Update Readme

This commit is contained in:
Robert Fritzen 2017-06-29 22:44:04 -05:00
parent 497ecfc182
commit 989494190a

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@ -64,8 +64,7 @@ this level of authority, please contact Phantom139 on the PGD Forums, or by emai
MOD DEVELOPMENT HISTORY:
3.9 -> 3.91 (In Progress):
* Lib'd the TWM2 MainControl file to remove some more functions
* Lib'd the PGD Connect support interface as well
* Lib'd the TWM2 MainControl file and PGD Connect Support files to recover some functions
* The F2 Menu now detects PGD Connected accounts and will no longer show the option to PGD Connect to already connected users
* Addressed a security issue regarding players who are "attempting" to load code via universal rank files.
* Nice try DDDX, but your fem-phantom fantasies will NOT be happening... ;)
@ -73,10 +72,15 @@ MOD DEVELOPMENT HISTORY:
* Addressed the bug that would allow Vardison 2.0 to summon infinite minions
* Addressed the bug with Vardison 2.0 that made his Shadow Rift invincible
* Removed two un-used game objects that were never completed, the Medal Seal and the UAV Control Panel
* Note: This has inadvertently introduced a new bug causing the UAMS streak to no longer correctly function, this will be addressed before the official release of 3.91
* Removed a few erraneous exec calls to non-existent files in the mod load script
* Depricated the F2 Inventory Screen (Nobody ever used this)
* Fixed a few bugs in the F2 Menu
* [phantomdev.net] "Hopefully" fixed the CRON setting on the daily challenge script so it runs every day now.
* Incorrect links
* Missing tags
* Overlap on some lines of text
* [phantomdev.net] Fixed the CRON setting on the daily challenge script so it runs every day now
* Adjusted the daily challenge script to point to the correct link, effectively re-enabling the system
* Addressed the bug preventing weapon challenge progress from recording
* Re-did the Challenge Menus in the F2 Menu
* Renamed Weapon Challenges to just Challenges
@ -95,17 +99,22 @@ MOD DEVELOPMENT HISTORY:
* Ghost of Fire
* Commander Stormrider
* Added in additional challenges for the other categories to help players make some more mod progression
* Added officer promotion challenges for the remaining officer levels without them
* Removed erraneous reward notes on the boss challenges, as we removed the "AI Follower" system back in 3.7
* Addressed the bug preventing the four Vardison challenges for specific difficulty completions from actually completing
* Added in the necessary hooks to enable officer ranks 10 - 15
* Have fun!
* Re-did the Officer Promotion windows to preview the rewards upcoming at that level
* Added in the capability to "reset" your entire TWM2 progression upon hitting max level of Officer 15 (Max Level)
* I'm currently considering replacing this with a different system, will be decided as a 3.92 feature
* Depricated the Store and Money systems, these systems will become progression based unlocks for "higher" officer levels (10 - 15)
* Armor effects will not return
* Armor flags will return in 3.92
* Fixed the bug with Demon Lord zombies not targeting properly
* Fixed a console warning bug caused by zombie objects despawning and then calling a scan method
* Shifter Zombies now have a randomzied element in their teleport method
* Plasma Torpedo Cannon now requires officer level 9 (Phantom)
* Addressed the bug preventing the challenges for reaching officer ranks from completing
* Weapon Balancing Pass
* Grapple Hook
* Slowed down the attacher projectile a bit, lowering the range