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arch
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Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag
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2017-04-09 23:26:35 -05:00 |
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collada
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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loader
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clang: constructor initialization order
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2016-10-14 18:16:55 -05:00 |
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instancingMatHook.cpp
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TheoraTextureObject
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2013-04-23 11:24:05 -04:00 |
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instancingMatHook.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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tsAnimate.cpp
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Issue found with PVS-Studio:
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2015-07-13 22:51:17 -05:00 |
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tsCollision.cpp
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Hardware Skinning Support
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2016-08-21 01:43:30 +01:00 |
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tsDecal.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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tsDecal.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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tsDump.cpp
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Issue found with PVS-Studio:
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2015-07-13 22:51:17 -05:00 |
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tsIntegerSet.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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tsIntegerSet.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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tsLastDetail.cpp
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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tsLastDetail.h
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Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx
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2013-08-04 16:58:59 -05:00 |
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tsMaterialList.cpp
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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tsMaterialList.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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tsMesh.cpp
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Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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2017-04-08 20:30:57 -05:00 |
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tsMesh.h
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Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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2017-04-08 20:30:57 -05:00 |
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tsMeshFit.cpp
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Hardware Skinning Support
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2016-08-21 01:43:30 +01:00 |
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tsMeshIntrinsics.cpp
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Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag
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2017-04-09 23:26:35 -05:00 |
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tsMeshIntrinsics.h
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Hardware Skinning Support
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2016-08-21 01:43:30 +01:00 |
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tsPartInstance.cpp
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Hardware Skinning Support
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2016-08-21 01:43:30 +01:00 |
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tsPartInstance.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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tsRenderState.cpp
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clang: constructor initialization order
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2016-10-14 18:16:55 -05:00 |
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tsRenderState.h
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Hardware Skinning Support
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2016-08-21 01:43:30 +01:00 |
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tsShape.cpp
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unused variable cleanup
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2016-10-14 17:49:56 -05:00 |
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tsShape.h
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Defer re-init'ing the shape when TSShapeConstructor is loading a shape
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2016-09-03 10:41:25 +01:00 |
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tsShapeAlloc.cpp
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replaced UNUSED and assert combination by a fixed up assert macro - thanks luis! :)
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2014-03-15 12:50:38 +01:00 |
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tsShapeAlloc.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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tsShapeConstruct.cpp
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Defer re-init'ing the shape when TSShapeConstructor is loading a shape
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2016-09-03 10:41:25 +01:00 |
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tsShapeConstruct.h
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Removed constexpr use to support VS2013
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2017-01-10 23:22:05 -05:00 |
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tsShapeEdit.cpp
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Defer re-init'ing the shape when TSShapeConstructor is loading a shape
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2016-09-03 10:41:25 +01:00 |
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tsShapeInstance.cpp
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Merge pull request #1750 from Azaezel/LODloss
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2016-09-14 01:47:23 -05:00 |
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tsShapeInstance.h
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Fix load with DTS shapes introduced with HW skinning changes
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2016-08-30 19:07:02 +01:00 |
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tsShapeOldRead.cpp
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Revert recent style cleanup changes.
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2015-03-04 11:58:36 +11:00 |
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tsSortedMesh.cpp
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Revert recent style cleanup changes.
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2015-03-04 11:58:36 +11:00 |
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tsSortedMesh.h
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Revert recent style cleanup changes.
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2015-03-04 11:58:36 +11:00 |
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tsThread.cpp
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Issue found with PVS-Studio:
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2015-07-13 22:51:17 -05:00 |
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tsTransform.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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tsTransform.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |