Torque3D/Engine/source/gui/buttons
Azaezel e7c3085d5f corrects a copy-corruption flaw with GuiSwatchButtonCtrl::onMouseDragged
pretty sure the offending leak-line creeps in with
 561f010f2e/Templates/BaseGame/game/tools/base/utils/swatchButtons.ed.cs (L34)
comparative release/debug results in
string gridBitmap = "\c0"
vs
string gridBitmap = "ic\c1Gl\c0"
and the relavent initpersistfields entry of TypeString points to
561f010f2e/Engine/source/console/consoleTypes.h (L71)
which is likely causing malformation
2019-01-28 21:04:51 -06:00
..
guiBitmapButtonCtrl.cpp companion to #2203: corrects a couple backend profile assignment mismatches found with @rextimmys debug spew 2018-02-13 02:51:28 -06:00
guiBitmapButtonCtrl.h alpha masking for buttons. original attribution @dottools 2016-03-09 20:02:39 -06:00
guiBorderButton.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiButtonBaseCtrl.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiButtonBaseCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiButtonCtrl.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiButtonCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiCheckBoxCtrl.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiCheckBoxCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiIconButtonCtrl.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
guiIconButtonCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiRadioCtrl.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiRadioCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiSwatchButtonCtrl.cpp corrects a copy-corruption flaw with GuiSwatchButtonCtrl::onMouseDragged 2019-01-28 21:04:51 -06:00
guiSwatchButtonCtrl.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
guiToggleButtonCtrl.cpp Replaced StringTable->insert("") with StringTable->EmptyString() 2017-01-11 23:36:04 -05:00
guiToggleButtonCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiToolboxButtonCtrl.cpp Eliminate DefineConsoleMethod 2018-04-17 21:01:50 +02:00
guiToolboxButtonCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00