Torque3D/Engine/source/shaderGen/GLSL
2020-03-01 11:51:50 -06:00
..
accuFeatureGLSL.cpp Removes Direct3D9 functionality. 2017-05-28 16:51:31 -05:00
accuFeatureGLSL.h cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 2014-12-21 14:07:42 -06:00
bumpGLSL.cpp Added check for when getting the Detail feature's output, to validate if we have the foliage feature, which was causing a stomp on the required float4 texCoord for the foliage featuer to work right 2019-10-03 23:46:53 -05:00
bumpGLSL.h Update GLSL Shadergen. Not used on DX9. 2014-04-17 18:39:13 +02:00
customFeatureGLSL.cpp Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 2019-05-13 00:28:23 -05:00
customFeatureGLSL.h Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 2019-05-13 00:28:23 -05:00
debugVizFeatureGLSL.cpp Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging. 2019-11-21 00:48:55 -06:00
debugVizFeatureGLSL.h Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging. 2019-11-21 00:48:55 -06:00
depthGLSL.cpp Removes Direct3D9 functionality. 2017-05-28 16:51:31 -05:00
depthGLSL.h Update GLSL Shadergen. Not used on DX9. 2014-04-17 18:39:13 +02:00
paraboloidGLSL.cpp Update GLSL Shadergen. Not used on DX9. 2014-04-17 18:39:13 +02:00
paraboloidGLSL.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shaderCompGLSL.cpp Use strncpy instead of strcpy because again, buffer overflows 2018-03-06 02:35:33 -05:00
shaderCompGLSL.h Fixes for dedicated build on linux. 2014-05-30 12:35:39 +02:00
shaderFeatureGLSL.cpp for normal rendering, if we're translucent, don't use alphatesting. (as a remindernote, the shadowmathook removes MFT_IsTranslucent]) 2020-03-01 11:51:50 -06:00
shaderFeatureGLSL.h Added check for when getting the Detail feature's output, to validate if we have the foliage feature, which was causing a stomp on the required float4 texCoord for the foliage featuer to work right 2019-10-03 23:46:53 -05:00
shaderGenGLSL.cpp Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 2017-07-24 00:40:27 -05:00
shaderGenGLSL.h engine: 2016-02-16 02:23:23 -06:00
shaderGenGLSLInit.cpp glowmap gl port rev1: debug yells about "ShaderFeatureGLSL::getInTexCoord - Type mismatch!", so will need to hunt that down before calling it final, but otherwise, functions. 2019-11-04 00:40:09 -06:00