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Update Readme
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README.md
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README.md
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@ -64,8 +64,7 @@ this level of authority, please contact Phantom139 on the PGD Forums, or by emai
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MOD DEVELOPMENT HISTORY:
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3.9 -> 3.91 (In Progress):
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* Lib'd the TWM2 MainControl file to remove some more functions
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* Lib'd the PGD Connect support interface as well
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* Lib'd the TWM2 MainControl file and PGD Connect Support files to recover some functions
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* The F2 Menu now detects PGD Connected accounts and will no longer show the option to PGD Connect to already connected users
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* Addressed a security issue regarding players who are "attempting" to load code via universal rank files.
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* Nice try DDDX, but your fem-phantom fantasies will NOT be happening... ;)
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@ -73,10 +72,15 @@ MOD DEVELOPMENT HISTORY:
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* Addressed the bug that would allow Vardison 2.0 to summon infinite minions
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* Addressed the bug with Vardison 2.0 that made his Shadow Rift invincible
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* Removed two un-used game objects that were never completed, the Medal Seal and the UAV Control Panel
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* Note: This has inadvertently introduced a new bug causing the UAMS streak to no longer correctly function, this will be addressed before the official release of 3.91
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* Removed a few erraneous exec calls to non-existent files in the mod load script
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* Depricated the F2 Inventory Screen (Nobody ever used this)
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* Fixed a few bugs in the F2 Menu
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* [phantomdev.net] "Hopefully" fixed the CRON setting on the daily challenge script so it runs every day now.
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* Incorrect links
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* Missing tags
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* Overlap on some lines of text
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* [phantomdev.net] Fixed the CRON setting on the daily challenge script so it runs every day now
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* Adjusted the daily challenge script to point to the correct link, effectively re-enabling the system
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* Addressed the bug preventing weapon challenge progress from recording
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* Re-did the Challenge Menus in the F2 Menu
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* Renamed Weapon Challenges to just Challenges
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@ -95,17 +99,22 @@ MOD DEVELOPMENT HISTORY:
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* Ghost of Fire
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* Commander Stormrider
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* Added in additional challenges for the other categories to help players make some more mod progression
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* Added officer promotion challenges for the remaining officer levels without them
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* Removed erraneous reward notes on the boss challenges, as we removed the "AI Follower" system back in 3.7
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* Addressed the bug preventing the four Vardison challenges for specific difficulty completions from actually completing
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* Added in the necessary hooks to enable officer ranks 10 - 15
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* Have fun!
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* Re-did the Officer Promotion windows to preview the rewards upcoming at that level
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* Added in the capability to "reset" your entire TWM2 progression upon hitting max level of Officer 15 (Max Level)
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* I'm currently considering replacing this with a different system, will be decided as a 3.92 feature
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* Depricated the Store and Money systems, these systems will become progression based unlocks for "higher" officer levels (10 - 15)
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* Armor effects will not return
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* Armor flags will return in 3.92
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* Fixed the bug with Demon Lord zombies not targeting properly
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* Fixed a console warning bug caused by zombie objects despawning and then calling a scan method
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* Shifter Zombies now have a randomzied element in their teleport method
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* Plasma Torpedo Cannon now requires officer level 9 (Phantom)
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* Addressed the bug preventing the challenges for reaching officer ranks from completing
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* Weapon Balancing Pass
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* Grapple Hook
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* Slowed down the attacher projectile a bit, lowering the range
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