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52 lines
2 KiB
Markdown
52 lines
2 KiB
Markdown
# SkillSector - The Sector that gives you Skills
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## Description
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SkillSector is a game mode for Tribes 2 for building skills you will need to play other game modes. A few fun toys are also thrown in.
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# Mode plan
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Building on the concepts seen in the [Training Grounds](https://github.com/jakraska/Tribes-2-Training-Grounds/) game mode by [jakraska](https://github.com/jakraska), SkillSector hopes to achieve the following features for the following modes.\
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#### Movement and shooting
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- [ ] Flying aim training, multiple difficulty levels
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- [ ] Human duel arena(s)
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- [ ] Robot duel arena(s)
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#### Flag handling
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- [ ] Flag toss practice
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- [ ] Baseball machine flag catch practice (CTF, TR2)
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- [ ] Human flag practice (CTF, TR2)
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#### Toys
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- [ ] Grav cycle racing
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- [ ] Ski racing
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# Modes
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## Flying aim training
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### Beginner difficulty
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Static targets. Shots will only count when the player is...
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- In the air
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- Travelling at a minimum velocity
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Different weapons will have different scores based on their 'ease' of hitting a static target.\
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Static targets will be both on the ground and in the air.\
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Hitting a static target with splash damage will count, but won't grant much score compared to a direct hit.
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### Moderate difficulty
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Moving targets. Splash damage does not count. Same rules as previous.
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### Advanced difficulty
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Fast moving targets. Same rules as previous.
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## Human duel arena(s)
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Humans should be able to schedule a duel between themselves. I like the way that TG did it.
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## Robot duel arena(s)
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Humans should be able to select from various difficulty robots for dueling.
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## Flag toss/catch practice
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Flag tossing and flag catching require a fair bit of practice. Doing so manually or between players
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#### auxiliary todo list / odds and ends
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- noIndividualDamage could be set for the roof's power stations, making it possible to annoy other players by disabling FloatingBank's inventory station(s)
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# map ideas
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# twin towers 9/11 map is a good meme
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# flying aim training thinking |