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* Add preprocessor macros for resolving member field offsets in a standard, easy to read way. |
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|---|---|---|
| .. | ||
| AIConnection.h | ||
| DXAPI.h | ||
| FlyingVehicle.h | ||
| GameBase.h | ||
| GameConnection.h | ||
| GrenadeProjectile.h | ||
| Move.h | ||
| NetConnection.h | ||
| NetObject.h | ||
| Player.h | ||
| Point3F.h | ||
| Projectile.h | ||
| SceneObject.h | ||
| ScriptObject.h | ||
| ShapeBase.h | ||
| SimObject.h | ||
| StaticShape.h | ||
| TCPObject.h | ||
| Vehicle.h | ||