Torque3D/Engine/source/lighting/advanced/hlsl
AzaezelX fe5a27906d backend specularMap to PBRConfigMap alts.
left:
     addField( "specularMap", TypeImageFilename, Offset(mPBRConfigMapFilename, Material), MAX_STAGES,
scripthook till last since that *will* break all current materials.
2019-10-16 15:51:02 -05:00
..
advancedLightingFeaturesHLSL.cpp backend specularMap to PBRConfigMap alts. 2019-10-16 15:51:02 -05:00
advancedLightingFeaturesHLSL.h strip out unused pixspecular to cut down on sources of confusion 2019-05-05 20:10:14 -05:00
deferredShadingFeaturesHLSL.cpp backend specularMap to PBRConfigMap alts. 2019-10-16 15:51:02 -05:00
deferredShadingFeaturesHLSL.h lighting single buffer 2018-11-21 15:53:02 +10:00
gBufferConditionerHLSL.cpp Removes Direct3D9 functionality. 2017-05-28 16:51:31 -05:00
gBufferConditionerHLSL.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00