|
fxaa
|
Core implementation of Physical Based Rendering.
|
2018-09-15 20:19:57 -05:00 |
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oculusvr
|
Direct3D11 common shader changes.
|
2016-03-20 21:50:21 +10:00 |
|
ssao
|
ShaderModelAutoGen
|
2018-02-11 17:12:17 +00:00 |
|
vignette
|
Direct3D11 common shader changes.
|
2016-03-20 21:50:21 +10:00 |
|
chromaticLens.hlsl
|
Direct3D11 common shader changes.
|
2016-03-20 21:50:21 +10:00 |
|
flashP.hlsl
|
Direct3D11 common shader changes.
|
2016-03-20 21:50:21 +10:00 |
|
glowBlurP.hlsl
|
Direct3D11 common shader changes.
|
2016-03-20 21:50:21 +10:00 |
|
glowBlurV.hlsl
|
Direct3D11 common shader changes.
|
2016-03-20 21:50:21 +10:00 |
|
passthruP.hlsl
|
Direct3D11 common shader changes.
|
2016-03-20 21:50:21 +10:00 |
|
postFx.hlsl
|
Direct3D11 common shader changes.
|
2016-03-20 21:50:21 +10:00 |
|
postFxV.glsl
|
Changes to GLSL files for OpenGL
|
2014-04-13 19:55:45 +02:00 |
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postFxV.hlsl
|
Direct3D11 common shader changes.
|
2016-03-20 21:50:21 +10:00 |
|
turbulenceP.hlsl
|
Direct3D11 common shader changes.
|
2016-03-20 21:50:21 +10:00 |
|
VolFogGlowP.hlsl
|
Direct3D11 common shader changes.
|
2016-03-20 21:50:21 +10:00 |