..
bitmap
Update bitmapSTB.cpp
2025-05-30 04:00:45 +01:00
D3D11
handle feeding a cubemap via 2d textures
2025-03-24 11:32:09 -05:00
gl
recast update
2025-07-22 14:39:36 +01:00
Null
Test PR for generating cubemap mips
2024-04-18 07:56:52 +01:00
sim
review notes from Az
2025-03-30 11:22:42 +01:00
util
Removes Direct3D9 functionality.
2017-05-28 16:51:31 -05:00
video
handle missing virtual destructors
2024-06-10 13:20:09 -05:00
gFont.cpp
Final Cleanup
2024-01-23 08:47:26 +00:00
gFont.h
uninitialized variables-gfx
2020-05-11 15:00:25 -05:00
gfxAdapter.h
uninitialized variables-gfx
2020-05-11 15:00:25 -05:00
gfxAPI.cpp
Reverse depth & 32F buffer format
2023-04-14 20:13:28 -06:00
gfxAPI.h
Removed old fixed function code from GFX.
2021-01-05 12:57:17 +10:00
gfxCardProfile.cpp
Console Refactor
2023-09-13 10:33:20 +02:00
gfxCardProfile.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxCubemap.cpp
cubemap baking fix
2024-12-04 21:57:32 +00:00
gfxCubemap.h
Test PR for generating cubemap mips
2024-04-18 07:56:52 +01:00
gfxDebugEvent.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxDevice.cpp
minor followup to #1494
2025-06-06 11:00:12 -05:00
gfxDevice.h
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
2022-08-30 01:29:39 -05:00
gfxDeviceStatistics.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxDeviceStatistics.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxDrawUtil.cpp
ground work before gui
2025-01-22 17:21:46 +00:00
gfxDrawUtil.h
ground work before gui
2025-01-22 17:21:46 +00:00
gfxEnums.h
warnings cleanup
2024-03-14 08:28:11 +00:00
gfxFence.cpp
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
gfxFence.h
virtuals removed
2024-03-18 18:13:00 +00:00
gfxFontRenderBatcher.cpp
Removed old fixed function code from GFX.
2021-01-05 12:57:17 +10:00
gfxFontRenderBatcher.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxFormatUtils.cpp
Reverse depth & 32F buffer format
2023-04-14 20:13:28 -06:00
gfxFormatUtils.h
uninitialized variables-gfx
2020-05-11 15:00:25 -05:00
gfxInit.cpp
Adds a logical check for when we try and check for found adapters, so if we're defined to use a Null device, we can skip looking around
2023-07-17 21:12:46 -05:00
gfxInit.h
Tidy up indentation in openvr changes
2016-09-11 22:51:00 +01:00
gfxOcclusionQuery.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxOcclusionQuery.h
virtuals removed
2024-03-18 18:13:00 +00:00
gfxPrimitiveBuffer.cpp
Added immutable vertex and index buffers.
2016-02-20 21:28:18 +01:00
gfxPrimitiveBuffer.h
virtuals removed
2024-03-18 18:13:00 +00:00
gfxResource.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxResource.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxShader.cpp
Groundwork for other shaders
2024-03-06 13:26:39 +00:00
gfxShader.h
rest of the implementation
2024-07-28 14:35:34 +01:00
gfxStateBlock.cpp
Apply suggestions from code review
2023-07-19 15:41:24 +01:00
gfxStateBlock.h
GFXStateBlockDesc memory leak fix.
2025-06-06 14:52:20 +03:00
gfxStringEnumTranslate.cpp
Reverse depth & 32F buffer format
2023-04-14 20:13:28 -06:00
gfxStringEnumTranslate.h
Removed old fixed function code from GFX.
2021-01-05 12:57:17 +10:00
gfxStructs.cpp
Fix for bug in GFXVideoMode::parseFromString()
2018-07-07 02:23:59 -04:00
gfxStructs.h
Removed old fixed function code from GFX.
2021-01-05 12:57:17 +10:00
gfxTarget.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxTarget.h
virtuals removed
2024-03-18 18:13:00 +00:00
gfxTextureArray.cpp
kill console spam
2022-10-09 00:30:06 -05:00
gfxTextureArray.h
virtuals removed
2024-03-18 18:13:00 +00:00
gfxTextureHandle.cpp
cleanup strays
2025-05-16 10:54:00 -05:00
gfxTextureHandle.h
Fixes the backend logic for setting/creating 3DTextures in D3D11
2020-08-07 01:10:36 -05:00
gfxTextureManager.cpp
adds a built in detail map generator
2025-02-06 14:46:05 -06:00
gfxTextureManager.h
adds a built in detail map generator
2025-02-06 14:46:05 -06:00
gfxTextureObject.cpp
make sure device and texture manager are still around when making a deletion request of them
2025-06-06 10:56:02 -05:00
gfxTextureObject.h
virtuals removed
2024-03-18 18:13:00 +00:00
gfxTextureProfile.cpp
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
gfxTextureProfile.h
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
gfxTransformSaver.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxVertexBuffer.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxVertexBuffer.h
virtuals removed
2024-03-18 18:13:00 +00:00
gfxVertexColor.cpp
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
gfxVertexColor.h
from @rextimmy - linearcolor set and = operators
2019-08-22 07:03:48 -05:00
gfxVertexFormat.cpp
uninitialized variables-gfx
2020-05-11 15:00:25 -05:00
gfxVertexFormat.h
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
2017-04-08 20:30:57 -05:00
gfxVertexTypes.cpp
clean up (some) shader variation redundencies
2025-04-01 18:23:29 -05:00
gfxVertexTypes.h
clean up (some) shader variation redundencies
2025-04-01 18:23:29 -05:00
primBuilder.cpp
Removed old fixed function code from GFX.
2021-01-05 12:57:17 +10:00
primBuilder.h
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
screenshot.cpp
Final Cleanup
2024-01-23 08:47:26 +00:00
screenshot.h
use screenshot for eye dropper
2025-01-23 20:23:47 +00:00