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afx
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Clean up MSVC warning [C4312] conversion from type to type * of greater size
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2019-02-02 23:09:55 -05:00 |
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app
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Clean up redundant variables
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2019-02-06 15:03:06 -05:00 |
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assets
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Added utility methods to AssetBase:
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2019-11-07 00:42:55 -06:00 |
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cinterface
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Integrate new CInterface into the engine-console
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2018-04-21 12:04:15 +02:00 |
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collision
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Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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2018-04-23 10:08:14 -05:00 |
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console
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from @rextimmy: clamps the vc workaround now that later versions fixed that bug
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2019-10-29 06:57:13 -05:00 |
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core
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Added D3D error code interpreter
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2019-08-12 01:04:17 -05:00 |
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environment
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set volumetric fog to use the standard window-resized trigger for it's update
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2019-10-17 09:54:38 -05:00 |
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forest
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Clean up MSVC warning [C4312] conversion from type to type * of greater size
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2019-02-02 23:09:55 -05:00 |
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gfx
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getChanelValueAt 'correction'
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2019-10-30 21:39:20 -05:00 |
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gui
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Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration
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2019-10-20 02:47:15 -05:00 |
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i18n
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Eliminate unnecessary uses of ConsoleFunction
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2018-04-17 21:41:29 +02:00 |
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lighting
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Merge branch 'Preview4_0' of https://github.com/Areloch/Torque3D into alph40_pbrConfig_BREAKINGWip
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2019-11-07 01:39:50 -06:00 |
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main
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requested revision: use dword just in case of compiler shenanigans
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2018-02-26 22:34:21 -06:00 |
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materials
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Merge branch 'Preview4_0' of https://github.com/Areloch/Torque3D into alph40_pbrConfig_BREAKINGWip
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2019-11-07 01:39:50 -06:00 |
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math
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from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces.
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2019-09-06 14:25:17 -05:00 |
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module
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adds a moduleDependencySort qsort callback, and uses it in the findModule method to massage the return vector by depends order
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2019-10-05 07:53:43 -05:00 |
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navigation
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the buildtiles method does not in fact build tiles right then and there, but instead queues tiles to update themselves over time. as such, simply disabling then enabling collision no longer functions (and how it did before so before is frankly likely due to exploiting a bug someplace upstream). as such, we set the same flag for NavMeshUpdateAll as we do for NavMeshIgnore to filter something as hidden from navmesh generation or not on a permanent, instead of a temporary basis via removing from the physics sim since it's likely to still be generating by the time it's put back.
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2019-03-06 18:14:36 -06:00 |
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persistence
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Tweaks to the rapidjson stuff so it all plays nice, as well as minor additions to Filestream so it works with the rapidjson stuff.
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2019-04-21 04:19:38 -05:00 |
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platform
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Merge pull request #2220 from irei1as/development
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2019-03-30 18:42:19 -05:00 |
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platformMac
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corrects compilation errors on mac
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2019-01-01 13:11:46 -06:00 |
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platformPOSIX
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Use strncat instead of strcat to prevent some buffer overflows
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2018-03-06 00:48:44 -05:00 |
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platformSDL
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linux followup work by tim
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2019-08-21 03:12:54 -05:00 |
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platformWin32
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Merge branch 'method_Unmangle' into PBR_PR
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2018-12-12 14:54:22 -06:00 |
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platformX86UNIX
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no message
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2019-01-02 17:53:17 -06:00 |
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postFx
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Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration
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2019-10-20 02:47:15 -05:00 |
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renderInstance
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Merge branch 'Preview4_0' of https://github.com/Areloch/Torque3D into alph40_pbrConfig_BREAKINGWip
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2019-11-07 01:39:50 -06:00 |
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scene
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from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces.
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2019-09-06 14:25:17 -05:00 |
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sfx
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windows and linux AL_ALEXT_PROTOTYPES blocks, as well as exposed the defining of it cmake side for the adventurous (windows and linux on by default, mac off till we sort why dylibs are freaking out)
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2019-05-24 14:12:04 -05:00 |
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shaderGen
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glowmap gl port rev1: debug yells about "ShaderFeatureGLSL::getInTexCoord - Type mismatch!", so will need to hunt that down before calling it final, but otherwise, functions.
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2019-11-04 00:40:09 -06:00 |
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sim
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Merge branch 'development' into EngineAPI-Refactor
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2018-12-09 14:48:50 -06:00 |
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sqlite
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Sqlite Console refactor, also rename param to make tooltip function more helpful
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2019-01-10 21:31:17 +00:00 |
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T3D
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WIP of updating terrain editor to work with assets
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2019-11-06 00:23:07 -06:00 |
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terrain
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fix terrain default values when not applying a pbrConfigMap
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2019-11-07 03:27:44 -06:00 |
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testing
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corrects a pair of conversions. one object oriented, one not.
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2018-12-12 14:52:14 -06:00 |
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ts
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backend specularMap to PBRConfigMap alts.
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2019-10-16 15:51:02 -05:00 |
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util
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Added ability to pass ints to post effect shader consts
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2019-06-13 00:37:12 -05:00 |
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Verve
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verve mac compilation corrections - defaults for script bindings (return for one case, lack of input for the other)
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2019-05-21 19:36:30 -05:00 |
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windowManager
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Merge pull request #113 from Azaezel/alpha40VolfogTriggerTrip
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2019-10-24 21:20:53 -05:00 |
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.gitattributes
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Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
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2017-01-13 10:42:52 -05:00 |
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ggEndOfLineFix.txt
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |