Torque3D/Engine/source/T3D/gameBase
marauder2k7 eecc2bdaee Test PR of lazy load of ghosts and scene streaming
For now scene streaming only affects how subscenes are loaded. If you try it on everything in a scene expect issues as the namespaces are not linked up at that point.

This is a TEST! Do not merge! If you do you will open up a gate to an alternate reality where all that you believe will cease to exist in an endless void of darkness.
2026-02-23 18:39:00 +00:00
..
extended rest of virtuals removed 2024-03-18 18:40:22 +00:00
hifi Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
std virtuals removed 2024-03-18 18:13:00 +00:00
gameBase.cpp Test PR of lazy load of ghosts and scene streaming 2026-02-23 18:39:00 +00:00
gameBase.h Test PR of lazy load of ghosts and scene streaming 2026-02-23 18:39:00 +00:00
gameConnection.cpp hybridize suggested approaches with older code style, passing along either a matrix or a null. 2024-02-03 22:35:41 -06:00
gameConnection.h rest of the implementation 2024-07-28 14:35:34 +01:00
gameConnectionEvents.cpp follow up to asset data management 2025-12-10 03:27:54 +00:00
gameConnectionEvents.h virtuals removed 2024-03-18 18:13:00 +00:00
gameProcess.cpp Eliminate DefineConsoleFunction 2018-04-17 20:54:08 +02:00
gameProcess.h virtuals removed 2024-03-18 18:13:00 +00:00
moveList.cpp uninitialized variables-t3d 2020-05-11 15:30:21 -05:00
moveList.h ExtendedMove class and support 2013-01-23 01:52:46 -05:00
moveManager.cpp Fix for Issue #1415Move::Move() is not properly initializing bool trigger[MaxTriggerKeys]; 2015-09-20 20:44:11 +02:00
moveManager.h handle missing virtual destructors 2024-06-10 13:20:09 -05:00
processList.cpp Removes current implement of shadow caching 2019-12-13 01:14:03 -06:00
processList.h process-order -- code to help positioning of objects in the process lists. 2017-07-27 00:21:47 +01:00
tickCache.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tickCache.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00