Torque3D/Templates/Full/game/shaders/common/postFx/gl
2017-06-23 11:36:20 -05:00
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chromaticLens.glsl Changes for Linux. 2015-01-19 01:44:36 +01:00
flashP.glsl Changes for Linux. 2015-01-19 01:44:36 +01:00
fogP.glsl Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
gammaP.glsl Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
glowBlurP.glsl Fix glowBlurP.glsl shader. 2014-12-25 19:40:42 +01:00
glowBlurV.glsl Templates changes for OpenGL shaders. 2014-11-08 20:19:50 +01:00
motionBlurP.glsl Does the prepass->deferred rename for the full template as well to make it play nice while we prep for the swap over to the BaseGame template. 2017-05-08 18:33:14 -05:00
passthruP.glsl Clean GLSL fragment shader out. 2014-11-30 23:00:18 +01:00
postFX.glsl Templates changes for OpenGL shaders. 2014-11-08 20:19:50 +01:00
postFxV.glsl Templates changes for OpenGL shaders. 2014-11-08 20:19:50 +01:00
turbulenceP.glsl Clean GLSL fragment shader out. 2014-11-30 23:00:18 +01:00
underwaterFogP.glsl Does the prepass->deferred rename for the full template as well to make it play nice while we prep for the swap over to the BaseGame template. 2017-05-08 18:33:14 -05:00
VolFogGlowP.glsl Re-submission of the Volumetric Fog PR, with cleanup. 2015-12-01 00:10:13 -06:00