Torque3D/Engine/source/core
Areloch ab9fc302fc Added D3D error code interpreter
Added sanity check for findMatch
Finished most of asset importer logic to utilize settings system
Cleaned up code for finding associated files
Added General importer settings category and integrated logic for those settings fields
Updated logic in variableGroup to support callbacks in custom fields
Updated logic in variableInspector to better handle callbacks, as well as being able to manually update when manipulating fields
Updated scripts to utilize project settings values for playGUI and mainMenuGUI names
Improved module-oriented loading of materials
Added util function for populating custom fonts
2019-08-12 01:04:17 -05:00
..
ogg clang: constructor initialization order 2016-10-14 18:16:55 -05:00
stream Tweaks to the rapidjson stuff so it all plays nice, as well as minor additions to Filestream so it works with the rapidjson stuff. 2019-04-21 04:19:38 -05:00
strings Added D3D error code interpreter 2019-08-12 01:04:17 -05:00
util Merge branch 'method_Unmangle' into PBR_PR 2018-12-12 14:54:22 -06:00
bitMatrix.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
bitRender.cpp Simple pass over the codebase to standardize the platform types. 2013-08-04 16:26:01 -05:00
bitRender.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
bitSet.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
bitVector.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
bitVector.h Fix BitVector copy constructor. 2013-06-21 14:22:49 +02:00
bitVectorW.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
color.cpp Eliminate unnecessary uses of ConsoleFunction 2018-04-17 21:41:29 +02:00
color.h ColorI::fromLinear fix 2017-08-13 19:39:44 +10:00
crc.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
crc.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
dataChunker.cpp Reduce the amount of blocks of memory DataChunker uses 2016-09-30 18:35:14 +01:00
dataChunker.h Reduce the amount of blocks of memory DataChunker uses 2016-09-30 18:35:14 +01:00
dnet.cpp Eliminate DefineConsoleFunction 2018-04-17 20:54:08 +02:00
dnet.h Input event changes 2013-01-22 18:17:41 -05:00
factoryCache.h Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
fileio.h Rename Status enum for avoid conficts on Linux. 2014-04-06 22:14:19 +02:00
fileObject.cpp Eliminate DefineConsoleMethod 2018-04-17 21:01:50 +02:00
fileObject.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
filterStream.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
filterStream.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
frameAllocator.cpp Eliminate unnecessary uses of ConsoleFunction 2018-04-17 21:41:29 +02:00
frameAllocator.h More cats and cpys in files that xcode doesn't see 2018-03-07 01:13:56 -05:00
idGenerator.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
idGenerator.h Tidy up and fix the various Assert macros 2015-02-02 18:37:48 -05:00
iTickable.cpp ITickable supports object deletion 2013-11-08 17:31:52 -05:00
iTickable.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
memVolume.cpp Rename Status enum for avoid conficts on Linux. 2014-04-06 22:14:19 +02:00
memVolume.h Rename Status enum for avoid conficts on Linux. 2014-04-06 22:14:19 +02:00
module.cpp Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
module.h Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
resizeStream.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
resizeStream.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
resource.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
resource.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
resourceManager.cpp Eliminate unnecessary uses of ConsoleFunction 2018-04-17 21:41:29 +02:00
resourceManager.h Remove namespace from header 2013-07-28 12:55:52 -05:00
stringBuffer.cpp Eliminate DefineConsoleFunction 2018-04-17 20:54:08 +02:00
stringBuffer.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
stringTable.cpp Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 2018-03-28 15:42:34 -05:00
stringTable.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tagDictionary.cpp Merge branch 'development' of https://github.com/GarageGames/Torque3D into andOrMaybe 2016-12-20 22:50:28 -06:00
tagDictionary.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tAlgorithm.h tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. 2017-12-27 22:57:47 -06:00
threadStatic.cpp Simple pass over the codebase to standardize the platform types. 2013-08-04 16:26:01 -05:00
threadStatic.h Fixed thread statics. 2014-08-20 10:00:46 +10:00
tokenizer.cpp Use strncpy instead of strcpy because again, buffer overflows 2018-03-06 02:35:33 -05:00
tokenizer.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tSimpleHashTable.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tSparseArray.h remove inside a remove after a remove... yeah.... No. 2018-03-13 02:12:59 -05:00
virtualMountSystem.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
virtualMountSystem.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
volume.cpp winconsole many, many i vars. worldEditor path arguement, lockPtr doubleup. volume.cpp: uneccesary duplicated FileNode::Attributes attr; def 2018-03-12 19:10:55 -05:00
volume.h Rename Status enum for avoid conficts on Linux. 2014-04-06 22:14:19 +02:00