From fee3eb044b6a4ca9f6bcdccfeca1dc86d1cf3d74 Mon Sep 17 00:00:00 2001 From: Robert Fritzen Date: Thu, 29 Jun 2017 22:52:47 -0500 Subject: [PATCH] Moved older versions (<3.8) out of README.md --- LEGACY CHANGELOG.md | 449 ++++++++++++++++++++++++++++++++++++++++++ README.md | 463 ++------------------------------------------ 2 files changed, 461 insertions(+), 451 deletions(-) create mode 100644 LEGACY CHANGELOG.md diff --git a/LEGACY CHANGELOG.md b/LEGACY CHANGELOG.md new file mode 100644 index 0000000..dcfd29c --- /dev/null +++ b/LEGACY CHANGELOG.md @@ -0,0 +1,449 @@ +Total Warfare Mod 2 +==== + +Legacy (3.8 and below) Changelog + +3.7 -> 3.8: +* Addressed a problem in the TCPQueryList that would cause some transfers to deadlock and never complete +* Did some prep work for some special zombie related missions. +* Did some serious balancing work on Mr. Trolololol Shade Lord +* Fixed some UE Problems related to Lord Vardison, General Vegenor, and Lord Insignia +* Gave Vardison (and his DA counterpart) a brand new evil hyper laser attack +* Gave The Final Vardison Form a missile spam attack +* Balanced out pretty much all of the weapons to a point that now seems reasonable +* Added extremely challenging Bronze, Silver, Gold, and Titan commendation challenges to every weapon that grant loads of EXP. + * These will be for your players who are loyal to certain guns. :) +* Upgraded the Horde Spawning System to cause some less UE problems and added error checks to pretty much prevent Horde from causing UEs anymore. +* Added a few new Hellclasses to Helljump +* Removed the old Hellclasses that used the gravity weapons removed in V2.5 +* Pretty much wrapped everything else up, official mod support at this point is dropped... + +3.6 -> 3.7: +* Added a Phase One Vardison Boss - Dark Archmage Vardison +* We've hit the function limit, so I revitalized the chat command system and recovered ~500 functions +* Removed the AI Followers, they were being "abused" in PvP modes +* Updated a lot of old code from the mod +* Addressed the bug in the PGD Connect system that would only allow one player to use the system at a + time +* At the request of players, I have added a damage to boss system that will give your boss xp award based + on the amount of damage done to a boss + * SCG Kills count as 0 exp to the admin using it +* Upgraded the Zombie AI a little bit to use less functions and overall be more balanced +* Zombie Lords now drop the Acid Cannon +* Added three new missions to the mission system, these are much harder than their previous counterparts +* Added mission completion medals to the game +* Updated the online rank transmit system - IE: Top 15 list. +* Lots of undocumented changes + +3.5 -> 3.6: +* Completed the remaining perks in the mod +* Added the Napalm Airstrike killstreak +* Fixed a few bugs in some of the old killstreaks +* Fixed a part of the camera-lock problem in the turret streaks, unfortunately the way tribes 2 is coded, I don't think the entire bug will ever be fixable. +* Added weekly and monthy challenges to the challenge system +* Added some new Hellclass options to Helljump +* Added some new zombie options to TWM2 Infection +* Added a new endgame boss, The Shade Lord + * This is a really challenging two phase boss with 80000 HP and one hit kill attacks, it will take A lot of players to bring him down + +3.4 -> 3.5: +* Upgraded the rank storage container to be in a single container rather than 3. + * The system will auto-convert old files to the new format +* Addressed a bug in the Daily Challenge System that would cause challenges to continue beyond expiration +* Balanced some weapons +* Addressed an exploitable method for implementing unfriendly code by means of the saving system + * Thanks to Thyth for pointing this out. + +3.3 -> 3.4: +* Daily Challenge System Implemented +* Reworked the entire rank system + * Handled by a quicker and more efficient file system + * PGD Connect updated to support new version +* Implemented Phantom Games Interaction System + * Daily EXP Caps + * Rank / Officer Level Caps + * Other Services (News Panel, ect) + +3.2 -> 3.3 (or 3.2 Revised): +* Updated all PGD Services to point to the new domain. + +3.1 -> 3.2: +* Undocmented + +3.0 -> 3.1: +* Added the Sandstorm MRLS Tank +* A Few undocmented fixes addressed + +2.9 -> 3.0: +* Modified the PGD Connect Algorith to be a little less required, less conflicts should occur. +* Re added the TWM1 Nalcidic Armor + * Enjoy! +* Horde 2 is now Horde 3 + * Added Scoring + * Added The Wave Highlight System + * Made it less challenging to get to wave 50. +* Added The Martyrdom Perk +* Fixed a bug that allowed naughty admins to get killstreaks with /giveGun +* Drastically increased the Centaur Artillery Strike Damage + +2.8 -> 2.9: +* Fixed a console spam issue with "Commander Stormrider" +* Removed 2 un-used medals +* Added the From The Top challenge category for missions +* Added a few more missions for players to run +* Fixed sniper rifles showing in the inventory list when they are disabled +* Added 1 shot reload style weapons + * Added the Model 1887 Shotgun (Requires Instructive Colonel) + * See the new shotgun (Model 1887) or the SA2400 for examples +* Ion Progression removed in Sabotage, Domination, and Wartower game modes +* Redid the weapon reload bar + * It is now math based :P + * Weapons with longer than 1 second delays are no longer cut off + * The reload bar halts if you use an invo while reloading. +* Weapon Balance Changes (A Large Amount) + * Reduced the damage of the Plasma Torpedo Cannon to 1.5 from 2.2 + * Reduced the Range of the Flamethrower + * Reduced the Reload Time of the M1700 Shotgun to 2 seconds from 3 seconds + * Reduced the Reload Time of the SCD343 Shotgun to 4 seconds from 5 seconds + * Increased the Reload Time of the WP400 Shotgun to 4 seconds from 3 seconds + * Reduced the range of the Grapple hook to 50% of what it was + * Removed the Centaur Dual Pistols Weapon + * Made it an upgrade of the Colt Pistol (Excessive Duality) + * Increased the damage of the R700 Sniper To 0.62 From 0.49 + * Increased the Damage of the MP26 SMG to 0.17 from 0.1 + * Increased the Damage of the Pg700 SMG to 0.09 from 0.07 + * Increased the Damage of the P90 SMG to 0.08 from 0.07 + * Increased the Damage of the Mini-Chaingun to 0.06 from 0.035, and the Fusion Mini-Chaingun to 0.07 from 0.05 + * Reduced the Reload Time of the MRXX ZC4 MG to 9 seconds from 12 seconds + * Increased the Damage of the M1A4 to 0.09 from 0.07 + * Increased the Damage of the ALSWP Sniper to 0.5 from 0.3 +* PGD Updates + * Modified the hash of the PGD Authenticator. + * Modified some of the PGD Errors. +* Horde 2 - You now gain XP for completing a wave, the amount is handled by a special formula + +2.7 -> 2.8: +* Player Phrases, use /myPhrase to set it + * Working on a parse script to allow them to be set in satellite servers + * For now, they will only 'Stay' if set in a core server +* Patched a few issues with the universal ranks +* Added a few new commands +* Completed the "cool new feature" started in 2.6, Missions! + * Missions are player-ordered, short-duration scenarios with objectives that must be completed over a time period + * Completion awards XP, completing before the time limit awards a time bonus! + * Added the "Surrounded" Mission to start us off +* Modified a few zombie spawn functions to support missions +* Modified the server assistant (chat bot) + * Allows hosts to change it's name :P + * Added a plothera of things to do with it + * Curse Filter + * "Get Weather by Zip Code", "Define Word (In development)", "Get Time" + * Performs Administrative Functions + * And much more! + +2.6 -> 2.7: +* Ported in a plothera of TWM1 Commands +* Fixed the new chat command system that allowed hosts to disable certain commands + * Logic errors caused the system to ignore the PGD Commands. +* Brought back the TWM Infection Game Mode +* Added Armor Flags (Unlocked at Officer Level 5) + * These are just like the phantom armor flags of TWM1 + * Only they apply to all armors. +* PGD Updates (The brunt of 2.7) + * Fixed additional HTML Errors + * Provided By Signal360, the new and enhanced PGD Rank System + * Sha1 security for rank uploads + * Better processing of the rank data + * Core/Satellite determined by a new Username/Password system provided by the servers. + * Lifted all PGD Bans [For now] +* Started the framework of a new mission start menu (for Ordering Missions) +* Rank Tags (For Roleplay), hosts can use the /RankTags command to toggle rank tags +* Renamed the Rank "General Of The Army"[57] to "Commanding General". +* Patched an issue with new players Rank Files that would cause them to error out + * Players with this issue in their file can join a 2.7 server, and rank up once to fix it. + +2.5 -> 2.6: +* Added the MRXX ZC4 Machine Gun +* Prep-Work on a new system in the mod, coming soon! +* Added an instant notification system for attempted hacks +* Modified the anti-tamper system to be a little more sensative (this will not affect your gameplay) +* Re-Patched the rapid team crash +* Patched Players being able to change to team 0 +* Modified the system to double check possible EXP super gain hack +* Added Banning from PGD Ranks +* Fixed a Glitch in the rank downloader with HTML Tags. +* Modified functioning with voting. +* Added the Mass EMP Killstreak (20 Kills) +* Added In-complete Upgrades on certain weapons + * Please Note, that some do still remain +* Completed the "Team Gain" Perk +* Reformatted the Inventory list to go by Weapon Type/Rank +* Added a Center Print MOTD Function, check serverControl.cs +* Fixed the 'Endless' Bottom print bug for camera killstreaks +* Airstrikes are now directional based on the direction of the camera +* Air rapier zombies can now be targeted by missile weapons +* Added restrictions to the /VoteBoss Command + * 1 Boss Vote per hour (even if it fails) + * Hosts may disable the usage of the command +* BOSS: Lordranius Trevor's Official EXP Reward Cut in Half to 25000. +* Devs/Hosts can now disable chat commands +* Fixed some of the Spelling errors in the death messages. +* Top Ranks are now only downloaded from PGD +* Hosts can disable boss vote / change map votes + +2.4 -> 2.5: +* Gravity Weapons Removed (Too many problems) +* Patched a few UE Causing aspects with Lord Vardison +* Added The Shadow Armor +* Added The M93 Pistol +* Added The ALSWP Sniper Rifle +* Added The Crimson Hawk Pistol +* Added The Stinger Missile Launcher +* Added The Proton(Plasma) Torpedo Cannon +* Added The P90 SMG +* Added The Satellite Strike Killstreak (8 Kills) +* Fixed the Harbinger HQ Map (It's Playable Now) +* Added More Non-Weapon Challenges + * Officer Challenge Category Completed + * Sabotage Challenge Category Completed + * Domination Challenge Category Completed + * Horde 2 Challenge Category Completed +* AC130 and Harbingers Wrath Streaks can now detect incoming missiles, they will fire off flares when missiles are detected. +* Added 4 More Officer Levels, bringing the total to 9. + * [phantomdev.net] Removed the Second Officer Image, replaced 9 with the PGD Logo +* New Perks: + * Bomb Shadower (Tier 3): In Sabotage, the WP that shows you holding the bomb will not show when this perk is active (Requires the 3 For 3 Sabotage Challenge) + * Double Down (Tier 1): Gain double EXP for every non boss kill (Requires Officer Level 1) + * Radar Phantom (Tier 2): Active Ability, Jams Sensors (Requires Commander Rank) + * Second Chance (Tier 3): In Horde, you can spend one team revive to respawn (Requires the Army Of 50 Stopped Challenge) +* Modified The Following Vehicles: + * Modified the AC130 and Harbinger Gunships to both have gunner seats, the pilot switches the turret weapons when there is no gunner. + * Combat Helicopter: Added a gunner seat, the gunner controls the turret, otherwise the turret is auto fire. + * Gunship Helicopter: See above, pilot can fire a missile pod with the mine key + * Apache Helicopter: See above, pilot can fire a flare pod with the mine key +* Modified The Following Weapons: + * Desert Eagle Pistol: Added a Spread + * RP-342 Machine Gun: Damage increased to 0.035 from 0.02 + +2.35 -> 2.4: +* Added additional security measures to the universal system +* The All important reason you downloaded this version: +* FIXED THE RANK FILE GLITCH, HORRAH! +* Added the Fission Bomb Killstreak (only a few will find this.... :P) +* Additional system patches +* Patched the universal rank system to output all error codes, should the rank upload fail. +* Reduced the power on the RSA Laser Rifle: From 1.4 -> 0.6 +* Banned Gravity Weapons and Ion Weapons From The War Tower Game Mode + +2.3 -> 2.35: +* Patched serious security loopholes: + * Univeral Saved Files will now be scanned on load for corruption + * Key Download and scanning is now handled by PGD and not the Server + * Officer will check for your rank upon attempting to do so. + * Universal Ranks are now forced to provide the key when uploading + * Added /SaveRank and /LoadRank in case the server fails to do so, or you want to +* Weapons can now have a required officer level +* Added 2 new weapons + * Both require a officer level to test the new system updates. +* Started the harbinger soldier AI. + +2.2 -> 2.3: +* modified the auto-patcher +* Added Officer Ranks + * Reach Master Commander, then hit the reset button +* Added the AC-130 + * AC-130 Gunner Streak +* Signal360 Added the following: + * /passVote + * /VoteBoss + * System Ammendments +* Brought back 2 Classic TWM Bosses + * Stormrider + * The Ghost Of Fire +* Fixed a glitch with weapon challenges. +* Delayed camera based superweapons to prevent the "Lock" Glitch (this can still occur though) +* And some various other unnoted changes + +2.1 - 2.2: +* Super Release! +* Added the auto-patcher + +2.0 -> 2.1: +* New Guns! + * Javelin + * M4A1 + * SCD343 +* Universal Rank System Implementation +* More Non-Weapon Challenge Categories + * Boss Challenges + * Blacklist Challenges +* Additional Fixes + +1.9 -> 2.0: +* Christmas Mall 2009 Map + * Decent Sized Map, Good for close and long range battles + * Sabotage, Domination +* Domination Enhancement: + * Mappers can now name areas: + * $Domination::Flag[Num(1, 2, or 3), "Map File Name without .mis"] = "Name"; (Thanks To DoL For This) +* 3 More Killstreaks: + * Plasma Harrier Airstrike: 7 Kills: Airstrike with a remaining plasma harrier + * Gunship Helicopter: 9 Kills: Call in a heavily armed helicopter + * Z-Bomb: 100 Zombie Kills: Wipe out all zombies in a flashing blast +* Killstreak Upgrades: + * Added Host Streak Settings: + * 1: Current Method: 3 Streaks/Player + * 2: Old Method: All Streaks Earneds if Unlocked + * 3: New Method: X Streaks/Player, X Set by host. + * 4: No Streaks: Simple enough... + * Chopper Gunner: Renamed to Apache Gunner + * Apache Helicopter has a more powerful chaingun than the Combat Helicopter, slower RoF, but larger splash damage + * Apache Gunner and Harbingers wrath now count to your kills. +* Opened the Non-Weapon Challenges Up + * Special Event Challenges: Challenges to do on "Special" Days. + * Killstreak Challenges: Challenges completed for using killstreak rewards +* RPG-7 Enhanced + * Now Randomly Moves While Fired + * Requires Rank 50. +* Slingshot Zombie Added (Finally), Pilots Beware +* Explosive Weapons Now Can Count To Weapon Kills +* Helljump Updates + * The Transport is now invincible (bug fix) + * Players who jump too early out will be placed back in the transport + +1.8 -> 1.9: +* Removed the old Killstreak methods. +* Implemented a brand new killstreak system + * 3 Streaks Per Player + * Unlocked via rank/medal + * 4 New Killstreaks + * Stealth Bomber: 8 Kills: Carpet bomb an area without notice.... until it's too late + * Apache Gunner: 10 Kills: Control a combat Helicoper's turret for 1 minute + * Centaur Bombardment: 15 Kills: Call in a massive proton collider bombardment. + * Arrov IV Nuke Strike: 25 Kills: Boom... you should know what this is. +* Modified some weapons that were implemented in 1.8 +* /setRot Added +* Full Scale and Nudge added to the MIST +* /SetNudge added +* Added the Hardline Perk + * Killstreaks require one less kill + +1.7 -> 1.8: +* Added the plasmasaber melee weapon. +* Added the UAMS Guided Missile Strike Kill Streak (6 Kills) +* Added the Harbinger's Wrath Kill Streak (10 Kills) + * Hosts, to create a gunship that endlessly circles the map (Gunship support), type StartHarbingersWrath(your CID, 1, 1); +* Helljump: Players can no longer kill the transports. +* Fixed the helicopters on crack glitch. + * If you don't know what this is... lol, start up helljump and call in a heli. + * Hosts, if you have good eyes with script files, you can find the function to make you a chopper gunner (like harbinger's wrath, but with a helicopter) +* DarknessOfLight provided me with the SA2400 Shotgun (Rank 33). +* Added the Wartower game mode (FFA Tower Wars) + * Tower 2009 Limited Edition Map + * Century Maze Map +* Fixed the sabotage bomb explosion (it properly explodes now) +* Fixed the S3S Rifle Glitch (You could shoot yourself :p) +* Shotgun weapons (Excluding the LD06 Savager) now properly make their fire sound +* Added the Silencer Attachment to all guns that have them. +* Ported in TWM's Centaur Dual Pistols. +* Ported in TWM's Desert Eagle Pistol. +* Shotguns now display in the weapons challenge list, but do not have upgrades. +* Fixed a glitch with the RP-432 Machine gun, the sound is now correct, fixed a similar issue on the MG42. +* Signal360 has provided me with a new way of loading/saving universally, I will check it and possibly use it in 1.9. +* Kill triggers can now kill invincible players. +* Added a new trigger, Invincibility Disabler (used in the wartower game mode), to disable your invincibility when you leave the spawn area. +* Kill streaks can now be tracked via the player info page. +* some other things. + +1.6 -> 1.7: +* PGD Connect Implemented + * Universal Saving/Loading Added +* Fixes, Fixes, Fixes +* Start of Universal Ranks +* MP-26 CMDO Weapon Added For Helljump +* S3-S Rifle For Helljump + +1.5 -> 1.6: +* 9 New Medals (Some are not obtainable yet) +* Hell-Class Selection (With Medal) +* Centaur Artillery Vehicle +* Gravity Axe Weapon +* PRTCLR-995 Weapon +* Weapon Challenge System Upgrade +* KillTrac System Updates +* BOSS: Lordranius Trevor Added +* Fix: Fixed Major Insignia Name, it would display General Vegenor instead of Major Insignia. +* Lobby Options such as kick and ban can now be perfomed on players that are loading +* Admin options now display the name of the admin instead of "The Admin" (Like in TWM 1) +* Some new chat commands + +1.4 -> 1.5: +* Hell-Jump Game +* Additional Zombie Namers +* Fixed the Host Setup Glitch +* Fixes, Fixes Fixes +* Online Services now point to PGD.com (www.phantomgamesdevelopment.com) + +1.3 rev -> 1.4: +* A various amount of fixes +* Volatile Ravenger Zombies +* Door Fixes +* Grapple Hook Added +* more? + +1.3 -> 1.3 Revised: +* Fixed News Panel +* Modified the Score Menu Loadup +* Doors should now save and load properly, no matter the texture (needs testing) +* Fixed an Issue with object moving where inv. stations would not work +* Modified a few other things + +1.2 -> 1.3: +* Weapons Challenge System Fixed +* Added a Plothera Of Upgrades +* added a gun or two +* harbinger HQ Tower Map Added +* a few bugs fixed +* bosses Renamed + +1.1 -> 1.2 (F.P.R): +* FPR: First Public Release +* More Guns +* 4 new zombie types +* Horde 2 Game +* Improved Many Functioning + +1.0 -> 1.1: +* Final 3 Bosses Added +* Added The Domination Game +* Added 3 New Maps (2 By DoL) +* Even more guns added +* Weapon Challenges System +* CSS Improved to 3.1 +* Cleaned a few files of un-used functions +* added server logging + +Alpha .02 -> 1.0: +* Cleaned over 120 Un-Used Datablocks from the mod +* Moar Guns :) +* More Bosses Added (4 now) +* Added the Perks System +* Added The Sabotage Game +* Fixed many glitches / bugs + +Alpha .01 -> Alpha .02: +* Added many chat commands +* Added 10+ Weapons +* Improved the inventory Menu +* Modified the armors +* Added C4 Mines +* Added 2 Bosses +* Various Other Improvements + +Cons .70a -> Alpha .01: +* Added CCM's Zombies +* Added CCM's F39 Fighter +* Implemented P-Con 1.7 Functions +* Implemented Clip System +* Implemented Rank System +* Improved / Added New Systems diff --git a/README.md b/README.md index 1069180..d9d83ec 100644 --- a/README.md +++ b/README.md @@ -61,11 +61,13 @@ this level of authority, please contact Phantom139 on the PGD Forums, or by emai ==== -MOD DEVELOPMENT HISTORY: +MOD DEVELOPMENT HISTORY (GIT VERSIONS): +*** NOTE: For the Legacy Changelogs, please see LEGACY CHANGELOG.md *** 3.9 -> 3.91 (In Progress): * Lib'd the TWM2 MainControl file and PGD Connect Support files to recover some functions * The F2 Menu now detects PGD Connected accounts and will no longer show the option to PGD Connect to already connected users +* No more scary scientific notion when performing /checkstats or using the F2 menu to view player experience * Addressed a security issue regarding players who are "attempting" to load code via universal rank files. * Nice try DDDX, but your fem-phantom fantasies will NOT be happening... ;) * Another boss balancing pass @@ -82,6 +84,8 @@ MOD DEVELOPMENT HISTORY: * [phantomdev.net] Fixed the CRON setting on the daily challenge script so it runs every day now * Adjusted the daily challenge script to point to the correct link, effectively re-enabling the system * Addressed the bug preventing weapon challenge progress from recording +* Flipped the /help public and /help additional roles, now using /help will provide the list of accessors +* Removed all aspects of daily exp recording as we are no longer capping progression in the mod * Re-did the Challenge Menus in the F2 Menu * Renamed Weapon Challenges to just Challenges * From this menu, players now select General Tasks or Weapon Challenges @@ -89,11 +93,10 @@ MOD DEVELOPMENT HISTORY: * Added the option to jump between the weapon upgrades and weapon challenge menus * Completed Challenges are now highlighted in Green and show the requirement instead of simply stating "done" * I did this as more of a nostalgia move, so players can remember their accomplishments! -* TWM2 Challenge Adjustments - * Depricated the Blacklist Challenges, It's almost impossible to get any of these. - * Replaced it with Wargames challenges, which are focused on PvP tasks across all modes. +* TWM2 Challenge System Changes + * Depricated the Blacklist Challenges, and replaced it with Wargames challenges, which are focused on PvP tasks across all modes. * Let's see who can complete some of those "tough" ones :) - * Finally completed the Zombie Slaying Challenges, allowing players to earn some nice healthy batches of EXP for slaying zombies + * Completed the Zombie Slaying Challenges, allowing players to earn some nice healthy batches of EXP for slaying zombies * Added boss challenges for the bosses that did not have any: * Shade Lord * Ghost of Fire @@ -102,6 +105,8 @@ MOD DEVELOPMENT HISTORY: * Added officer promotion challenges for the remaining officer levels without them * Removed erraneous reward notes on the boss challenges, as we removed the "AI Follower" system back in 3.7 * Addressed the bug preventing the four Vardison challenges for specific difficulty completions from actually completing + * Internally, Redid the entire challenge system to automate most of it, allowing for eally easy deployment of future challenges + * Added in some cool new features for these as well for things such as hidden challenges, and embedded additional requirements * Added in the necessary hooks to enable officer ranks 10 - 15 * Have fun! * Re-did the Officer Promotion windows to preview the rewards upcoming at that level @@ -119,6 +124,7 @@ MOD DEVELOPMENT HISTORY: * Grapple Hook * Slowed down the attacher projectile a bit, lowering the range * Grapple hook now requires 60% armor energy and consumes this when firing + * There is now a 5 second cooldown when firing to prevent for quick escapes 3.8 -> 3.9: * Progression System Adjustments @@ -149,449 +155,4 @@ MOD DEVELOPMENT HISTORY: * Adjusted the in-game PGD Connect daily challenge system to accept the new format, still need to work out the server-side end of this system. * Fixed some zombie naming issues * Addressed the strike fighter chaingun bug -* Congealed all of the help list commands into /help - -3.7 -> 3.8: -* Addressed a problem in the TCPQueryList that would cause some transfers to deadlock and never complete -* Did some prep work for some special zombie related missions. -* Did some serious balancing work on Mr. Trolololol Shade Lord -* Fixed some UE Problems related to Lord Vardison, General Vegenor, and Lord Insignia -* Gave Vardison (and his DA counterpart) a brand new evil hyper laser attack -* Gave The Final Vardison Form a missile spam attack -* Balanced out pretty much all of the weapons to a point that now seems reasonable -* Added extremely challenging Bronze, Silver, Gold, and Titan commendation challenges to every weapon that grant loads of EXP. - * These will be for your players who are loyal to certain guns. :) -* Upgraded the Horde Spawning System to cause some less UE problems and added error checks to pretty much prevent Horde from causing UEs anymore. -* Added a few new Hellclasses to Helljump -* Removed the old Hellclasses that used the gravity weapons removed in V2.5 -* Pretty much wrapped everything else up, official mod support at this point is dropped... - -3.6 -> 3.7: -* Added a Phase One Vardison Boss - Dark Archmage Vardison -* We've hit the function limit, so I revitalized the chat command system and recovered ~500 functions -* Removed the AI Followers, they were being "abused" in PvP modes -* Updated a lot of old code from the mod -* Addressed the bug in the PGD Connect system that would only allow one player to use the system at a - time -* At the request of players, I have added a damage to boss system that will give your boss xp award based - on the amount of damage done to a boss - * SCG Kills count as 0 exp to the admin using it -* Upgraded the Zombie AI a little bit to use less functions and overall be more balanced -* Zombie Lords now drop the Acid Cannon -* Added three new missions to the mission system, these are much harder than their previous counterparts -* Added mission completion medals to the game -* Updated the online rank transmit system - IE: Top 15 list. -* Lots of undocumented changes - -3.5 -> 3.6: -* Completed the remaining perks in the mod -* Added the Napalm Airstrike killstreak -* Fixed a few bugs in some of the old killstreaks -* Fixed a part of the camera-lock problem in the turret streaks, unfortunately the way tribes 2 is coded, I don't think the entire bug will ever be fixable. -* Added weekly and monthy challenges to the challenge system -* Added some new Hellclass options to Helljump -* Added some new zombie options to TWM2 Infection -* Added a new endgame boss, The Shade Lord - * This is a really challenging two phase boss with 80000 HP and one hit kill attacks, it will take A lot of players to bring him down - -3.4 -> 3.5: -* Upgraded the rank storage container to be in a single container rather than 3. - * The system will auto-convert old files to the new format -* Addressed a bug in the Daily Challenge System that would cause challenges to continue beyond expiration -* Balanced some weapons -* Addressed an exploitable method for implementing unfriendly code by means of the saving system - * Thanks to Thyth for pointing this out. - -3.3 -> 3.4: -* Daily Challenge System Implemented -* Reworked the entire rank system - * Handled by a quicker and more efficient file system - * PGD Connect updated to support new version -* Implemented Phantom Games Interaction System - * Daily EXP Caps - * Rank / Officer Level Caps - * Other Services (News Panel, ect) - -3.2 -> 3.3 (or 3.2 Revised): -* Updated all PGD Services to point to the new domain. - -3.1 -> 3.2: -* Undocmented - -3.0 -> 3.1: -* Added the Sandstorm MRLS Tank -* A Few undocmented fixes addressed - -2.9 -> 3.0: -* Modified the PGD Connect Algorith to be a little less required, less conflicts should occur. -* Re added the TWM1 Nalcidic Armor - * Enjoy! -* Horde 2 is now Horde 3 - * Added Scoring - * Added The Wave Highlight System - * Made it less challenging to get to wave 50. -* Added The Martyrdom Perk -* Fixed a bug that allowed naughty admins to get killstreaks with /giveGun -* Drastically increased the Centaur Artillery Strike Damage - -2.8 -> 2.9: -* Fixed a console spam issue with "Commander Stormrider" -* Removed 2 un-used medals -* Added the From The Top challenge category for missions -* Added a few more missions for players to run -* Fixed sniper rifles showing in the inventory list when they are disabled -* Added 1 shot reload style weapons - * Added the Model 1887 Shotgun (Requires Instructive Colonel) - * See the new shotgun (Model 1887) or the SA2400 for examples -* Ion Progression removed in Sabotage, Domination, and Wartower game modes -* Redid the weapon reload bar - * It is now math based :P - * Weapons with longer than 1 second delays are no longer cut off - * The reload bar halts if you use an invo while reloading. -* Weapon Balance Changes (A Large Amount) - * Reduced the damage of the Plasma Torpedo Cannon to 1.5 from 2.2 - * Reduced the Range of the Flamethrower - * Reduced the Reload Time of the M1700 Shotgun to 2 seconds from 3 seconds - * Reduced the Reload Time of the SCD343 Shotgun to 4 seconds from 5 seconds - * Increased the Reload Time of the WP400 Shotgun to 4 seconds from 3 seconds - * Reduced the range of the Grapple hook to 50% of what it was - * Removed the Centaur Dual Pistols Weapon - * Made it an upgrade of the Colt Pistol (Excessive Duality) - * Increased the damage of the R700 Sniper To 0.62 From 0.49 - * Increased the Damage of the MP26 SMG to 0.17 from 0.1 - * Increased the Damage of the Pg700 SMG to 0.09 from 0.07 - * Increased the Damage of the P90 SMG to 0.08 from 0.07 - * Increased the Damage of the Mini-Chaingun to 0.06 from 0.035, and the Fusion Mini-Chaingun to 0.07 from 0.05 - * Reduced the Reload Time of the MRXX ZC4 MG to 9 seconds from 12 seconds - * Increased the Damage of the M1A4 to 0.09 from 0.07 - * Increased the Damage of the ALSWP Sniper to 0.5 from 0.3 -* PGD Updates - * Modified the hash of the PGD Authenticator. - * Modified some of the PGD Errors. -* Horde 2 - You now gain XP for completing a wave, the amount is handled by a special formula - -2.7 -> 2.8: -* Player Phrases, use /myPhrase to set it - * Working on a parse script to allow them to be set in satellite servers - * For now, they will only 'Stay' if set in a core server -* Patched a few issues with the universal ranks -* Added a few new commands -* Completed the "cool new feature" started in 2.6, Missions! - * Missions are player-ordered, short-duration scenarios with objectives that must be completed over a time period - * Completion awards XP, completing before the time limit awards a time bonus! - * Added the "Surrounded" Mission to start us off -* Modified a few zombie spawn functions to support missions -* Modified the server assistant (chat bot) - * Allows hosts to change it's name :P - * Added a plothera of things to do with it - * Curse Filter - * "Get Weather by Zip Code", "Define Word (In development)", "Get Time" - * Performs Administrative Functions - * And much more! - -2.6 -> 2.7: -* Ported in a plothera of TWM1 Commands -* Fixed the new chat command system that allowed hosts to disable certain commands - * Logic errors caused the system to ignore the PGD Commands. -* Brought back the TWM Infection Game Mode -* Added Armor Flags (Unlocked at Officer Level 5) - * These are just like the phantom armor flags of TWM1 - * Only they apply to all armors. -* PGD Updates (The brunt of 2.7) - * Fixed additional HTML Errors - * Provided By Signal360, the new and enhanced PGD Rank System - * Sha1 security for rank uploads - * Better processing of the rank data - * Core/Satellite determined by a new Username/Password system provided by the servers. - * Lifted all PGD Bans [For now] -* Started the framework of a new mission start menu (for Ordering Missions) -* Rank Tags (For Roleplay), hosts can use the /RankTags command to toggle rank tags -* Renamed the Rank "General Of The Army"[57] to "Commanding General". -* Patched an issue with new players Rank Files that would cause them to error out - * Players with this issue in their file can join a 2.7 server, and rank up once to fix it. - -2.5 -> 2.6: -* Added the MRXX ZC4 Machine Gun -* Prep-Work on a new system in the mod, coming soon! -* Added an instant notification system for attempted hacks -* Modified the anti-tamper system to be a little more sensative (this will not affect your gameplay) -* Re-Patched the rapid team crash -* Patched Players being able to change to team 0 -* Modified the system to double check possible EXP super gain hack -* Added Banning from PGD Ranks -* Fixed a Glitch in the rank downloader with HTML Tags. -* Modified functioning with voting. -* Added the Mass EMP Killstreak (20 Kills) -* Added In-complete Upgrades on certain weapons - * Please Note, that some do still remain -* Completed the "Team Gain" Perk -* Reformatted the Inventory list to go by Weapon Type/Rank -* Added a Center Print MOTD Function, check serverControl.cs -* Fixed the 'Endless' Bottom print bug for camera killstreaks -* Airstrikes are now directional based on the direction of the camera -* Air rapier zombies can now be targeted by missile weapons -* Added restrictions to the /VoteBoss Command - * 1 Boss Vote per hour (even if it fails) - * Hosts may disable the usage of the command -* BOSS: Lordranius Trevor's Official EXP Reward Cut in Half to 25000. -* Devs/Hosts can now disable chat commands -* Fixed some of the Spelling errors in the death messages. -* Top Ranks are now only downloaded from PGD -* Hosts can disable boss vote / change map votes - -2.4 -> 2.5: -* Gravity Weapons Removed (Too many problems) -* Patched a few UE Causing aspects with Lord Vardison -* Added The Shadow Armor -* Added The M93 Pistol -* Added The ALSWP Sniper Rifle -* Added The Crimson Hawk Pistol -* Added The Stinger Missile Launcher -* Added The Proton(Plasma) Torpedo Cannon -* Added The P90 SMG -* Added The Satellite Strike Killstreak (8 Kills) -* Fixed the Harbinger HQ Map (It's Playable Now) -* Added More Non-Weapon Challenges - * Officer Challenge Category Completed - * Sabotage Challenge Category Completed - * Domination Challenge Category Completed - * Horde 2 Challenge Category Completed -* AC130 and Harbingers Wrath Streaks can now detect incoming missiles, they will fire off flares when missiles are detected. -* Added 4 More Officer Levels, bringing the total to 9. - * [phantomdev.net] Removed the Second Officer Image, replaced 9 with the PGD Logo -* New Perks: - * Bomb Shadower (Tier 3): In Sabotage, the WP that shows you holding the bomb will not show when this perk is active (Requires the 3 For 3 Sabotage Challenge) - * Double Down (Tier 1): Gain double EXP for every non boss kill (Requires Officer Level 1) - * Radar Phantom (Tier 2): Active Ability, Jams Sensors (Requires Commander Rank) - * Second Chance (Tier 3): In Horde, you can spend one team revive to respawn (Requires the Army Of 50 Stopped Challenge) -* Modified The Following Vehicles: - * Modified the AC130 and Harbinger Gunships to both have gunner seats, the pilot switches the turret weapons when there is no gunner. - * Combat Helicopter: Added a gunner seat, the gunner controls the turret, otherwise the turret is auto fire. - * Gunship Helicopter: See above, pilot can fire a missile pod with the mine key - * Apache Helicopter: See above, pilot can fire a flare pod with the mine key -* Modified The Following Weapons: - * Desert Eagle Pistol: Added a Spread - * RP-342 Machine Gun: Damage increased to 0.035 from 0.02 - -2.35 -> 2.4: -* Added additional security measures to the universal system -* The All important reason you downloaded this version: -* FIXED THE RANK FILE GLITCH, HORRAH! -* Added the Fission Bomb Killstreak (only a few will find this.... :P) -* Additional system patches -* Patched the universal rank system to output all error codes, should the rank upload fail. -* Reduced the power on the RSA Laser Rifle: From 1.4 -> 0.6 -* Banned Gravity Weapons and Ion Weapons From The War Tower Game Mode - -2.3 -> 2.35: -* Patched serious security loopholes: - * Univeral Saved Files will now be scanned on load for corruption - * Key Download and scanning is now handled by PGD and not the Server - * Officer will check for your rank upon attempting to do so. - * Universal Ranks are now forced to provide the key when uploading - * Added /SaveRank and /LoadRank in case the server fails to do so, or you want to -* Weapons can now have a required officer level -* Added 2 new weapons - * Both require a officer level to test the new system updates. -* Started the harbinger soldier AI. - -2.2 -> 2.3: -* modified the auto-patcher -* Added Officer Ranks - * Reach Master Commander, then hit the reset button -* Added the AC-130 - * AC-130 Gunner Streak -* Signal360 Added the following: - * /passVote - * /VoteBoss - * System Ammendments -* Brought back 2 Classic TWM Bosses - * Stormrider - * The Ghost Of Fire -* Fixed a glitch with weapon challenges. -* Delayed camera based superweapons to prevent the "Lock" Glitch (this can still occur though) -* And some various other unnoted changes - -2.1 - 2.2: -* Super Release! -* Added the auto-patcher - -2.0 -> 2.1: -* New Guns! - * Javelin - * M4A1 - * SCD343 -* Universal Rank System Implementation -* More Non-Weapon Challenge Categories - * Boss Challenges - * Blacklist Challenges -* Additional Fixes - -1.9 -> 2.0: -* Christmas Mall 2009 Map - * Decent Sized Map, Good for close and long range battles - * Sabotage, Domination -* Domination Enhancement: - * Mappers can now name areas: - * $Domination::Flag[Num(1, 2, or 3), "Map File Name without .mis"] = "Name"; (Thanks To DoL For This) -* 3 More Killstreaks: - * Plasma Harrier Airstrike: 7 Kills: Airstrike with a remaining plasma harrier - * Gunship Helicopter: 9 Kills: Call in a heavily armed helicopter - * Z-Bomb: 100 Zombie Kills: Wipe out all zombies in a flashing blast -* Killstreak Upgrades: - * Added Host Streak Settings: - * 1: Current Method: 3 Streaks/Player - * 2: Old Method: All Streaks Earneds if Unlocked - * 3: New Method: X Streaks/Player, X Set by host. - * 4: No Streaks: Simple enough... - * Chopper Gunner: Renamed to Apache Gunner - * Apache Helicopter has a more powerful chaingun than the Combat Helicopter, slower RoF, but larger splash damage - * Apache Gunner and Harbingers wrath now count to your kills. -* Opened the Non-Weapon Challenges Up - * Special Event Challenges: Challenges to do on "Special" Days. - * Killstreak Challenges: Challenges completed for using killstreak rewards -* RPG-7 Enhanced - * Now Randomly Moves While Fired - * Requires Rank 50. -* Slingshot Zombie Added (Finally), Pilots Beware -* Explosive Weapons Now Can Count To Weapon Kills -* Helljump Updates - * The Transport is now invincible (bug fix) - * Players who jump too early out will be placed back in the transport - -1.8 -> 1.9: -* Removed the old Killstreak methods. -* Implemented a brand new killstreak system - * 3 Streaks Per Player - * Unlocked via rank/medal - * 4 New Killstreaks - * Stealth Bomber: 8 Kills: Carpet bomb an area without notice.... until it's too late - * Apache Gunner: 10 Kills: Control a combat Helicoper's turret for 1 minute - * Centaur Bombardment: 15 Kills: Call in a massive proton collider bombardment. - * Arrov IV Nuke Strike: 25 Kills: Boom... you should know what this is. -* Modified some weapons that were implemented in 1.8 -* /setRot Added -* Full Scale and Nudge added to the MIST -* /SetNudge added -* Added the Hardline Perk - * Killstreaks require one less kill - -1.7 -> 1.8: -* Added the plasmasaber melee weapon. -* Added the UAMS Guided Missile Strike Kill Streak (6 Kills) -* Added the Harbinger's Wrath Kill Streak (10 Kills) - * Hosts, to create a gunship that endlessly circles the map (Gunship support), type StartHarbingersWrath(your CID, 1, 1); -* Helljump: Players can no longer kill the transports. -* Fixed the helicopters on crack glitch. - * If you don't know what this is... lol, start up helljump and call in a heli. - * Hosts, if you have good eyes with script files, you can find the function to make you a chopper gunner (like harbinger's wrath, but with a helicopter) -* DarknessOfLight provided me with the SA2400 Shotgun (Rank 33). -* Added the Wartower game mode (FFA Tower Wars) - * Tower 2009 Limited Edition Map - * Century Maze Map -* Fixed the sabotage bomb explosion (it properly explodes now) -* Fixed the S3S Rifle Glitch (You could shoot yourself :p) -* Shotgun weapons (Excluding the LD06 Savager) now properly make their fire sound -* Added the Silencer Attachment to all guns that have them. -* Ported in TWM's Centaur Dual Pistols. -* Ported in TWM's Desert Eagle Pistol. -* Shotguns now display in the weapons challenge list, but do not have upgrades. -* Fixed a glitch with the RP-432 Machine gun, the sound is now correct, fixed a similar issue on the MG42. -* Signal360 has provided me with a new way of loading/saving universally, I will check it and possibly use it in 1.9. -* Kill triggers can now kill invincible players. -* Added a new trigger, Invincibility Disabler (used in the wartower game mode), to disable your invincibility when you leave the spawn area. -* Kill streaks can now be tracked via the player info page. -* some other things. - -1.6 -> 1.7: -* PGD Connect Implemented - * Universal Saving/Loading Added -* Fixes, Fixes, Fixes -* Start of Universal Ranks -* MP-26 CMDO Weapon Added For Helljump -* S3-S Rifle For Helljump - -1.5 -> 1.6: -* 9 New Medals (Some are not obtainable yet) -* Hell-Class Selection (With Medal) -* Centaur Artillery Vehicle -* Gravity Axe Weapon -* PRTCLR-995 Weapon -* Weapon Challenge System Upgrade -* KillTrac System Updates -* BOSS: Lordranius Trevor Added -* Fix: Fixed Major Insignia Name, it would display General Vegenor instead of Major Insignia. -* Lobby Options such as kick and ban can now be perfomed on players that are loading -* Admin options now display the name of the admin instead of "The Admin" (Like in TWM 1) -* Some new chat commands - -1.4 -> 1.5: -* Hell-Jump Game -* Additional Zombie Namers -* Fixed the Host Setup Glitch -* Fixes, Fixes Fixes -* Online Services now point to PGD.com (www.phantomgamesdevelopment.com) - -1.3 rev -> 1.4: -* A various amount of fixes -* Volatile Ravenger Zombies -* Door Fixes -* Grapple Hook Added -* more? - -1.3 -> 1.3 Revised: -* Fixed News Panel -* Modified the Score Menu Loadup -* Doors should now save and load properly, no matter the texture (needs testing) -* Fixed an Issue with object moving where inv. stations would not work -* Modified a few other things - -1.2 -> 1.3: -* Weapons Challenge System Fixed -* Added a Plothera Of Upgrades -* added a gun or two -* harbinger HQ Tower Map Added -* a few bugs fixed -* bosses Renamed - -1.1 -> 1.2 (F.P.R): -* FPR: First Public Release -* More Guns -* 4 new zombie types -* Horde 2 Game -* Improved Many Functioning - -1.0 -> 1.1: -* Final 3 Bosses Added -* Added The Domination Game -* Added 3 New Maps (2 By DoL) -* Even more guns added -* Weapon Challenges System -* CSS Improved to 3.1 -* Cleaned a few files of un-used functions -* added server logging - -Alpha .02 -> 1.0: -* Cleaned over 120 Un-Used Datablocks from the mod -* Moar Guns :) -* More Bosses Added (4 now) -* Added the Perks System -* Added The Sabotage Game -* Fixed many glitches / bugs - -Alpha .01 -> Alpha .02: -* Added many chat commands -* Added 10+ Weapons -* Improved the inventory Menu -* Modified the armors -* Added C4 Mines -* Added 2 Bosses -* Various Other Improvements - -Cons .70a -> Alpha .01: -* Added CCM's Zombies -* Added CCM's F39 Fighter -* Implemented P-Con 1.7 Functions -* Implemented Clip System -* Implemented Rank System -* Improved / Added New Systems +* Congealed all of the help list commands into /help \ No newline at end of file