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* Add preprocessor macros for resolving member field offsets in a standard, easy to read way. |
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| .. | ||
| AIConnection.cpp | ||
| DXAPI.cpp | ||
| FlyingVehicle.cpp | ||
| GameBase.cpp | ||
| GameConnection.cpp | ||
| GrenadeProjectile.cpp | ||
| Move.cpp | ||
| NetConnection.cpp | ||
| NetObject.cpp | ||
| Player.cpp | ||
| Point3F.cpp | ||
| Projectile.cpp | ||
| SceneObject.cpp | ||
| ScriptObject.cpp | ||
| ShapeBase.cpp | ||
| SimObject.cpp | ||
| StaticShape.cpp | ||
| TCPObject.cpp | ||
| Vehicle.cpp | ||