Torque3D/Engine/source/gfx
2014-12-05 22:56:22 +01:00
..
bitmap Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 2014-04-04 13:43:25 +11:00
D3D9 Merge pull request #924 from BeamNG/remove_disableshader 2014-11-30 02:47:46 +01:00
gl Fix GLCircularVolatileBuffer incorrect binding. 2014-12-05 22:56:22 +01:00
Null Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
sim Merge pull request #608 from BeamNG/use_gfxdevice_setupgenericshaders 2014-11-30 02:20:00 +01:00
util Merge pull request #622 from BeamNG/texel_pixel_offset 2014-11-30 02:20:45 +01:00
video Merge pull request #635 from just-bank/engine-fixes 2014-05-23 14:09:00 +02:00
genericConstBuffer.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
genericConstBuffer.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gFont.cpp Merge pull request #601 from BeamNG/rename_GFXTextureProfile_None 2014-05-10 11:01:18 +10:00
gFont.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxAdapter.h GFX now handles non-default adapters 2013-04-09 12:50:17 -04:00
gfxAPI.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxAPI.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxCardProfile.cpp Support graphic cards with 2GB+ VRAM 2013-11-12 01:02:15 -05:00
gfxCardProfile.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxCubemap.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxCubemap.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxDebugEvent.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxDevice.cpp Add OpenGL support. 2014-11-08 20:21:50 +01:00
gfxDevice.h Merge pull request #926 from BeamNG/primbuild_for_non_ffp 2014-11-30 02:21:36 +01:00
gfxDeviceStatistics.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxDeviceStatistics.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxDrawUtil.cpp Add GFXDevice::setupGenericShader for fix render on non FFP. 2014-11-08 17:59:36 +01:00
gfxDrawUtil.h Allow drawing 2D squares with 0 rotation angle. 2014-07-10 11:30:56 +02:00
gfxEnums.h Set correct terrain layer texture format. 2014-11-08 18:19:14 +01:00
gfxFence.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxFence.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxFontRenderBatcher.cpp Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines. 2014-04-13 17:57:40 +02:00
gfxFontRenderBatcher.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxFormatUtils.cpp More fixes 2013-12-04 16:56:26 -05:00
gfxFormatUtils.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxInit.cpp GFX now handles non-default adapters 2013-04-09 12:50:17 -04:00
gfxInit.h GFX now handles non-default adapters 2013-04-09 12:50:17 -04:00
gfxOcclusionQuery.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxOcclusionQuery.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxPrimitiveBuffer.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxPrimitiveBuffer.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxResource.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxResource.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxShader.cpp Add GFXShader::init with support for ordered vector of sampler names for shader. 2014-04-17 20:29:44 +02:00
gfxShader.h Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files. 2014-11-08 17:50:37 +01:00
gfxStateBlock.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxStateBlock.h Add OpenGL support. 2014-11-08 20:21:50 +01:00
gfxStringEnumTranslate.cpp Simple pass over the codebase to standardize the platform types. 2013-08-04 16:26:01 -05:00
gfxStringEnumTranslate.h Simple pass over the codebase to standardize the platform types. 2013-08-04 16:26:01 -05:00
gfxStructs.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxStructs.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxTarget.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxTarget.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxTextureHandle.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxTextureHandle.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxTextureManager.cpp Merge pull request #612 from GarageGames/platform-type-consistency 2014-05-10 11:40:40 +10:00
gfxTextureManager.h Remove hard coded paths pass 1 2013-01-30 14:09:23 -05:00
gfxTextureObject.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxTextureObject.h Simple pass over the codebase to standardize the platform types. 2013-08-04 16:26:01 -05:00
gfxTextureProfile.cpp Rename enum GFXTextureProfile::None for avoid conficts on Linux. 2014-04-07 00:03:52 +02:00
gfxTextureProfile.h Rename enum GFXTextureProfile::None for avoid conficts on Linux. 2014-04-07 00:03:52 +02:00
gfxTransformSaver.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxVertexBuffer.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxVertexBuffer.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxVertexColor.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxVertexColor.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxVertexFormat.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxVertexFormat.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxVertexTypes.cpp Added PCNTT vertex type. 2014-07-31 00:22:45 +02:00
gfxVertexTypes.h Added PCNTT vertex type. 2014-07-31 00:22:45 +02:00
primBuilder.cpp Fix TAB vs Spaces on Engine/source/gfx/primBuilder.cpp 2014-11-25 22:43:22 +01:00
primBuilder.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
screenshot.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
screenshot.h Fix: Added missing virtual destructors for classes with virtual functions. 2014-05-06 12:40:46 +04:00