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assetTypes
Consolidates and standardizes terrain creation between the editor, asset browser and creator panel
2020-12-28 23:43:56 -06:00
templateFiles
Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0
2020-09-11 03:21:56 -05:00
addModuleWindow.cs
Added/Improved some asset type icons
2020-07-11 16:49:06 -05:00
addPackageWindow.cs
Initial implementation of the Asset Browser tool.
2018-01-28 15:30:17 -06:00
assetBrowser.cs
Consolidates and standardizes terrain creation between the editor, asset browser and creator panel
2020-12-28 23:43:56 -06:00
assetImport.cs
Removes extra assetImportConfigs file
2020-08-08 13:01:50 -05:00
assetImportConfig.cs
Adjusts Asset Importer logic when looking up and saving out a newly created ShapeConstructor so that it doesn't duplicate a definition it one already exists.
2020-12-18 00:55:01 -06:00
assetImportConfigEditor.cs
Adjusts Asset Importer logic when looking up and saving out a newly created ShapeConstructor so that it doesn't duplicate a definition it one already exists.
2020-12-18 00:55:01 -06:00
directoryHandling.cs
Cleanup of some log errors and spam with assets
2020-12-03 00:11:35 -06:00
editAsset.cs
Implements material asset handling for GroundPlane object
2020-11-01 23:32:34 -06:00
editModule.cs
Adds ability to delete a module
2020-12-03 00:15:24 -06:00
gameObjectCreator.cs
Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing
2019-05-04 11:49:42 -05:00
looseFileAudit.cs
Added/Improved some asset type icons
2020-07-11 16:49:06 -05:00
newAsset.cs
Adds a sanity check so asset names cannot start with a number, which would be an invalid object name,
2020-10-25 12:26:42 -05:00
popupMenus.cs
Consolidates and standardizes terrain creation between the editor, asset browser and creator panel
2020-12-28 23:43:56 -06:00
profiles.cs
Added/Improved some asset type icons
2020-07-11 16:49:06 -05:00
selectModule.cs
Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing
2019-05-04 11:49:42 -05:00
selectPackage.cs
Initial implementation of the Asset Browser tool.
2018-01-28 15:30:17 -06:00
selectPath.cs
Fixes level save as logic to correctly name new level's scene object to match, and helps ensure you're editing the right scene.
2020-08-29 04:22:58 -05:00