Torque3D/Templates/Full/game/shaders/common/gl
2018-12-09 19:48:18 -06:00
..
basicCloudsP.glsl Clean GLSL fragment shader out. 2014-11-30 23:00:18 +01:00
basicCloudsV.glsl vectorlight ssao macro fix, z=w trick gl side for cloudlayer variants 2018-12-09 19:48:18 -06:00
blurP.glsl Clean GLSL fragment shader out. 2014-11-30 23:00:18 +01:00
blurV.glsl Changes to GLSL files for OpenGL 2014-04-13 19:55:45 +02:00
brdf.glsl gl conversion WIP. general notes: mSamplerNames[#]/samplerNames[#] entry explicitly corresponds to the order of definition GL side. 2018-12-08 01:41:06 -06:00
cloudLayerP.glsl cloudlayer hdr packing 2015-01-25 17:56:17 -06:00
cloudLayerV.glsl vectorlight ssao macro fix, z=w trick gl side for cloudlayer variants 2018-12-09 19:48:18 -06:00
cubemapSaveP.glsl Core implementation of Physical Based Rendering. 2018-09-15 20:19:57 -05:00
cubemapSaveV.glsl Core implementation of Physical Based Rendering. 2018-09-15 20:19:57 -05:00
foliage.glsl Changes to GLSL files for OpenGL 2014-04-13 19:55:45 +02:00
fxFoliageReplicatorP.glsl Clean GLSL fragment shader out. 2014-11-30 23:00:18 +01:00
fxFoliageReplicatorV.glsl Changes to GLSL files for OpenGL 2014-04-13 19:55:45 +02:00
guiMaterialV.glsl Changes to GLSL files for OpenGL 2014-04-13 19:55:45 +02:00
hlslCompat.glsl Intel GL Fix 2017-07-05 14:45:00 +10:00
imposter.glsl Full Template for ticket #1 2012-09-19 11:54:25 -04:00
lighting.glsl vectorlight conversion cleanups, pointlight port 2018-12-09 15:26:14 -06:00
particleCompositeP.glsl Clean GLSL fragment shader out. 2014-11-30 23:00:18 +01:00
particleCompositeV.glsl Changes to GLSL files for OpenGL 2014-04-13 19:55:45 +02:00
particlesP.glsl Does the prepass->deferred rename for the full template as well to make it play nice while we prep for the swap over to the BaseGame template. 2017-05-08 18:33:14 -05:00
particlesV.glsl Changes to GLSL files for OpenGL 2014-04-13 19:55:45 +02:00
planarReflectBumpP.glsl Clean GLSL fragment shader out. 2014-11-30 23:00:18 +01:00
planarReflectBumpV.glsl Changes to GLSL files for OpenGL 2014-04-13 19:55:45 +02:00
planarReflectP.glsl Clean GLSL fragment shader out. 2014-11-30 23:00:18 +01:00
planarReflectV.glsl Changes to GLSL files for OpenGL 2014-04-13 19:55:45 +02:00
precipP.glsl Clean GLSL fragment shader out. 2014-11-30 23:00:18 +01:00
precipV.glsl Changes to GLSL files for OpenGL 2014-04-13 19:55:45 +02:00
projectedShadowP.glsl Clean GLSL fragment shader out. 2014-11-30 23:00:18 +01:00
projectedShadowV.glsl Fix shadows on Basic Lighting. 2015-02-15 22:26:05 +01:00
scatterSkyP.glsl MacOS platform support. 2016-09-28 11:09:48 +10:00
scatterSkyV.glsl MacOS platform support. 2016-09-28 11:09:48 +10:00
torque.glsl vectorlight conversion cleanups, pointlight port 2018-12-09 15:26:14 -06:00
wavesP.glsl Clean GLSL fragment shader out. 2014-11-30 23:00:18 +01:00
wind.glsl Full Template for ticket #1 2012-09-19 11:54:25 -04:00