Torque3D/Templates/Full/game/levels/Pbr Mat Test.mis

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//--- OBJECT WRITE BEGIN ---
new SimGroup(MissionGroup) {
canSave = "1";
canSaveDynamicFields = "1";
cdTrack = "2";
CTF_scoreLimit = "5";
enabled = "1";
musicTrack = "lush";
new LevelInfo(theLevelInfo) {
nearClip = "0.1";
visibleDistance = "1000";
visibleGhostDistance = "0";
decalBias = "0.0015";
fogColor = "0.6 0.6 0.7 1";
fogDensity = "0";
fogDensityOffset = "700";
fogAtmosphereHeight = "0";
canvasClearColor = "0 0 0 255";
ambientLightBlendPhase = "1";
ambientLightBlendCurve = "0 0 -1 -1";
soundAmbience = "AudioAmbienceDefault";
soundDistanceModel = "Linear";
canSave = "1";
canSaveDynamicFields = "1";
desc0 = "PBR Mat Test";
enabled = "1";
levelName = "A PBR Mat test";
};
new SkyBox(theSky) {
Material = "HdrSky";
drawBottom = "1";
fogBandHeight = "0";
position = "-10.0787 0 0";
rotation = "1 0 0 0";
scale = "1 1 1";
canSave = "1";
canSaveDynamicFields = "1";
};
new Sun(theSun) {
azimuth = "15";
elevation = "160";
color = "1 1 1 1";
ambient = "0 0 0 1";
brightness = "2";
castShadows = "1";
staticRefreshFreq = "250";
dynamicRefreshFreq = "8";
coronaEnabled = "1";
coronaMaterial = "Corona_Mat";
coronaScale = "0.5";
coronaTint = "1 1 1 1";
coronaUseLightColor = "1";
flareType = "SunFlareExample";
flareScale = "1";
attenuationRatio = "0 1 1";
shadowType = "PSSM";
texSize = "1024";
overDarkFactor = "2000 1000 500 100";
shadowDistance = "400";
shadowSoftness = "0.15";
numSplits = "4";
logWeight = "0.91";
fadeStartDistance = "0";
lastSplitTerrainOnly = "0";
representedInLightmap = "0";
shadowDarkenColor = "0 0 0 -1";
includeLightmappedGeometryInShadow = "0";
position = "4.38005 139.658 -22.3993";
rotation = "1 0 0 0";
scale = "1 1 1";
canSave = "1";
canSaveDynamicFields = "1";
direction = "1 1 -1";
};
new SimGroup(PlayerDropPoints) {
canSave = "1";
canSaveDynamicFields = "1";
enabled = "1";
new SpawnSphere() {
autoSpawn = "0";
spawnTransform = "0";
radius = "0.5";
sphereWeight = "1";
indoorWeight = "1";
outdoorWeight = "1";
isAIControlled = "0";
dataBlock = "SpawnSphereMarker";
position = "-9.39606 10.3721 3.14272";
rotation = "0 0 -1 90.6035";
scale = "1 1 1";
canSave = "1";
canSaveDynamicFields = "1";
enabled = "1";
homingCount = "0";
lockCount = "0";
};
};
new Skylight(theSkyLight) {
enabled = "1";
ProbeShape = "Box";
radius = "10";
posOffset = "0 0 0";
ReflectionMode = "Baked Cubemap";
reflectionPath = "levels/Timmy Test/probes/";
Bake = "0";
position = "8.74661 10.1457 2.48852";
rotation = "1 0 0 0";
scale = "1 1 1";
canSave = "1";
canSaveDynamicFields = "1";
persistentId = "247d7009-db8a-11e8-87b8-ed691a78e155";
};
new TSStatic() {
shapeName = "art/shapes/material_ball/material_ball.dae";
skin = "iron";
playAmbient = "1";
meshCulling = "0";
originSort = "0";
CollisionType = "Collision Mesh";
DecalType = "Collision Mesh";
allowPlayerStep = "0";
alphaFadeEnable = "0";
alphaFadeStart = "100";
alphaFadeEnd = "150";
alphaFadeInverse = "0";
renderNormals = "0";
forceDetail = "-1";
ignoreZodiacs = "0";
useGradientRange = "0";
gradientRange = "0 180";
invertGradientRange = "0";
position = "-14.1145 15.7844 2.76337";
rotation = "1 0 0 0";
scale = "1 1 1";
canSave = "1";
canSaveDynamicFields = "1";
};
new TSStatic() {
shapeName = "art/shapes/material_ball/material_ball.dae";
skin = "plastic";
playAmbient = "1";
meshCulling = "0";
originSort = "0";
CollisionType = "Collision Mesh";
DecalType = "Collision Mesh";
allowPlayerStep = "0";
alphaFadeEnable = "0";
alphaFadeStart = "100";
alphaFadeEnd = "150";
alphaFadeInverse = "0";
renderNormals = "0";
forceDetail = "-1";
ignoreZodiacs = "0";
useGradientRange = "0";
gradientRange = "0 180";
invertGradientRange = "0";
position = "-16.3895 15.7844 2.76337";
rotation = "1 0 0 0";
scale = "1 1 1";
canSave = "1";
canSaveDynamicFields = "1";
};
new TSStatic() {
shapeName = "art/shapes/material_ball/material_ball.dae";
skin = "gold";
playAmbient = "1";
meshCulling = "0";
originSort = "0";
CollisionType = "Collision Mesh";
DecalType = "Collision Mesh";
allowPlayerStep = "0";
alphaFadeEnable = "0";
alphaFadeStart = "100";
alphaFadeEnd = "150";
alphaFadeInverse = "0";
renderNormals = "0";
forceDetail = "-1";
ignoreZodiacs = "0";
useGradientRange = "0";
gradientRange = "0 180";
invertGradientRange = "0";
position = "-11.9028 15.7844 2.76337";
rotation = "1 0 0 0";
scale = "1 1 1";
canSave = "1";
canSaveDynamicFields = "1";
};
new TSStatic() {
shapeName = "art/shapes/material_ball/material_ball.dae";
skin = "greasy";
playAmbient = "1";
meshCulling = "0";
originSort = "0";
CollisionType = "Collision Mesh";
DecalType = "Collision Mesh";
allowPlayerStep = "0";
alphaFadeEnable = "0";
alphaFadeStart = "100";
alphaFadeEnd = "150";
alphaFadeInverse = "0";
renderNormals = "0";
forceDetail = "-1";
ignoreZodiacs = "0";
useGradientRange = "0";
gradientRange = "0 180";
invertGradientRange = "0";
position = "-9.71689 15.7844 2.76337";
rotation = "1 0 0 0";
scale = "1 1 1";
canSave = "1";
canSaveDynamicFields = "1";
};
new TSStatic() {
shapeName = "art/shapes/material_ball/material_ball.dae";
skin = "copper";
playAmbient = "1";
meshCulling = "0";
originSort = "0";
CollisionType = "Collision Mesh";
DecalType = "Collision Mesh";
allowPlayerStep = "0";
alphaFadeEnable = "0";
alphaFadeStart = "100";
alphaFadeEnd = "150";
alphaFadeInverse = "0";
renderNormals = "0";
forceDetail = "-1";
ignoreZodiacs = "0";
useGradientRange = "0";
gradientRange = "0 180";
invertGradientRange = "0";
position = "-7.6275 15.7844 2.76337";
rotation = "1 0 0 0";
scale = "1 1 1";
canSave = "1";
canSaveDynamicFields = "1";
};
new TSStatic(floor) {
shapeName = "art/shapes/floor/floor.dae";
playAmbient = "1";
meshCulling = "0";
originSort = "0";
CollisionType = "Visible Mesh";
DecalType = "Visible Mesh";
allowPlayerStep = "0";
alphaFadeEnable = "0";
alphaFadeStart = "100";
alphaFadeEnd = "150";
alphaFadeInverse = "0";
renderNormals = "0";
forceDetail = "-1";
ignoreZodiacs = "0";
useGradientRange = "0";
gradientRange = "0 180";
invertGradientRange = "0";
position = "-11.7037 15.245 1.7387";
rotation = "1 0 0 0";
scale = "1 1 1";
canSave = "1";
canSaveDynamicFields = "1";
};
new TSStatic() {
shapeName = "art/shapes/sphere/sphere.dae";
playAmbient = "1";
meshCulling = "0";
originSort = "0";
CollisionType = "Collision Mesh";
DecalType = "Collision Mesh";
allowPlayerStep = "0";
alphaFadeEnable = "0";
alphaFadeStart = "100";
alphaFadeEnd = "150";
alphaFadeInverse = "0";
renderNormals = "0";
forceDetail = "-1";
ignoreZodiacs = "0";
useGradientRange = "0";
gradientRange = "0 180";
invertGradientRange = "0";
position = "-10.15 -3.23709 3.47759";
rotation = "1 0 0 0";
scale = "1 1 1";
canSave = "1";
canSaveDynamicFields = "1";
};
new SpotLight() {
range = "10";
innerAngle = "5";
outerAngle = "45";
isEnabled = "1";
color = "1 0 0 1";
brightness = "1";
castShadows = "1";
staticRefreshFreq = "32";
dynamicRefreshFreq = "8";
priority = "1";
animate = "1";
animationType = "SpinLightAnim";
animationPeriod = "5";
animationPhase = "1";
flareScale = "1";
attenuationRatio = "0 1 1";
shadowType = "Spot";
texSize = "512";
overDarkFactor = "2000 1000 500 100";
shadowDistance = "400";
shadowSoftness = "0.15";
numSplits = "1";
logWeight = "0.91";
fadeStartDistance = "0";
lastSplitTerrainOnly = "0";
representedInLightmap = "0";
shadowDarkenColor = "0 0 0 -1";
includeLightmappedGeometryInShadow = "0";
position = "-11.3397 10.2393 5.48993";
rotation = "0.996932 0.0250098 -0.0741721 37.3757";
canSave = "1";
canSaveDynamicFields = "1";
};
new PointLight() {
radius = "10";
isEnabled = "1";
color = "0.011612 1 0.991102 1";
brightness = "1";
castShadows = "1";
staticRefreshFreq = "32";
dynamicRefreshFreq = "8";
priority = "1";
animate = "1";
animationType = "SubtlePulseLightAnim";
animationPeriod = "1";
animationPhase = "1";
flareScale = "1";
attenuationRatio = "0 1 1";
shadowType = "DualParaboloidSinglePass";
texSize = "512";
overDarkFactor = "2000 1000 500 100";
shadowDistance = "400";
shadowSoftness = "0.15";
numSplits = "1";
logWeight = "0.91";
fadeStartDistance = "0";
lastSplitTerrainOnly = "0";
representedInLightmap = "0";
shadowDarkenColor = "0 0 0 -1";
includeLightmappedGeometryInShadow = "0";
position = "-9.67408 18.3499 3.91894";
rotation = "1 0 0 0";
canSave = "1";
canSaveDynamicFields = "1";
};
};
//--- OBJECT WRITE END ---