
|
||||||
|
|
||||||
1.6 -> 1.7:
|
|
||||||
* PGD Connect Implemented
|
|
||||||
* Universal Saving/Loading Added
|
|
||||||
* Fixes, Fixes, Fixes
|
|
||||||
* Start of Universal Ranks
|
|
||||||
* MP-26 CMDO Weapon Added For Helljump
|
|
||||||
* S3-S Rifle For Helljump
|
|
||||||
|
|
||||||
1.5 -> 1.6:
|
|
||||||
* 9 New Medals (Some are not obtainable yet)
|
|
||||||
* Hell-Class Selection (With Medal)
|
|
||||||
* Centaur Artillery Vehicle
|
|
||||||
* Gravity Axe Weapon
|
|
||||||
* PRTCLR-995 Weapon
|
|
||||||
* Weapon Challenge System Upgrade
|
|
||||||
* KillTrac System Updates
|
|
||||||
* BOSS: Lordranius Trevor Added
|
|
||||||
* Fix: Fixed Major Insignia Name, it would display General Vegenor instead of Major Insignia.
|
|
||||||
* Lobby Options such as kick and ban can now be perfomed on players that are loading
|
|
||||||
* Admin options now display the name of the admin instead of "The Admin" (Like in TWM 1)
|
|
||||||
* Some new chat commands
|
|
||||||
|
|
||||||
1.4 -> 1.5:
|
|
||||||
* Hell-Jump Game
|
|
||||||
* Additional Zombie Namers
|
|
||||||
* Fixed the Host Setup Glitch
|
|
||||||
* Fixes, Fixes Fixes
|
|
||||||
* Online Services now point to PGD.com (www.phantomgamesdevelopment.com)
|
|
||||||
|
|
||||||
1.3 rev -> 1.4:
|
|
||||||
* A various amount of fixes
|
|
||||||
* Volatile Ravenger Zombies
|
|
||||||
* Door Fixes
|
|
||||||
* Grapple Hook Added
|
|
||||||
* more?
|
|
||||||
|
|
||||||
1.3 -> 1.3 Revised:
|
|
||||||
* Fixed News Panel
|
|
||||||
* Modified the Score Menu Loadup
|
|
||||||
* Doors should now save and load properly, no matter the texture (needs testing)
|
|
||||||
* Fixed an Issue with object moving where inv. stations would not work
|
|
||||||
* Modified a few other things
|
|
||||||
|
|
||||||
1.2 -> 1.3:
|
|
||||||
* Weapons Challenge System Fixed
|
|
||||||
* Added a Plothera Of Upgrades
|
|
||||||
* added a gun or two
|
|
||||||
* harbinger HQ Tower Map Added
|
|
||||||
* a few bugs fixed
|
|
||||||
* bosses Renamed
|
|
||||||
|
|
||||||
1.1 -> 1.2 (F.P.R):
|
|
||||||
* FPR: First Public Release
|
|
||||||
* More Guns
|
|
||||||
* 4 new zombie types
|
|
||||||
* Horde 2 Game
|
|
||||||
* Improved Many Functioning
|
|
||||||
|
|
||||||
1.0 -> 1.1:
|
|
||||||
* Final 3 Bosses Added
|
|
||||||
* Added The Domination Game
|
|
||||||
* Added 3 New Maps (2 By DoL)
|
|
||||||
* Even more guns added
|
|
||||||
* Weapon Challenges System
|
|
||||||
* CSS Improved to 3.1
|
|
||||||
* Cleaned a few files of un-used functions
|
|
||||||
* added server logging
|
|
||||||
|
|
||||||
Alpha .02 -> 1.0:
|
|
||||||
* Cleaned over 120 Un-Used Datablocks from the mod
|
|
||||||
* Moar Guns :)
|
|
||||||
* More Bosses Added (4 now)
|
|
||||||
* Added the Perks System
|
|
||||||
* Added The Sabotage Game
|
|
||||||
* Fixed many glitches / bugs
|
|
||||||
|
|
||||||
Alpha .01 -> Alpha .02:
|
|
||||||
* Added many chat commands
|
|
||||||
* Added 10+ Weapons
|
|
||||||
* Improved the inventory Menu
|
|
||||||
* Modified the armors
|
|
||||||
* Added C4 Mines
|
|
||||||
* Added 2 Bosses
|
|
||||||
* Various Other Improvements
|
|
||||||
|
|
||||||
Cons .70a -> Alpha .01:
|
|
||||||
* Added CCM's Zombies
|
|
||||||
* Added CCM's F39 Fighter
|
|
||||||
* Implemented P-Con 1.7 Functions
|
|
||||||
* Implemented Clip System
|
|
||||||
* Implemented Rank System
|
|
||||||
* Improved / Added New Systems
|
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue