Torque3D/Templates/Full/game/shaders/common/postFx/hdr
2018-11-12 22:54:00 -06:00
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gl add back in brightness and contrast controls, as well as the capacity to shut tonemapping off 2018-11-12 22:54:00 -06:00
bloomGaussBlurHP.hlsl Direct3D11 common shader changes. 2016-03-20 21:50:21 +10:00
bloomGaussBlurVP.hlsl Direct3D11 common shader changes. 2016-03-20 21:50:21 +10:00
brightPassFilterP.hlsl Direct3D11 common shader changes. 2016-03-20 21:50:21 +10:00
calculateAdaptedLumP.hlsl Direct3D11 common shader changes. 2016-03-20 21:50:21 +10:00
downScale4x4P.hlsl Direct3D11 common shader changes. 2016-03-20 21:50:21 +10:00
downScale4x4V.hlsl Direct3D11 common shader changes. 2016-03-20 21:50:21 +10:00
finalPassCombineP.hlsl add back in brightness and contrast controls, as well as the capacity to shut tonemapping off 2018-11-12 22:54:00 -06:00
luminanceVisP.hlsl Direct3D11 common shader changes. 2016-03-20 21:50:21 +10:00
sampleLumInitialP.hlsl Direct3D11 common shader changes. 2016-03-20 21:50:21 +10:00
sampleLumIterativeP.hlsl Direct3D11 common shader changes. 2016-03-20 21:50:21 +10:00