| .. |
|
cameraFXMgr.cpp
|
Engine directory for ticket #1
|
2012-09-19 11:15:01 -04:00 |
|
cameraFXMgr.h
|
virtuals removed
|
2024-03-18 18:13:00 +00:00 |
|
explosion.cpp
|
Cleans up ShapeAsset of some unnecessary/redundant elements like extra material and animations tracking
|
2026-05-31 01:19:26 -05:00 |
|
explosion.h
|
Cleans up ShapeAsset of some unnecessary/redundant elements like extra material and animations tracking
|
2026-05-31 01:19:26 -05:00 |
|
fxFoliageReplicator.cpp
|
fill in the validated variables
|
2025-03-09 11:53:23 -05:00 |
|
fxFoliageReplicator.h
|
virtuals removed
|
2024-03-18 18:13:00 +00:00 |
|
fxShapeReplicator.cpp
|
fill in the validated variables
|
2025-03-09 11:53:23 -05:00 |
|
fxShapeReplicator.h
|
virtuals removed
|
2024-03-18 18:13:00 +00:00 |
|
groundCover.cpp
|
Cleans up ShapeAsset of some unnecessary/redundant elements like extra material and animations tracking
|
2026-05-31 01:19:26 -05:00 |
|
groundCover.h
|
Cleans up ShapeAsset of some unnecessary/redundant elements like extra material and animations tracking
|
2026-05-31 01:19:26 -05:00 |
|
lightning.cpp
|
add reload status to onNewDataBlock callback
|
2025-04-27 19:49:13 -05:00 |
|
lightning.h
|
virtuals removed
|
2024-03-18 18:13:00 +00:00 |
|
particle.cpp
|
Updates ImageAsset usage to utilize AssetRef, and standardizes the setter/getter functions and naming conventions, as well as the ability to use and bind named targets.
|
2026-06-16 17:39:30 -05:00 |
|
particle.h
|
Updates ImageAsset usage to utilize AssetRef, and standardizes the setter/getter functions and naming conventions, as well as the ability to use and bind named targets.
|
2026-06-16 17:39:30 -05:00 |
|
particleEmitter.cpp
|
Update of Particle Editor to standardize it up and utilize inspectors rather than adhoc guis
|
2025-12-21 16:39:19 -06:00 |
|
particleEmitter.h
|
Update of Particle Editor to standardize it up and utilize inspectors rather than adhoc guis
|
2025-12-21 16:39:19 -06:00 |
|
particleEmitterNode.cpp
|
add reload status to onNewDataBlock callback
|
2025-04-27 19:49:13 -05:00 |
|
particleEmitterNode.h
|
virtuals removed
|
2024-03-18 18:13:00 +00:00 |
|
particleInspectors.h
|
Implements misc fixes for the particle editor and particlesList inspector field
|
2026-04-19 02:18:05 -05:00 |
|
precipitation.cpp
|
Updates ImageAsset usage to utilize AssetRef, and standardizes the setter/getter functions and naming conventions, as well as the ability to use and bind named targets.
|
2026-06-16 17:39:30 -05:00 |
|
precipitation.h
|
Updates ImageAsset usage to utilize AssetRef, and standardizes the setter/getter functions and naming conventions, as well as the ability to use and bind named targets.
|
2026-06-16 17:39:30 -05:00 |
|
ribbon.cpp
|
remove forceably shrinking the first and last pair of links. it doesn't fix the last quad emission issue, and it actively fights designer values
|
2026-04-26 15:57:42 -05:00 |
|
ribbon.h
|
adress https://github.com/TorqueGameEngines/Torque3D/issues/97
|
2026-04-26 15:32:19 -05:00 |
|
ribbonNode.cpp
|
add reload status to onNewDataBlock callback
|
2025-04-27 19:49:13 -05:00 |
|
ribbonNode.h
|
virtuals removed
|
2024-03-18 18:13:00 +00:00 |
|
splash.cpp
|
Updates ImageAsset usage to utilize AssetRef, and standardizes the setter/getter functions and naming conventions, as well as the ability to use and bind named targets.
|
2026-06-16 17:39:30 -05:00 |
|
splash.h
|
Updates ImageAsset usage to utilize AssetRef, and standardizes the setter/getter functions and naming conventions, as well as the ability to use and bind named targets.
|
2026-06-16 17:39:30 -05:00 |
|
windEmitter.cpp
|
tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places.
|
2017-12-27 22:57:47 -06:00 |
|
windEmitter.h
|
Engine directory for ticket #1
|
2012-09-19 11:15:01 -04:00 |